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Core Rules
Basics, Races, & Description
The Basics
- The Basics
- The Core Mechanic
- Dice
- Rounding Fractions
- Multiplying
Ability Scores
- Ability Scores
- Ability Modifiers
- Abilities And Spellcasters
The Abilities
- The Abilities
- Strength (Str)
- Dexterity (Dex)
- Constitution (Con)
- Intelligence (Int)
- Wisdom (Wis)
- Charisma (Cha)
Races
- Races
- Favored Class
- Race And Languages
- Small Characters
- Humans
- Dwarves
- Elves
- Gnomes
- Half-Elves
- Half-Orcs
- Halflings
Description
- Description
Alignment
- Alignment
- Good Vs. Evil
- Law Vs. Chaos
- The Nine Alignments
Vital Statistics
- Vital Statistics
- Age
- Height And Weight
Classes
Base Classes
- Barbarian
- Bard
- Cleric
Druid
- Druid
- The Druid’s Animal Companion
- Fighter
- Monk
Paladin
- Paladin
- The Paladin’s Mount
- Ranger
- Rogue
- Sorcerer
Wizard
- Wizard
- School Specialization
- Familiars
- Arcane Spells And Armor
- Multiclass Characters
Prestige Classes
- Prestige Classes
- Arcane Archer
- Arcane Trickster
- Archmage
- Assassin
- Blackguard
- Dragon Disciple
- Duelist
- Dwarven Defender
- Eldritch Knight
- Hierophant
- Horizon Walker
- Loremaster
- Mystic Theurge
- Shadowdancer
- Thaumaturgist
NPC Classes
- Adept
- Aristocrat
- Commoner
- Expert
- Warrior
Skills
- Skills Summary
Using Skills
- Using Skills
Skill Checks
- Skill Checks
- Difficulty Class
- Opposed Checks
- Trying Again
- Untrained Skill Checks
- Favorable And Unfavorable Conditions
- Time And Skill Checks
Checks Without Rolls
- Checks Without Rolls
- Taking 10
- Taking 20
Combining Skill Attempts
- Combining Skill Attempts
- Individual Events
- Aid Another
- Skill Synergy
- Ability Checks
Skill Descriptions
- Skill Descriptions
- Appraise
- Balance
- Bluff
- Climb
- Concentration
- Craft
- Decipher Script
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Forgery
- Gather Information
- Handle Animal
- Heal
- Hide
- Intimidate
- Jump
- Knowledge
- Listen
- Move Silently
- Open Lock
- Perform
- Profession
- Ride
- Search
- Sense Motive
- Sleight Of Hand
- Speak Language
- Spellcraft
- Spot
- Survival
- Swim
- Tumble
- Use Magic Device
- Use Rope
Feats
- Prerequisites
Types Of Feats
- Types Of Feats
- Fighter Bonus Feats
- Item Creation Feats
- Metamagic Feats
Feat Descriptions
- Feat Descriptions
General (A-G)
- Acrobatic
- Agile
- Alertness
- Animal Affinity
- Armor Proficiency (Heavy)
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Athletic
- Augment Summoning
- Blind-Fight
- Cleave
- Combat Casting
- Combat Expertise
- Combat Reflexes
- Deceitful
- Deflect Arrows
- Deft Hands
- Diehard
- Diligent
- Dodge
- Endurance
- Eschew Materials
- Exotic Weapon Proficiency
- Extra Turning
- Far Shot
- Great Cleave
- Greater Spell Focus
- Greater Spell Penetration
- Greater Two-Weapon Fighting
- Greater Weapon Focus
- Greater Weapon Specialization
- Great Fortitude
General (I-N)
- Improved Bull Rush
- Improved Counterspell
- Improved Critical
- Improved Disarm
- Improved Familiar
- Improved Feint
- Improved Grapple
- Improved Initiative
- Improved Overrun
- Improved Precise Shot
- Improved Shield Bash
- Improved Sunder
- Improved Trip
- Improved Turning
- Improved Two-Weapon Fighting
- Improved Unarmed Strike
- Investigator
- Iron Will
- Leadership
- Lightning Reflexes
- Magical Aptitude
- Manyshot
- Martial Weapon Proficiency
- Mobility
- Mounted Archery
- Mounted Combat
- Natural Spell
- Negotiator
- Nimble Fingers
General (P-W)
- Persuasive
- Point Blank Shot
- Power Attack
- Precise Shot
- Quick Draw
- Rapid Reload
- Rapid Shot
- Ride-By Attack
- Run
- Self-Sufficient
- Shield Proficiency
- Shot On The Run
- Simple Weapon Proficiency
- Skill Focus
- Snatch Arrows
- Spell Focus
- Spell Mastery
- Spell Penetration
- Spirited Charge
- Spring Attack
- Stealthy
- Stunning Fist
- Toughness
- Tower Shield Proficiency
- Track
- Trample
- Two-Weapon Defense
- Two-Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Weapon Specialization
- Whirlwind Attack
Item Creation
- Brew Potion
- Craft Magic Arms And Armor
- Craft Rod
- Craft Staff
- Craft Wand
- Craft Wondrous Item
- Forge Ring
- Scribe Scroll
Metamagic
- Empower Spell
- Enlarge Spell
- Extend Spell
- Heighten Spell
- Maximize Spell
- Quicken Spell
- Silent Spell
- Still Spell
- Widen Spell
Magic Items
Magic Item Basics
- Magic Item Basics
- Magic Items and Detect Magic
Using Items
- Using Items
- Spell Completion
- Spell Trigger
- Command Word
- Use Activated
Size And Magic Items
- Size And Magic Items
- Armor and Weapon Sizes
- Magic Items On The Body
- Saving Throws Against Magic Item Powers
- Damaging Magic Items
- Repairing Magic Items
- Intelligent Items
- Cursed Items
- Charges, Doses, And Multiple Uses
Magic Item Descriptions
- Magic Item Descriptions
- Aura
- Caster Level
- Prerequisites
- Market Price
- Cost to Create
- Weight
Creating Magic Items
- Creating Magic Items
Magic Item Gold Piece Values
- Magic Item Gold Piece Values
- Multiple Similar Abilities
- Multiple Different Abilities
- 0-Level Spells
- Other Considerations
- Masterwork Items
- Creating Magic Armor
- Creating Magic Weapons
- Creating Potions
- Creating Rings
- Creating Rods
- Creating Scrolls
- Creating Staffs
- Creating Wands
- Creating Wondrous Items
- Intelligent Item Creation
- Adding New Abilities
- Body Slot Affinities
Armor
- Armor
Specific Armors
- Specific Armors
- Adamantine Breastplate
- Banded Mail of Luck
- Breastplate of Command
- Celestial Armor
- Demon Armor
- Dragonhide Plate
- Dwarven Plate
- Elven Chain
- Mithral Full Plate of Speed
- Mithral Shirt
- Plate Armor of the Deep
- Rhino Hide
Specific Shields
- Specific Shields
- Absorbing Shield
- Caster’s Shield
- Darkwood Buckler
- Darkwood Shield
- Lion’s Shield
- Mithral Heavy Shield
- Spined Shield
- Winged Shield
- Acid Resistance
- Acid Resistance, Improved
- Acid Resistance, Greater
- Animated
- Arrow Catching
- Arrow Deflection
- Bashing
- Blinding
- Cold Resistance
- Cold Resistance, Improved
- Cold Resistance, Greater
- Electricity Resistance
- Electricity Resistance, Improved
- Electricity Resistance, Greater
- Etherealness
- Fire Resistance
- Fire Resistance, Improved
- Fire Resistance, Greater
- Fortification
- Ghost Touch
- Glamered
- Invulnerability
- Reflecting
- Shadow
- Shadow, Improved
- Shadow, Greater
- Silent Moves
- Silent Moves, Improved
- Silent Moves, Greater
- Slick
- Slick, Improved
- Slick, Greater
- Sonic Resistance
- Sonic Resistance, Improved
- Sonic Resistance, Greater
- Spell Resistance
- Undead Controlling
- Wild
Weapons
- Weapons
Specific Weapons
- Specific Weapons
- Adamantine Battleaxe
- Adamantine Dagger
- Assassin’s Dagger
- Dagger of Venom
- Dwarven Thrower
- Flame Tongue
- Frost Brand
- Holy Avenger
- Javelin of Lightning
- Life-Drinker
- Luck Blade
- Mace of Smiting
- Mace of Terror
- Masterwork Cold Iron Longsword
- Nine Lives Stealer
- Oathbow
- Rapier of Puncturing
- Screaming Bolt
- Shatterspike
- Shifter’s Sorrow
- Silver Dagger, Masterwork
- Slaying Arrow
- Sleep Arrow
- Sun Blade
- Sword of Life Stealing
- Sword of the Planes
- Sword of Subtlety
- Sylvan Scimitar
- Trident of Fish Command
- Trident of Warning
- Anarchic
- Axiomatic
- Bane
- Brilliant Energy
- Dancing
- Defending
- Disruption
- Distance
- Flaming
- Flaming Burst
- Frost
- Ghost Touch
- Holy
- Icy Burst
- Keen
- Ki Focus
- Merciful
- Mighty Cleaving
- Returning
- Seeking
- Shock
- Shocking Burst
- Speed
- Spell Storing
- Thundering
- Throwing
- Unholy
- Vicious
- Vorpal
- Wounding
Potions And Oils
- Potions And Oils
- Identifying Potions
Rings
- Rings
- Animal Friendship
- Blinking
- Chameleon Power
- Climbing
- Climbing, Improved
- Counterspells
- Djinni Calling
Elemental Command
- Elemental Command
- Air
- Earth
- Fire
- Water
- Energy Resistance
- Evasion
- Feather Falling
- Force Shield
- Freedom of Movement
- Friend Shield
- Invisibility
- Jumping
- Jumping, Improved
- Mind Shielding
- Protection
- Ram
- Regeneration
- Shooting Stars
- Spell Storing, Minor
- Spell Storing
- Spell Storing, Major
- Spell Turning
- Sustenance
- Swimming
- Swimming, Improved
- Telekinesis
- Three Wishes
- Water Walking
- Wizardry
- X-Ray Vision
Rods
- Rods
- Absorption
- Alertness
- Cancellation
- Enemy Detection
- Flailing
- Flame Extinguishing
- Immovable Rod
- Lordly Might
- Metal and Mineral Detection
Metamagic Rods
- Metamagic Rods
- Metamagic, Empower
- Metamagic, Enlarge
- Metamagic, Extend
- Metamagic, Maximize
- Metamagic, Quicken
- Metamagic, Silent
- Negation
- Python
- Rulership
- Security
- Splendor
- Thunder and Lightning
- Viper
- Withering
- Wonder
Scrolls
- Scrolls
- Decipher the Writing
- Activate the Spell
- Determine Effect
- Scroll Mishaps
Staffs
- Staffs
- Abjuration
- Charming
- Conjuration
- Defense
- Divination
- Earth and Stone
- Enchantment
- Evocation
- Fire
- Frost
- Healing
- Illusion
- Illumination
- Life
- Necromancy
- Passage
- Power
- Size Alteration
- Swarming Insects
- Transmutation
- Woodlands
- Wands
Wondrous Items
- Wondrous Items
Wondrous Items (A-B)
- Amulet of Health
- Amulet of Mighty Fists
- Amulet of Natural Armor
- Amulet of the Planes
- Amulet of Proof against Detection and Location
- Apparatus of the Crab
- Bag of Holding
- Bag of Tricks
- Bead of Force
- Belt, Monk’s
- Belt of Dwarvenkind
- Belt of Giant Strength
- Blessed Book
- Boat, Folding
- Boots of Elvenkind
- Boots of Levitation
- Boots of Speed
- Boots of Striding and Springing
- Boots of Teleportation
- Boots of the Winterlands
- Boots, Winged
- Bottle of Air
- Bowl of Commanding Water Elementals
- Bracelet of Friends
- Bracers of Archery, Greater
- Bracers of Archery, Lesser
- Bracers of Armor
- Brazier of Commanding Fire Elementals
- Brooch of Shielding
- Broom of Flying
Wondrous Items (C-D)
- Candle of Invocation
- Candle of Truth
- Cape of the Mountebank
- Carpet of Flying
- Censer of Controlling Air Elementals
- Chaos Diamond
- Chime of Interruption
- Chime of Opening
- Circlet of Blasting, Minor
- Circlet of Blasting, Major
- Circlet of Persuasion
- Cloak of Arachnida
- Cloak of the Bat
- Cloak of Charisma
- Cloak of Displacement, Minor
- Cloak of Displacement, Major
- Cloak of Elvenkind
- Cloak of Etherealness
- Cloak of the Manta Ray
- Cloak of Resistance
- Crystal Ball
- Cube of Force
- Cube of Frost Resistance
- Cubic Gate
- Darkskull
- Decanter of Endless Water
- Deck of Illusions
- Dimensional Shackles
- Drums of Panic
- Dust of Appearance
- Dust of Disappearance
- Dust of Dryness
- Dust of Illusion
- Dust of Tracelessness
Wondrous Items (E-H)
- Efficient Quiver
- Efreeti Bottle
- Elemental Gem
- Elixir of Fire Breath
- Elixir of Hiding
- Elixir of Love
- Elixir of Sneaking
- Elixir of Swimming
- Elixir of Truth
- Elixir of Vision
- Eversmoking Bottle
- Eyes of Charming
- Eyes of Doom
- Eyes of the Eagle
- Eyes of Petrification
Figurines of Wondrous Power
- Figurines of Wondrous Power
- Bronze Griffon
- Ebony Fly
- Golden Lions
- Ivory Goats
- Marble Elephant
- Obsidian Steed
- Onyx Dog
- Serpentine Owl
- Silver Raven
Feather Token
- Feather Token
- Anchor
- Bird
- Fan
- Swan Boat
- Tree
- Whip
- Gauntlets of Ogre Power
- Gauntlet of Rust
- Gem of Brightness
- Gem of Seeing
- Gloves of Arrow Snaring
- Gloves of Dexterity
- Glove of Storing
- Gloves of Swimming and Climbing
- Goggles of Minute Seeing
- Goggles of Night
Golem Manual
- Golem Manual
- Clay Golem Manual
- Flesh Golem Manual
- Iron Golem Manual
- Stone Golem Manual
- Stone Golem Manual, Greater
- Hand of Glory
- Hand of the Mage
- Handy Haversack
- Harp of Charming
- Hat of Disguise
- Headband of Intellect
- Helm of Brilliance
- Helm of Comprehend Languages and Read Magic
- Helm of Telepathy
- Helm of Teleportation
- Helm of Underwater Action
- Horn of Blasting
- Horn of Blasting, Greater
- Horn of Fog
- Horn of Goodness/Evil
- Horn of the Tritons
- Horn of Valhalla
- Horseshoes of Speed
- Horseshoes of a Zephyr
Wondrous Items (I-P)
- Incense of Meditation
- Instant Fortress
- Ioun Stones
- Iron Bands of Binding
- Iron Flask
- Lantern of Revealing
- Lens of Detection
- Lyre of Building
- Mantle of Faith
- Mantle of Spell Resistance
- Manual of Bodily Health
- Manual of Gainful Exercise
- Manual of Quickness of Action
- Marvelous Pigments
- Mask of the Skull
- Mattock of the Titans
- Maul of the Titans
- Medallion of Thoughts
- Mirror of Life Trapping
- Mirror of Mental Prowess
- Mirror of Opposition
- Necklace of Adaptation
- Necklace of Fireballs
- Orb of Storms
- Pearl of Power
- Pearl of the Sirines
- Periapt of Health
- Periapt of Proof against Poison
- Periapt of Wisdom
- Periapt of Wound Closure
- Phylactery of Faithfulness
- Phylactery of Undead Turning
- Pipes of Haunting
- Pipes of Pain
- Pipes of the Sewers
- Pipes of Sounding
- Portable Hole
Wondrous Items (R-W)
- Restorative Ointment
- Ring Gates
- Robe of the Archmagi
- Robe of Blending
- Robe of Bones
- Robe of Eyes
- Robe of Scintillating Colors
- Robe of Stars
- Robe of Useful Items
- Rope of Climbing
- Rope of Entanglement
- Salve of Slipperiness
- Scabbard of Keen Edges
- Scarab of Protection
- Scarab, Golembane
- Shrouds of Disintegration
- Silversheen
- Slippers of Spider Climbing
- Sovereign Glue
- Stone of Alarm
- Stone of Controlling Earth Elementals
- Stone of Good Luck (Luckstone)
- Stone Horse
- Stone Salve
- Strand of Prayer Beads
- Sustaining Spoon
- Tome of Clear Thought
- Tome of Leadership and Influence
- Tome of Understanding
- Unguent of Timelessness
- Universal Solvent
- Vest of Escape
- Vestment, Druid’s
- Well of Many Worlds
- Wind Fan
- Wings of Flying
Intelligent Items
- Intelligent Items
- Intelligent Item Alignment
- Languages Spoken By Item
- Intelligent Item Powers
- Special Purpose Items
- Dedicated Power
- Item Ego
- Items Against Characters
Cursed Items
- Cursed Items
- Delusion
- Opposite Effect or Target
Intermittent Functioning
- Intermittent Functioning
- Unreliable
- Dependent
- Uncontrolled
- Requirement
- Drawback
Specific Cursed Items
- Specific Cursed Items
- Amulet of Inescapable Location
- Armor of Arrow Attraction
- Armor of Rage
- Bag of Devouring
- Boots of Dancing
- Bracers of Defenselessness
- Broom of Animated Attack
- Cloak of Poisonousness
- Crystal Hypnosis Ball
- Dust of Sneezing and Choking
- Flask of Curses
- Gauntlets of Fumbling
- Helm of Opposite Alignment
- Incense of Obsession
- Mace of Blood
- Medallion of Thought Projection
- Necklace of Strangulation
- Net of Snaring
- Periapt of Foul Rotting
- Potion of Poison
- Robe of Powerlessness
- Robe of Vermin
- Ring of Clumsiness
- Scarab of Death
- Spear, Cursed Backbiter
- Stone of Weight (Loadstone)
- -2 Sword, Cursed
- Sword, Berserking
- Vacuous Grimoire
Artifacts
- Artifacts
Minor Artifacts
- Minor Artifacts
- Minor Artifact Descriptions
- Book of Infinite Spells
- Deck of Many Things
- Hammer of Thunderbolts
- Philosopher’s Stone
- Sphere of Annihilation
- Staff of the Magi
- Talisman of Pure Good
- Talisman of the Sphere
- Talisman of Reluctant Wishes
- Talisman of Ultimate Evil
Major Artifacts
- Major Artifacts
- Major Artifact Descriptions
- The Moaning Diamond
- The Orbs of Dragonkind
- The Saint’s Mace
- The Shadowstaff
- The Shield of the Sun
Equipment & Special Materials
Wealth And Money
- Wealth And Money
- Coins
- Wealth Other Than Coins
- Selling Loot
Weapons
- Weapons
Weapon Categories
- Weapon Categories
- Simple, Martial, and Exotic Weapons
Melee and Ranged Weapons
- Melee and Ranged Weapons
- Reach Weapons
- Double Weapons
- Thrown Weapons
- Projectile Weapons
- Ammunition
- Light, 1-Handed, and 2-Handed Melee Weapons
- Weapon Size
- Improvised Weapons
Weapon Qualities
- Weapon Qualities
- Cost
- Damage
- Critical
- Range Increment
- Weight
- Type
- Special
Weapon Descriptions
- Weapon Descriptions
- Arrows
- Axe, Orc Double
- Bolas
- Bolts
- Bullets, Sling
- Chain, Spiked
- Crossbow, Hand
- Crossbow, Heavy
- Crossbow, Light
- Crossbow, Repeating
- Dagger
- Flail, Dire
- Flail or Heavy Flail
- Gauntlet
- Gauntlet, Spiked
- Glaive
- Guisarme
- Halberd
- Hammer, Gnome Hooked
- Javelin
- Kama
- Lance
- Longbow
- Longbow, Composite
- Longspear
- Net
- Nunchaku
- Quarterstaff
- Ranseur
- Rapier
- Sai
- Scythe
- Shield, Heavy or Light
- Shortbow
- Shortbow, Composite
- Shortspear
- Shuriken
- Siangham
- Sickle
- Sling
- Spear
- Spiked Armor
- Spiked Shield, Heavy or Light
- Sword, Bastard
- Sword, Two-Bladed
- Trident
- Unarmed Strike
- Urgrosh, Dwarven
- Waraxe, Dwarven
- Whip
- Masterwork Weapons
Armor
- Armor
Armor Qualities
- Armor Qualities
- Cost
- Armor/Shield Bonus
- Maximum Dex Bonus
- Shields
Armor Check Penalty
- Armor Check Penalty
- Nonproficient with Armor Worn
- Sleeping in Armor
- Arcane Spell Failure
- Speed
- Weight
Armor Descriptions
- Armor Descriptions
- Armor Spikes
- Banded Mail
- Breastplate
- Buckler
- Chain Shirt
- Chainmail
- Full Plate
- Gauntlet, Locked
- Half-Plate
- Scale Mail
- Shield, Heavy, Wooden or Steel
- Shield, Light, Wooden or Steel
- Shield, Tower
- Shield Spikes
- Splint Mail
- Masterwork Armor
- Armor For Unusual Creatures
- Getting Into And Out Of Armor
Goods And Services
- Goods And Services
Adventuring Gear
- Adventuring Gear
- Caltrops
- Candle
- Chain
- Crowbar
- Flint and Steel
- Grappling Hook
- Hammer
- Ink
- Jug, Clay
- Lamp, Common
- Lantern, Bullseye
- Lantern, Hooded
- Lock
- Manacles
- Oil
- Ram, Portable
- Rope, Hempen
- Rope, Silk
- Spyglass
- Torch
- Vial
Special Substances And Items
- Special Substances And Items
- Acid
- Alchemist’s Fire
- Antitoxin
- Everburning Torch
- Holy Water
- Smokestick
- Sunrod
- Tanglefoot Bag
- Thunderstone
- Tindertwig
Tools And Skill Kits
- Tools And Skill Kits
- Alchemist’s Lab
- Artisan’s Tools
- Artisan’s Tools, Masterwork
- Climber’s Kit
- Disguise Kit
- Healer’s Kit
Holy Symbol, Silver or Wooden
- Holy Symbol, Silver or Wooden
- Unholy Symbols
- Magnifying Glass
- Musical Instrument
- Scale, Merchant’s
- Spell Component Pouch
- Spellbook, Wizard’s (Blank)
- Thieves’ Tools
- Thieves’ Tools, Masterwork
- Tool, Masterwork
- Water Clock
Clothing
- Clothing
- Artisan’s Outfit
- Cleric’s Vestments
- Cold Weather Outfit
- Courtier’s Outfit
- Entertainer’s Outfit
- Explorer’s Outfit
- Monk’s Outfit
- Noble’s Outfit
- Peasant’s Outfit
- Royal Outfit
- Scholar’s Outfit
- Traveler’s Outfit
Food, Drink, And Lodging
- Food, Drink, And Lodging
- Inn
- Meals
Mounts And Related Gear
- Mounts And Related Gear
- Barding
- Dog, Riding
- Donkey or Mule
- Feed
- Horse
- Saddle, Exotic
- Saddle, Military
- Saddle, Pack
- Saddle, Riding
Transport
- Transport
- Carriage
- Cart
- Galley
- Keelboat
- Longship
- Rowboat
- Sailing Ship
- Sled
- Wagon
- Warship
Spellcasting And Services
- Spellcasting And Services
- Coach Cab
- Hireling, Trained
- Hireling, Untrained
- Messenger
- Road or Gate Toll
- Ship’s Passage
- Spell
Special Materials
- Special Materials
- Adamantine
- Darkwood
- Dragonhide
- Iron, Cold
- Mithral
- Silver, Alchemical
Combat
- How Combat Works
Combat Statistics
- Combat Statistics
- Attack Roll
- Attack Bonus
Damage
- Damage
- Minimum Damage
Strength Bonus
- Strength Bonus
- Off-Hand Weapon
- Wielding a Weapon Two-Handed
- Multiplying Damage
- Ability Damage
Armor Class
- Armor Class
Other Modifiers
- Other Modifiers
- Enhancement Bonuses
- Deflection Bonus
- Natural Armor
- Dodge Bonuses
- Touch Attacks
- Hit Points
- Speed
Saving Throws
- Saving Throws
Saving Throw Types
- Saving Throw Types
- Fortitude
- Reflex
- Will
- Saving Throw Difficulty Class
- Automatic Failures and Successes
Initiative
- Initiative
- Initiative Checks
- Flat-Footed
- Inaction
Surprise
- Surprise
- Determining Awareness
- The Surprise Round
- Unaware Combatants
Attacks Of Opportunity
- Attacks Of Opportunity
Threatened Squares
- Threatened Squares
- Reach Weapons
Provoking an AoO
- Provoking an AoO
- Moving
- Performing a Distracting Act
Making an AoO
- Making an AoO
- Combat Reflexes and AoOs
Actions In Combat
- Actions In Combat
- The Combat Round
- Action Types
Standard Actions
- Standard Actions
- Attack
- Cast a Spell
- Activate Magic Item
- Use Special Ability
- Total Defense
- Start/Complete Full-Round Action
Move Actions
- Move Actions
- Move
- Draw or Sheathe a Weapon
- Ready or Loose a Shield
- Manipulate an Item
- Direct or Redirect a Spell
- Stand Up
- Mount/Dismount a Steed
Full-Round Actions
- Full-Round Actions
- Full Attack
- Cast a Spell
- Use Special Ability
- Withdraw
- Run
- Move 5 Feet through Difficult Terrain
Free Actions
- Free Actions
- Drop an Item
- Drop Prone
- Speak
- Cease Concentration on Spell
- Swift Actions
- Immediate Actions
Miscellaneous Actions
- Miscellaneous Actions
- Take 5-Foot Step
- Use Feat
- Use Skill
Injury and Death
- Injury and Death
Loss Of Hit Points
- Loss Of Hit Points
- Massive Damage
- Disabled (0 Hit Points)
- Dying (-1 to -9 Hit Points)
- Dead (-10 Hit Points or Lower)
- Stable Characters and Recovery
- Healing
- Temporary Hit Points
- Nonlethal Damage
Movement, Position, and Distance
- Movement, Position, and Distance
Tactical Movement
- Tactical Movement
- Measuring Distance
- Moving through a Square
- Terrain and Obstacles
- Special Movement Rules
- Big and Little Creatures In Combat
Combat Modifiers
- Combat Modifiers
- Favorable and Unfavorable Conditions
- Cover
- Concealment
- Flanking
Helpless Defenders
- Helpless Defenders
- Regular Attack
- Coup de Grace
- Weapon, Armor, and Shield Proficiency
Special Attacks
- Special Attacks
- Aid Another
- Bull Rush
- Charge
Disarm
- Disarm
- Grabbing Items
- Feint
Grapple
- Grapple
- Grapple Checks
- Starting a Grapple
- Grappling Consequences
- If You’re Grappling
- If You’re Pinning an Opponent
- If You’re Pinned by an Opponent
- Joining a Grapple
- Multiple Grapplers
- Mounted Combat
- Overrun
- Sunder
- Throw Splash Weapon
- Trip
Turn Or Rebuke Undead
- Turn Or Rebuke Undead
- Turning Checks
- Evil Clerics and Undead
- Neutral Clerics and Undead
- Paladins and Undead
- Turning Other Creatures
Two-Weapon Fighting
- Two-Weapon Fighting
- Double Weapons
- Thrown Weapons
- Shield Bash Attacks
Special Initiative Actions
- Special Initiative Actions
- Delay
- Ready
Condition Summary
- Condition Summary
- Ability Damaged
- Ability Drained
- Blinded
- Blown Away
- Checked
- Confused
- Cowering
- Dazed
- Dazzled
- Dead
- Deafened
- Disabled
- Dying
- Energy Drained
- Entangled
- Exhausted
- Fascinated
- Fatigued
- Flat-Footed
- Frightened
- Grappling
- Helpless
- Incorporeal
- Invisible
- Knocked Down
- Nauseated
- Panicked
- Paralyzed
- Petrified
- Pinned
- Prone
- Shaken
- Sickened
- Stable
- Staggered
- Stunned
- Turned
- Unconscious
Natural & Special Abilities
- Natural Abilities
Special Abilities
- Special Abilities
- Extraordinary Abilities (Ex)
- Spell-Like Abilities (Sp)
- Supernatural Abilities (Su)
Ability Descriptions
- Ability Descriptions
Ability Score Loss
- Ability Score Loss
- Ability Damage
- Ability Drain
- Alternate Form
- Antimagic
- Blindsight And Blindsense
- Breath Weapon
- Change Shape
- Charm And Compulsion
- Cold Immunity
- Constrict
- Damage Reduction
- Darkvision
- Death Attacks
- Disease
- Energy Drain And Negative Levels
- Etherealness
- Evasion And Improved Evasion
- Fast Healing
Fear
- Fear
- Fear Aura (Su)
- Fear Cones (Sp) and Rays (Su)
- Frightful Presence (Ex)
- Fire Immunity
- Gaseous Form
- Gaze Attacks
- Improved Grab
- Incorporeality
- Invisibility
- Level Loss
- Low-Light Vision
- Manufactured Weapons
Movement Modes
- Movement Modes
- Burrow
- Climb
- Fly
- Swim
Natural Weapons
- Natural Weapons
- Bite
- Claw or Talon
- Gore
- Slap or Slam
- Sting
- Tentacle
- Nonabilities
- Paralysis
- Poison
- Polymorph
- Pounce
- Powerful Charge
- Psionics
- Rake
- Rays
- Regeneration
- Resistance To Energy
- Scent
- Sonic Attacks
- Spell Immunity
- Spell Resistance
- Spells
- Summon
- Swallow Whole
- Telepathy
- Trample
- Tremorsense
- Turn Resistance
- Vulnerability to Energy
Magic Overview
- Magic Overview
Casting Spells
- Casting Spells
- Choosing A Spell
Concentration
- Concentration
- Injury
- Spell
- Grappling or Pinned
- Vigorous Motion
- Violent Motion
- Violent Weather
- Casting Defensively
- Entangled
- Counterspells
- Caster Level
- Spell Failure
- The Spell’s Result
Special Spell Effects
- Special Spell Effects
- Attacks
- Bonus Types
- Bringing Back the Dead
Combining Magical Effects
- Combining Magical Effects
- Stacking Effects
- Spells with Opposite Effects
- Instantaneous Effects
Spell Descriptions
- Spell Descriptions
- Name
School
- School
- Abjuration
Conjuration
- Conjuration
- Calling
- Creation
- Healing
- Summoning
- Teleportation
Divination
- Divination
- Scrying
Enchantment
- Enchantment
- Charm
- Compulsion
- Evocation
Illusion
- Illusion
- Figment
- Glamer
- Pattern
- Phantasm
- Shadow
- Necromancy
- Transmutation
- Descriptor
- Level
- Components
- Casting Time
- Range
Aiming A Spell
- Aiming A Spell
- Target or Targets
- Effect
- Area
- Line of Effect
- Duration
- Saving Throw
- Spell Resistance
- Descriptive Text
Arcane Spells
- Arcane Spells
Preparing Wizard Spells
- Preparing Wizard Spells
- Rest
- Recent Casting Limit/Rest Interruptions
- Preparation Environment
- Spell Preparation Time
- Spell Selection and Preparation
- Spell Slots
- Prepared Spell Retention
- Death and Prepared Spell Retention
Arcane Magical Writings
- Arcane Magical Writings
- Wizard Spells and Borrowed Spellbooks
- Adding Spells to a Wizard’s Spellbook
- Writing a New Spell into a Spellbook
- Replacing and Copying Spellbooks
- Selling a Spellbook
Sorcerers And Bards
- Sorcerers And Bards
- Daily Readying of Spells
- Recent Casting Limit
- Adding Spells to a Sorcerer’s or Bard’s Repertoire
Divine Spells
- Divine Spells
Preparing Divine Spells
- Preparing Divine Spells
- Time of Day
- Spell Selection and Preparation
- Spell Slots
- Recent Casting Limit
- Spontaneous Casting of Cure and Inflict Spells
- Spontaneous Casting of Summon Nature’s Ally Spells
- Divine Magical Writings
New Divine Spells
- New Divine Spells
- Spells Gained at a New Level
- Independent Research
Spell Lists
- Spell Lists
Bard Spells
- Bard Spells
- 0-Level Bard Spells
- 1st-Level Bard Spells
- 2nd-Level Bard Spells
- 3rd-Level Bard Spells
- 4th-Level Bard Spells
- 5th-Level Bard Spells
- 6th-Level Bard Spells
Cleric Spells
- Cleric Spells
- 0-Level Cleric Spells
- 1st-Level Cleric Spells
- 2nd-Level Cleric Spells
- 3rd-Level Cleric Spells
- 4th-Level Cleric Spells
- 5th-Level Cleric Spells
- 6th-Level Cleric Spells
- 7th-Level Cleric Spells
- 8th-Level Cleric Spells
- 9th-Level Cleric Spells
Cleric Domains
- Cleric Domains
- Air Domain
- Animal Domain
- Chaos Domain
- Death Domain
- Destruction Domain
- Earth Domain
- Evil Domain
- Fire Domain
- Good Domain
- Healing Domain
- Knowledge Domain
- Law Domain
- Luck Domain
- Magic Domain
- Plant Domain
- Protection Domain
- Strength Domain
- Sun Domain
- Travel Domain
- Trickery Domain
- War Domain
- Water Domain
Druid Spells
- Druid Spells
- 0-Level Druid Spells
- 1st-Level Druid Spells
- 2nd-Level Druid Spells
- 3rd-Level Druid Spells
- 4th-Level Druid Spells
- 5th-Level Druid Spells
- 6th-Level Druid Spells
- 7th-Level Druid Spells
- 8th-Level Druid Spells
- 9th-Level Druid Spells
Paladin Spells
- Paladin Spells
- 1st-Level Paladin Spells
- 2nd-Level Paladin Spells
- 3rd-Level Paladin Spells
- 4th-Level Paladin Spells
Ranger Spells
- Ranger Spells
- 1st-Level Ranger Spells
- 2nd-Level Ranger Spells
- 3rd-Level Ranger Spells
- 4th-Level Ranger Spells
Sorcerer/Wizard Spells
- Sorcerer/Wizard Spells
- 0-Level Sorcerer/Wizard Spells
- 1st-Level Sorcerer/Wizard Spells
- 2nd-Level Sorcerer/Wizard Spells
- 3rd-Level Sorcerer/Wizard Spells
- 4th-Level Sorcerer/Wizard Spells
- 5th-Level Sorcerer/Wizard Spells
- 6th-Level Sorcerer/Wizard Spells
- 7th-Level Sorcerer/Wizard Spells
- 8th-Level Sorcerer/Wizard Spells
- 9th-Level Sorcerer/Wizard Spells
Spells
Spells (A)
- Acid Arrow
- Acid Fog
- Acid Splash
- Aid
- Air Walk
- Alarm
- Align Weapon
- Alter Self
- Analyze Dweomer
- Animal Growth
- Animal Messenger
- Animal Shapes
- Animal Trance
- Animate Dead
- Animate Objects
- Animate Plants
- Animate Rope
- Antilife Shell
- Antimagic Field
- Antipathy
- Antiplant Shell
- Arcane Eye
- Arcane Lock
- Arcane Mark
- Arcane Sight
- Arcane Sight, Greater
- Astral Projection
- Atonement
- Augury
- Awaken
Spells (B)
- Baleful Polymorph
- Bane
- Banishment
- Barkskin
- Bear’s Endurance
- Bear’s Endurance, Mass
- Bestow Curse
- Binding
- Black Tentacles
- Blade Barrier
- Blasphemy
- Bless
- Bless Water
- Bless Weapon
- Blight
- Blindness/Deafness
- Blink
- Blur
- Break Enchantment
- Bull’s Strength
- Bull’s Strength, Mass
- Burning Hands
Spells (C)
- Call Lightning
- Call Lightning Storm
- Calm Animals
- Calm Emotions
- Cat’s Grace
- Cat’s Grace, Mass
- Cause Fear
- Chain Lightning
- Changestaff
- Chaos Hammer
- Charm Animal
- Charm Monster
- Charm Monster, Mass
- Charm Person
- Chill Metal
- Chill Touch
- Circle of Death
- Clairaudience/Clairvoyance
- Clenched Fist
- Cloak of Chaos
- Clone
- Cloudkill
- Color Spray
- Command
- Command, Greater
- Command Plants
- Command Undead
- Commune
- Commune with Nature
- Comprehend Languages
- Cone of Cold
- Confusion
- Confusion, Lesser
- Consecrate
- Contact Other Plane
- Contagion
- Contingency
- Continual Flame
- Control Plants
- Control Undead
- Control Water
- Control Weather
- Control Winds
- Create Food and Water
- Create Greater Undead
- Create Undead
- Create Water
- Creeping Doom
- Crushing Despair
- Crushing Hand
- Cure Critical Wounds
- Cure Critical Wounds, Mass
- Cure Light Wounds
- Cure Light Wounds, Mass
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Moderate Wounds, Mass
- Cure Serious Wounds
- Cure Serious Wounds, Mass
- Curse Water
Spells (D)
- Dancing Lights
- Darkness
- Darkvision
- Daylight
- Daze
- Daze Monster
- Death Knell
- Death Ward
- Deathwatch
- Deep Slumber
- Deeper Darkness
- Delay Poison
- Delayed Blast Fireball
- Demand
- Desecrate
- Destruction
- Detect Animals or Plants
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Detect Magic
- Detect Poison
- Detect Scrying
- Detect Secret Doors
- Detect Snares and Pits
- Detect Thoughts
- Detect Undead
- Dictum
- Dimension Door
- Dimensional Anchor
- Dimensional Lock
- Diminish Plants
- Discern Lies
- Discern Location
- Disguise Self
- Disintegrate
- Dismissal
- Dispel Chaos
- Dispel Evil
- Dispel Good
- Dispel Law
- Dispel Magic
- Dispel Magic, Greater
- Displacement
- Disrupt Undead
- Disrupting Weapon
- Divination
- Divine Favor
- Divine Power
- Dominate Animal
- Dominate Monster
- Dominate Person
- Doom
- Dream
Spells (E)
- Eagle’s Splendor
- Eagle’s Splendor, Mass
- Earthquake
- Elemental Swarm
- Endure Elements
- Energy Drain
- Enervation
- Enlarge Person
- Enlarge Person, Mass
- Entangle
- Enthrall
- Entropic Shield
- Erase
- Ethereal Jaunt
- Etherealness
- Expeditious Retreat
- Explosive Runes
- Eyebite
Spells (F)
- Fabricate
- Faerie Fire
- False Life
- False Vision
- Fear
- Feather Fall
- Feeblemind
- Find the Path
- Find Traps
- Finger of Death
- Fire Seeds
- Fire Shield
- Fire Storm
- Fire Trap
- Fireball
- Flame Arrow
- Flame Blade
- Flame Strike
- Flaming Sphere
- Flare
- Flesh to Stone
- Fly
- Floating Disk
- Fog Cloud
- Forbiddance
- Forcecage
- Forceful Hand
- Foresight
- Fox’s Cunning
- Fox’s Cunning, Mass
- Freedom
- Freedom of Movement
- Freezing Sphere
Spells (G)
- Gaseous Form
- Gate
- Geas/Quest
- Geas, Lesser
- Gentle Repose
- Ghost Sound
- Ghoul Touch
- Giant Vermin
- Glibness
- Glitterdust
- Globe of Invulnerability
- Globe of Invulnerability, Lesser
- Glyph of Warding
- Glyph of Warding, Greater
- Goodberry
- Good Hope
- Grasping Hand
- Grease
- Greater (Spell Name)
- Guards and Wards
- Guidance
- Gust of Wind
Spells (H)
- Hallow
- Hallucinatory Terrain
- Halt Undead
- Harm
- Haste
- Heal
- Heal, Mass
- Heal Mount
- Heat Metal
- Helping Hand
- Heroes’ Feast
- Heroism
- Heroism, Greater
- Hide from Animals
- Hide from Undead
- Hideous Laughter
- Hold Animal
- Hold Monster
- Hold Monster, Mass
- Hold Person
- Hold Person, Mass
- Hold Portal
- Holy Aura
- Holy Smite
- Holy Sword
- Holy Word
- Horrid Wilting
- Hypnotic Pattern
- Hypnotism
Spells (I)
- Ice Storm
- Identify
- Illusory Script
- Illusory Wall
- Imbue with Spell Ability
- Implosion
- Imprisonment
- Incendiary Cloud
- Inflict Critical Wounds
- Inflict Critical Wounds, Mass
- Inflict Light Wounds
- Inflict Light Wounds, Mass
- Inflict Minor Wounds
- Inflict Moderate Wounds
- Inflict Moderate Wounds, Mass
- Inflict Serious Wounds
- Inflict Serious Wounds, Mass
- Insanity
- Insect Plague
- Instant Summons
- Interposing Hand
- Invisibility
- Invisibility, Greater
- Invisibility, Mass
- Invisibility Purge
- Invisibility Sphere
- Iron Body
- Ironwood
- Irresistible Dance
Spells (J)
- Jump
Spells (K)
- Keen Edge
- Knock
- Know Direction
Spells (L)
- Legend Lore
- Lesser (Spell Name)
- Levitate
- Light
- Lightning Bolt
- Limited Wish
- Liveoak
- Locate Creature
- Locate Object
- Longstrider
- Lullaby
Spells (M)
- Mage Armor
- Mage Hand
- Mage’s Disjunction
- Mage’s Faithful Hound
- Mage’s Lucubration
- Mage’s Magnificent Mansion
- Mage’s Private Sanctum
- Mage’s Sword
- Magic Aura
- Magic Circle against Chaos
- Magic Circle against Evil
- Magic Circle against Good
- Magic Circle against Law
- Magic Fang
- Magic Fang, Greater
- Magic Jar
- Magic Missile
- Magic Mouth
- Magic Stone
- Magic Vestment
- Magic Weapon
- Magic Weapon, Greater
- Major Creation
- Major Image
- Make Whole
- Mark of Justice
- Mass (Spell Name)
- Maze
- Meld into Stone
- Mending
- Message
- Meteor Swarm
- Mind Blank
- Mind Fog
- Minor Creation
- Minor Image
- Miracle
- Mirage Arcana
- Mirror Image
- Misdirection
- Mislead
- Mnemonic Enhancer
- Modify Memory
- Moment of Prescience
- Mount
- Move Earth
Spells (N)
- Neutralize Poison
- Nightmare
- Nondetection
Spells (O)
- Obscure Object
- Obscuring Mist
- Open/Close
- Order’s Wrath
- Overland Flight
- Owl’s Wisdom
- Owl’s Wisdom, Mass
Spells (P)
- Passwall
- Pass without Trace
- Permanency
- Permanent Image
- Persistent Image
- Phantasmal Killer
- Phantom Steed
- Phantom Trap
- Phase Door
- Planar Ally
- Planar Ally, Greater
- Planar Ally, Lesser
- Planar Binding
- Planar Binding, Greater
- Planar Binding, Lesser
- Plane Shift
- Plant Growth
- Poison
- Polar Ray
- Polymorph
- Polymorph Any Object
- Power Word Blind
- Power Word Kill
- Power Word Stun
- Prayer
- Prestidigitation
- Prismatic Sphere
- Prismatic Spray
- Prismatic Wall
- Produce Flame
- Programmed Image
- Project Image
- Protection from Arrows
- Protection from Chaos
- Protection from Energy
- Protection from Evil
- Protection from Good
- Protection from Law
- Protection from Spells
- Prying Eyes
- Prying Eyes, Greater
- Purify Food and Drink
- Pyrotechnics
Spells (Q)
- Quench
Spells (R)
- Rage
- Rainbow Pattern
- Raise Dead
- Ray of Enfeeblement
- Ray of Exhaustion
- Ray of Frost
- Read Magic
- Reduce Animal
- Reduce Person
- Reduce Person, Mass
- Refuge
- Regenerate
- Reincarnate
- Remove Blindness/Deafness
- Remove Curse
- Remove Disease
- Remove Fear
- Remove Paralysis
- Repel Metal or Stone
- Repel Vermin
- Repel Wood
- Repulsion
- Resilient Sphere
- Resistance
- Resist Energy
- Restoration
- Restoration, Greater
- Restoration, Lesser
- Resurrection
- Reverse Gravity
- Righteous Might
- Rope Trick
- Rusting Grasp
Spells (S)
- Sanctuary
- Scare
- Scintillating Pattern
- Scorching Ray
- Screen
- Scrying
- Scrying, Greater
- Sculpt Sound
- Searing Light
- Secret Chest
- Secret Page
- Secure Shelter
- See Invisibility
- Seeming
- Sending
- Sepia Snake Sigil
- Sequester
- Shades
- Shadow Conjuration
- Shadow Conjuration, Greater
- Shadow Evocation
- Shadow Evocation, Greater
- Shadow Walk
- Shambler
- Shapechange
- Shatter
- Shield
- Shield of Faith
- Shield of Law
- Shield Other
- Shillelagh
- Shocking Grasp
- Shout
- Shout, Greater
- Shrink Item
- Silence
- Silent Image
- Simulacrum
- Slay Living
- Sleep
- Sleet Storm
- Slow
- Snare
- Soften Earth and Stone
- Solid Fog
- Song of Discord
- Soul Bind
- Sound Burst
- Speak with Animals
- Speak with Dead
- Speak with Plants
- Spectral Hand
- Spell Immunity
- Spell Immunity, Greater
- Spell Resistance
- Spellstaff
- Spell Turning
- Spider Climb
- Spike Growth
- Spike Stones
- Spiritual Weapon
- Statue
- Status
- Stinking Cloud
- Stone Shape
- Stoneskin
- Stone Tell
- Stone to Flesh
- Storm of Vengeance
- Suggestion
- Suggestion, Mass
- Summon Instrument
- Summon Monster I
- Summon Monster II
- Summon Monster III
- Summon Monster IV
- Summon Monster V
- Summon Monster VI
- Summon Monster VII
- Summon Monster VIII
- Summon Monster IX
- Summon Nature’s Ally I
- Summon Nature’s Ally II
- Summon Nature’s Ally III
- Summon Nature’s Ally IV
- Summon Nature’s Ally V
- Summon Nature’s Ally VI
- Summon Nature’s Ally VII
- Summon Nature’s Ally VIII
- Summon Nature’s Ally IX
- Summon Swarm
- Sunbeam
- Sunburst
- Symbol of Death
- Symbol of Fear
- Symbol of Insanity
- Symbol of Pain
- Symbol of Persuasion
- Symbol of Sleep
- Symbol of Stunning
- Symbol of Weakness
- Sympathetic Vibration
- Sympathy
Spells (T)
- Telekinesis
- Telekinetic Sphere
- Telepathic Bond
- Teleport
- Teleport Object
- Teleport, Greater
- Teleportation Circle
- Temporal Stasis
- Time Stop
- Tiny Hut
- Tongues
- Touch of Fatigue
- Touch of Idiocy
- Transformation
- Transmute Metal to Wood
- Transmute Mud to Rock
- Transmute Rock to Mud
- Transport via Plants
- Trap the Soul
- Tree Shape
- Tree Stride
- True Resurrection
- True Seeing
- True Strike
Spells (U)
- Undeath to Death
- Undetectable Alignment
- Unhallow
- Unholy Aura
- Unholy Blight
- Unseen Servant
Spells (V)
- Vampiric Touch
- Veil
- Ventriloquism
- Virtue
- Vision
Spells (W)
- Wail of the Banshee
- Wall of Fire
- Wall of Force
- Wall of Ice
- Wall of Iron
- Wall of Stone
- Wall of Thorns
- Warp Wood
- Water Breathing
- Water Walk
- Waves of Exhaustion
- Waves of Fatigue
- Web
- Weird
- Whirlwind
- Whispering Wind
- Wind Walk
- Wind Wall
- Wish
- Wood Shape
- Word of Chaos
- Word of Recall
Spells (Z)
- Zone of Silence
- Zone of Truth
Monsters
- Introduction (Reading the Entries)
Monsters (A)
Aboleth
- Aboleth
- Aboleth Mage
- Achaierai
- Allip
Angel
- Angel
- Angel, Astral Deva
- Angel, Planetar
- Angel, Solar
- Animated Object
- Ankheg
- Aranea
Archon
- Archon
- Lantern Archon
Hound Archon
- Hound Archon
- Hound Archon Hero
- Trumpet Archon
- Arrowhawk
- Assassin Vine
- Athach
- Avoral
- Azer
Monsters (B)
Barghest
- Barghest
- Greater Barghest
Basilisk
- Basilisk
- Abyssal Greater Basilisk
- Behir
- Belker
- Blink Dog
- Bodak
- Bralani
- Bugbear
- Bulette
Monsters (C)
- Celestial Creature
- Centaur
- Chaos Beast
- Chimera
- Choker
- Chuul
- Cloaker
- Cockatrice
- Couatl
Monsters (D)
- Darkmantle
- Delver
Demon
- Demon
- Babau
- Balor
- Bebilith
- Dretch
- Glabrezu
- Hezrou
- Marilith
- Nalfeshnee
- Quasit
- Retriever
- Succubus
- Vrock
- Derro
- Destrachan
Devil
- Devil
- Barbed Devil (Hamatula)
- Bearded Devil (Barbazu)
- Bone Devil (Osyluth)
- Chain Devil (Kyton)
- Erinyes
- Hellcat (Bezekira)
- Horned Devil (Cornugon)
- Ice Devil (Gelugon)
- Imp
- Lemure
- Pit Fiend
- Devourer
- Digester
Dinosaur
- Dinosaur
- Deinonychus
- Elasmosaurus
- Megaraptor
- Triceratops
- Tyrannosaurus
Dire Animal
- Dire Animal
- Dire Ape
- Dire Badger
- Dire Bat
- Dire Bear
- Dire Boar
- Dire Lion
- Dire Rat
- Dire Shark
- Dire Tiger
- Dire Weasel
- Dire Wolf
- Dire Wolverine
- Doppelganger
Dragon, True
- Dragon, True
Chromatic Dragons
- Chromatic Dragons
- Black Dragon
- Blue Dragon
- Green Dragon
- Red Dragon
- White Dragon
Metallic Dragons
- Metallic Dragons
- Brass Dragon
- Bronze Dragon
- Copper Dragon
- Gold Dragon
- Silver Dragon
- Dragon Turtle
- Dragonne
- Drider
- Dryad
Dwarf
- Dwarf
- Deep Dwarf
- Duergar
- Mountain Dwarf
Monsters (E)
- Eagle, Giant
Elemental
- Elemental
- Air Elemental
- Earth Elemental
- Fire Elemental
- Water Elemental
Elf
- Elf
- Half-Elf
- Aquatic Elf
- Drow
- Gray Elf
- Wild Elf
- Wood Elf
- Ethereal Filcher
- Ethereal Marauder
- Ettercap
- Ettin
Monsters (F)
- Fiendish Creature
Formian
- Formian
- Worker
- Warrior
- Taskmaster
- Myrmarch
- Queen
- Frost Worm
Fungus
- Fungus
- Shrieker
- Violet Fungus
Monsters (G)
Gargoyle
- Gargoyle
- Kapoacinth
Genie
- Genie
Djinni
- Djinni
- Noble Djinn
- Efreeti
- Janni
- Ghaele
- Ghost
Ghoul
- Ghoul
- Lacedon
- Ghast
Giant
- Giant
- Cloud Giant
- Fire Giant
Frost Giant
- Frost Giant
- Frost Giant Jarl
- Hill Giant
Stone Giant
- Stone Giant
- Stone Giant Elders
- Storm Giant
- Gibbering Mouther
- Girallon
- Gnoll
Gnome
- Gnome
- Svirfneblin
- Forest Gnome
- Goblin
Golem
- Golem
- Clay Golem
- Flesh Golem
- Iron Golem
Stone Golem
- Stone Golem
- Greater Stone Golem
- Gorgon
- Gray Render
- Grick
- Griffon
- Grimlock
Monsters (H)
Hag
- Hag
- Annis
- Green Hag
- Sea Hag
- Half-Celestial
- Half-Dragon
- Half-Fiend
Halfling
- Halfling
- Tallfellow
- Deep Halfling
Harpy
- Harpy
- Harpy Archer
Hell Hound
- Hell Hound
- Nessian Warhound
- Hippogriff
- Hobgoblin
- Homunculus
- Howler
Hydra
- Hydra
- Pyrohydra
- Cryohydra
Monsters (I)
Inevitable
- Inevitable
- Kolyarut
- Marut
- Zelekhut
- Invisible Stalker
Monsters (K)
- Kobold
- Kraken
- Krenshar
Monsters (L)
- Lamia
Lammasu
- Lammasu
- Golden Protector
- Leonal
- Lich
- Lillend
- Lizardfolk
- Locathah
Lycanthrope
- Lycanthrope
- Werebear
Wereboar
- Wereboar
- Hill Giant Dire Wereboar
- Wererat
- Weretiger
Werewolf
- Werewolf
- Werewolf Lord
Monsters (M)
- Magmin
- Manticore
- Medusa
Mephit
- Mephit
- Air Mephit
- Dust Mephit
- Earth Mephit
- Fire Mephit
- Ice Mephit
- Magma Mephit
- Ooze Mephit
- Salt Mephit
- Steam Mephit
- Water Mephit
- Merfolk
- Mimic
- Minotaur
- Mohrg
Mummy
- Mummy
- Mummy Lord
Monsters (N)
Naga
- Naga
- Dark Naga
- Guardian Naga
- Spirit Naga
- Water Naga
- Night Hag
Nightmare
- Nightmare
- Cauchemar
Nightshade
- Nightshade
- Nightcrawler
- Nightwalker
- Nightwing
- Nymph
Monsters (O)
Ogre
- Ogre
- Ogre Barbarian
- Merrow
- Ogre Mage
Ooze
- Ooze
Black Pudding
- Black Pudding
- Elder Black Pudding
- Gelatinous Cube
- Gray Ooze
- Ochre Jelly
Orc
- Orc
- Half-Orcs
- Otyugh
- Owl, Giant
- Owlbear
Monsters (P)
- Pegasus
- Phantom Fungus
- Phase Spider
- Phasm
Planetouched
- Planetouched
- Aasimar
- Tiefling
- Pseudodragon
- Purple Worm
Monsters (R)
- Rakshasa
- Rast
- Ravid
- Razor Boar
- Remorhaz
- Roc
- Roper
- Rust Monster
Monsters (S)
Sahuagin
- Sahuagin
- Sahuagin Mutants
- Salamander
- Satyr
- Scorpionfolk
- Sea Cat
Shadow
- Shadow
- Greater Shadow
- Shadow Mastiff
- Shambling Mound
- Shield Guardian
- Shocker Lizard
- Skeleton
- Skum
- Spectre
Sphinx
- Sphinx
- Androsphinx
- Criosphinx
- Gynosphinx
- Hieracosphinx
- Spider Eater
Sprite
- Sprite
- Grig
- Nixie
- Pixie
- Stirge
Swarm
- Swarm
- Bat Swarm
- Centipede Swarm
- Hellwasp Swarm
- Locust Swarm
- Rat Swarm
- Spider Swarm
Monsters (T)
- Tarrasque
- Tendriculos
- Thoqqua
- Titan
- Tojanida
- Treant
- Triton
- Troglodyte
Troll
- Troll
- Scrag
- Troll Hunter
Monsters (U)
Unicorn
- Unicorn
- Celestial Charger
Monsters (V)
Vampire
- Vampire
- Vampire Spawn
- Vargouille
Monsters (W)
- Wight
- Will-O’-Wisp
- Winter Wolf
- Worg
Wraith
- Wraith
- Dread Wraith
- Wyvern
Monsters (X)
- Xill
- Xorn
Monsters (Y)
- Yeth Hound
- Yrthak
Monsters (Z)
- Zombie
Monsters (Animals)
- Ape
- Baboon
- Badger
- Bat
- Bear, Black
- Bear, Brown
- Bear, Polar
- Bison
- Boar
- Camel
- Cat
- Cheetah
- Crocodile
- Crocodile, Giant
- Dog
- Dog, Riding
- Donkey
- Eagle
- Elephant
- Hawk
Horse
- Horse
- Horse, Heavy
- Horse, Light
- Warhorse, Heavy
- Warhorse, Light
- Hyena
- Leopard
- Lion
- Lizard
- Lizard, Monitor
- Manta Ray
- Monkey
- Mule
- Octopus
- Octopus, Giant
- Owl
- Pony
- Pony, War
- Porpoise
- Rat
- Raven
- Rhinoceros
- Shark
Snake
- Snake
- Constrictor Snake
- Viper Snake
- Squid
- Squid, Giant
- Tiger
- Toad
- Weasel
Whale
- Whale
- Baleen Whale
- Cachalot Whale
- Orca
- Wolf
- Wolverine
- Monsters (Vermin)
- Giant Ant
- Giant Bee
- Giant Bombardier Beetle
- Giant Fire Beetle
- Giant Stag Beetle
- Giant Praying Mantis
- Giant Wasp
- Monstrous Centipede
- Monstrous Scorpion
- Monstrous Spider
Types & Subtypes
Types
- Types
- Aberration Type
- Animal Type
- Construct Type
- Dragon Type
- Elemental Type
- Fey Type
- Giant Type
- Humanoid Type
- Magical Beast Type
- Monstrous Humanoid Type
- Ooze Type
- Outsider Type
- Plant Type
- Undead Type
- Vermin Type
Subtypes
- Subtypes
- Air Subtype
- Angel Subtype
- Aquatic Subtype
- Archon Subtype
- Augmented Subtype
- Chaotic Subtype
- Cold Subtype
- Earth Subtype
- Evil Subtype
- Extraplanar Subtype
- Fire Subtype
- Goblinoid Subtype
- Good Subtype
- Incorporeal Subtype
- Lawful Subtype
- Native Subtype
- Reptilian Subtype
- Shapechanger Subtype
- Swarm Subtype
- Water Subtype
Improving Monsters
- Improving Monsters
Ability Score Arrays
- Ability Score Arrays
- Elite Array
- Nonelite Array
- Ability Score Improvement
Monsters And Class Levels
- Monsters And Class Levels
- Humanoids and Class Levels
- Level Adjustment and Effective Character Level
- Feat Acquisition and Ability Score Increases
Increasing Hit Dice
- Increasing Hit Dice
- Size Increases
Templates
- Templates
- Acquired And Inherited Templates
Reading A Template
- Reading A Template
- Size and Type
- Hit Dice and Hit Points
- Initiative
- Speed
- Armor Class
- Base Attack/Grapple
- Attack and Full Attack
- Damage
- Space/Reach
- Special Attacks
- Special Qualities
- Base Saves
- Abilities
- Skills
- Feats
- Environment
- Organization
- Challenge Rating
- Treasure
- Alignment
- Advancement
- Level Adjustment
- Adding More Than One Template
Advanced Monster Challenge Rating
- Advanced Monster Challenge Rating
Adding Class Levels
- Adding Class Levels
- Associated Class Levels
- Nonassociated Class Levels
- Adding Hit Dice
- Increasing Size
- Adding Special Abilities
Monster Feats
- Monster Feats
- Ability Focus
- Awesome Blow
- Craft Construct
- Empower Spell-Like Ability
- Flyby Attack
- Hover
- Improved Natural Armor
- Improved Natural Attack
- Multiattack
- Multiweapon Fighting
- Quicken Spell-Like Ability
- Snatch
- Wingover
Monsters as Races
- Monsters as Races
- Starting Level of a Monster PC
- Humanoids and Class Levels
- Level Adjustment and Effective Character Level
- Hit Dice
- Feat Acquisition and Ability Score Increases
- Ability Scores for Monster PCs
- Other Statistics for Monsters
- Experience for Monsters
Treasure
- Treasure
Monsters With Treasure
- Monsters With Treasure
- Standard
- None
- Nonstandard
- Fractional Coins
- % Goods or Items
- Double Goods or Items
- Parenthetical Notes
Using The Treasure Table
- Using The Treasure Table
- Table: Treasure Values per Encounter
- Table: Average Treasure Results
- Table: Treasure
- Table: Gems
- Table: Art Objects
- Table: Mundane Items
Carrying, Movement, & Exploration
Carrying Capacity
- Carrying Capacity
- Encumbrance by Armor
- Weight
- Lifting and Dragging
- Bigger and Smaller Creatures
- Tremendous Strength
Movement
- Movement
Modes of Movement
- Modes of Movement
- Walk
- Hustle
- Run (×3)
- Run (×4)
Tactical Movement
- Tactical Movement
- Hampered Movement
Local Movement
- Local Movement
- Walk
- Hustle
- Run
Overland Movement
- Overland Movement
- Walk
- Hustle
- Run
- Terrain
- Forced March
- Mounted Movement
- Waterborne Movement
Moving In Three Dimensions
- Moving In Three Dimensions
- Tactical Aerial Movement
- Evasion And Pursuit
- Moving Around In Squares
Exploration
- Exploration
- Vision And Light
Breaking And Entering
- Breaking And Entering
Smashing an Object
- Smashing an Object
- Armor Class
- Hardness
Hit Points
- Hit Points
- Energy Attacks
- Ranged Weapon Damage
- Ineffective Weapons
- Immunities
- Magic Armor, Shields, and Weapons
- Vulnerability to Certain Attacks
- Damaged Objects
Saving Throws
- Saving Throws
- Animated Objects
- Breaking Items
Surroundings, Weather & Environment
Dungeons
- Dungeons
- Types Of Dungeons
Dungeon Terrain
- Dungeon Terrain
- Walls
- Special Walls
- Floors
- Special Floors
- Doors
- Walls, Doors, And Detect Spells
- Rooms
- Corridors
- Miscellaneous Features
- Cave-Ins And Collapses
- Slimes, Molds, And Fungi
Wilderness
- Wilderness
- Getting Lost
Forest Terrain
- Forest Terrain
- Forest Fires (Cr 6)
- Marsh Terrain
- Hills Terrain
Mountain Terrain
- Mountain Terrain
- Avalanches (Cr 7)
- Mountain Travel
Desert Terrain
- Desert Terrain
- Sandstorms
- Plains Terrain
Aquatic Terrain
- Aquatic Terrain
- Underwater Combat
- Floods
Urban Adventures
- Urban Adventures
- Weapon And Spell Restrictions
- Urban Features
- Walls And Gates
- Guards And Soldiers
- Siege Engines
- City Streets
- Above And Beneath The Streets
- City Buildings
- Buying Buildings
- City Lights
Weather
- Weather
Rain, Snow, Sleet, And Hail
- Rain, Snow, Sleet, And Hail
- Rain
- Snow
- Heavy Snow
- Sleet
- Hail
Storms
- Storms
- Duststorm
- Snowstorm
- Thunderstorm
Powerful Storms
- Powerful Storms
- Windstorm
- Blizzard
- Hurricane
- Tornado
- Fog
Winds
- Winds
- Light Wind
- Moderate Wind
- Strong Wind
- Severe Wind
- Windstorm
- Hurricane-Force Wind
- Tornado
The Environment
- The Environment
- Acid Effects
Cold Dangers
- Cold Dangers
- Ice Effects
- Darkness
- Falling
- Falling Objects
Heat Dangers
- Heat Dangers
- Catching On Fire
- Lava Effects
- Smoke Effects
- Starvation And Thirst
- Suffocation
Water Dangers
- Water Dangers
- Drowning
Traps
Types of Traps
- Types of Traps
- Mechanical Traps
- Magic Traps
Elements Of A Trap
- Elements Of A Trap
Trigger
- Trigger
- Location
- Proximity
- Sound
- Visual
- Touch
- Timed
- Spell
Reset
- Reset
- No Reset
- Repair
- Manual
- Automatic
- Repairing And Resetting Mechanical Traps
Bypass (Optional Element)
- Bypass (Optional Element)
- Lock
- Hidden Switch
- Hidden Lock
Search And Disable Device DCs
- Search And Disable Device DCs
- Mechanical Trap
- Magic Trap
Attack Bonus/Saving Throw DC
- Attack Bonus/Saving Throw DC
- Pits
- Ranged Attack Traps
- Melee Attack Traps
Damage/Effect
- Damage/Effect
- Pits
- Ranged Attack Traps
- Melee Attack Traps
- Spell Traps
- Magic Device Traps
- Special
Miscellaneous Trap Features
- Miscellaneous Trap Features
- Alchemical Item
- Gas
- Liquid
- Multiple Target
- Never Miss
- Onset Delay
- Poison
- Pit Spikes
- Pit Bottom
- Touch Attack
Sample Traps
- Sample Traps
CR 1 Traps
- CR 1 Traps
- Basic Arrow Trap
- Camouflaged Pit Trap
- Deeper Pit Trap
- Fusillade of Darts
- Poison Dart Trap
- Poison Needle Trap
- Portcullis Trap
- Razor-Wire across Hallway
- Rolling Rock Trap
- Scything Blade Trap
- Spear Trap
- Swinging Block Trap
- Wall Blade Trap
CR 2 Traps
- CR 2 Traps
- Box of Brown Mold
- Bricks from Ceiling
- Burning Hands Trap
- Camouflaged Pit Trap
- Inflict Light Wounds Trap
- Javelin Trap
- Large Net Trap
- Pit Trap
- Poison Needle Trap
- Spiked Pit Trap
- Tripping Chain
- Well-Camouflaged Pit Trap
CR 3 Traps
- CR 3 Traps
- Burning Hands Trap
- Camouflaged Pit Trap
- Ceiling Pendulum
- Fire Trap
- Extended Bane Trap
- Ghoul Touch Trap
- Hail of Needles
- Acid Arrow Trap
- Pit Trap
- Poisoned Arrow Trap
- Spiked Pit Trap
- Stone Blocks from Ceiling
CR 4 Traps
- CR 4 Traps
- Bestow Curse Trap
- Camouflaged Pit Trap
- Collapsing Column
- Glyph of Warding (Blast)
- Lightning Bolt Trap
- Pit Trap
- Poisoned Dart Trap
- Sepia Snake Sigil Trap
- Spiked Pit Trap
- Wall Scythe Trap
- Water-Filled Room Trap
- Wide-Mouth Spiked Pit Trap
CR 5 Traps
- CR 5 Traps
- Camouflaged Pit Trap
- Doorknob Smeared with Contact Poison
- Falling Block Trap
- Fire Trap
- Fireball Trap
- Flooding Room Trap
- Fusillade of Darts
- Moving Executioner Statue
- Phantasmal Killer Trap
- Pit Trap
- Poison Wall Spikes
- Spiked Pit Trap
- Spiked Pit Trap (80 Ft. Deep)
- Ungol Dust Vapor Trap
CR 6 Traps
- CR 6 Traps
- Built-to-Collapse Wall
- Compacting Room
- Flame Strike Trap
- Fusillade of Spears
- Glyph of Warding (Blast)
- Lightning Bolt Trap
- Spiked Blocks from Ceiling
- Spiked Pit Trap (100 Ft. Deep)
- Whirling Poison Blades
- Wide-Mouth Pit Trap
- Wyvern Arrow Trap
CR 7 Traps
- CR 7 Traps
- Acid Fog Trap
- Blade Barrier Trap
- Burnt Othur Vapor Trap
- Chain Lightning Trap
- Black Tentacles Trap
- Fusillade of Greenblood Oil Darts
- Lock Covered in Dragon Bile
- Summon Monster VI Trap
- Water-Filled Room
- Well-Camouflaged Pit Trap
CR 8 Traps
- CR 8 Traps
- Deathblade Wall Scythe
- Destruction Trap
- Earthquake Trap
- Insanity Mist Vapor Trap
- Acid Arrow Trap
- Power Word Stun Trap
- Prismatic Spray Trap
- Reverse Gravity Trap
- Well-Camouflaged Pit Trap
- Word of Chaos Trap
CR 9 Traps
- CR 9 Traps
- Drawer Handle Smeared with Contact Poison
- Dropping Ceiling
- Incendiary Cloud Trap
- Wide-Mouth Pit Trap
- Wide-Mouth Spiked Pit with Poisoned Spikes
CR 10 Traps
- CR 10 Traps
- Crushing Room
- Crushing Wall Trap
- Energy Drain Trap
- Forcecage and Summon Monster VII trap
- Poisoned Spiked Pit Trap
- Wail of the Banshee Trap
Designing A Trap
- Designing A Trap
Challenge Rating Of A Trap
- Challenge Rating Of A Trap
- Mechanical Trap
- Magic Trap
- Average Damage
- Multiple Traps
- Mechanical Trap Cost
- Magic Device Trap Cost
- Spell Trap Cost
- Craft DCs For Mechanical Traps
Planes
What Is A Plane?
- What Is A Plane?
- Material Plane
- Transitive Planes
- Inner Planes
- Outer Planes
- Demiplanes
Planar Traits
- Planar Traits
Physical Traits
- Physical Traits
Gravity
- Gravity
- Normal Gravity
- Heavy Gravity
- Light Gravity
- No Gravity
- Objective Directional Gravity
- Subjective Directional Gravity
Time
- Time
- Normal Time
- Timeless
- Flowing Time
- Erratic Time
Shape and Size
- Shape and Size
- Infinite
- Finite Shape
- Self-Contained Shape
Morphic Traits
- Morphic Traits
- Alterable Morphic
- Highly Morphic
- Magically Morphic
- Divinely Morphic
- Static
- Sentient
Elemental And Energy Traits
- Elemental And Energy Traits
- Air-Dominant
- Earth-Dominant
- Fire-Dominant
- Water-Dominant
- Positive-Dominant
- Negative-Dominant
Alignment Traits
- Alignment Traits
- Good-Aligned/Evil-Aligned
- Law-Aligned/Chaos-Aligned
- Mildly Aligned
- Strongly Aligned
- Neutral-Aligned
Magic Traits
- Magic Traits
- Normal Magic
- Wild Magic
- Impeded Magic
- Enhanced Magic
- Limited Magic
- Dead Magic
How Planes Interact
- How Planes Interact
- Separate Planes
- Coterminous Planes
- Coexistent Planes
- Layered Planes
Plane Descriptions
- Plane Descriptions
- The Material Plane
- The Ethereal Plane
- Plane Of Shadow
- The Astral Plane
- Elemental Plane Of Air
- Elemental Plane Of Earth
- Elemental Plane Of Fire
- Elemental Plane Of Water
- Negative Energy Plane
- Positive Energy Plane
Epic Rules
Epic Basics & Classes
Epic Level Basics
- Epic Level Basics
- Epic Save Bonus
- Epic Attack Bonus
- Class Skill Max Ranks
- Cross-Class Skill Max Ranks
- Feats
- Ability Increases
Class Features
- Class Features
- Adding a Second Class
Epic Class Progressions
- Epic Class Progressions
- Epic Barbarian
- Epic Bard
- Epic Cleric
- Epic Druid
- Epic Fighter
- Epic Monk
- Epic Paladin
- Epic Ranger
- Epic Rogue
- Epic Sorcerer
Epic Wizard
- Epic Wizard
- Familiars At Epic Level
Epic Psionic Class Progressions
- Epic Psionic Class Progressions
- Epic Psion
- Epic Psychic Warrior
- Epic Soulknife
- Epic Wilder
Epic Prestige Class Progressions
- Epic Prestige Class Progressions
- Epic Arcane Archer
- Epic Arcane Trickster
- Epic Assassin
- Epic Blackguard
- Epic Dragon Disciple
- Epic Duelist
- Epic Dwarven Defender
- Epic Eldritch Knight
- Epic Horizon Walker
- Epic Loremaster
- Epic Mystic Theurge
- Epic Shadowdancer
Epic Prestige Classes
- Epic Prestige Classes
- Agent Retriever
- Cosmic Descryer
- Divine Emissary
- Epic Infiltrator
- Guardian Paramount
- High Proselytizer
- Legendary Dreadnought
- Perfect Wight
- Union Sentinel
Epic Skills
Epic Skills
- Epic Skills
Appraise
- Appraise
- Detect Magic
- Balance
Bluff
- Bluff
- Instill Suggestion in Target
- Display False Alignment
- Disguise Surface Thoughts
Climb
- Climb
- Rapid Climbing
- Concentration
Craft
- Craft
- Quick Creation
Craft (Alchemy)
- Craft (Alchemy)
- Create Augmented Alchemical Item or Substance
- Decipher Script
- Diplomacy
- Disable Device
- Disguise
Escape Artist
- Escape Artist
- Extremely Tight Space
- Pass through Wall of Force
Forgery
- Forgery
- Forge Document without Sample
Gather Information
- Gather Information
- Avoid Suspicion
Handle Animal
- Handle Animal
- Reduce Teaching/Training
Heal
- Heal
- Quicken Recovery
- Perfect Recovery
Hide
- Hide
- Hide Another
- Intimidate
- Jump
- Knowledge
Listen
- Listen
- Defeat Illusion
- Move Silently
- Open Lock
- Perform
- Profession
Ride
- Ride
- Stand on Mount
- Unconscious Control
- Attack from Cover
Search
- Search
- Sense Magic
Sense Motive
- Sense Motive
- Discern Partial Alignment
- Discern Full Alignment
- Detect Surface Thoughts
- Sleight Of Hand
Spellcraft
- Spellcraft
- Identify Basic Property of Magic Item
- Identify All Properties of Magic Item
- Quick Identification
Spot
- Spot
- Defeat Illusion
- Pronounce Unfamiliar Language
- Survival
Swim
- Swim
- Swim up Waterfall
- Speed Swimming
Tumble
- Tumble
- Free Stand
- Climb Vertical Surface
- Ignore Falling Damage
- Use Magic Device
Use Rope
- Use Rope
- Quick Splicing
- Tie Unique Knot
- Animate Held Rope
Psionic Skills
- Psionic Skills
- Autohypnosis
Miscellaneous
- Miscellaneous
Scrying Spells
- Scrying Spells
- Learn Scryer
- Return Scrying
- Break Scrying
Epic Feats
- Acquiring Epic Feats
- Prerequisites
Types Of Epic Feats
- Types Of Epic Feats
- Divine Feats
- Wild Feats
- Epic Psionic Feats
Epic General Feats
Epic General Feats (A-D)
- Additional Magic Item Space
- Armor Skin
- Augmented Alchemy
- Automatic Quicken Spell
- Automatic Silent Spell
- Automatic Still Spell
- Bane Of Enemies
- Blinding Speed
- Bonus Domain
- Bulwark Of Defense
- Chaotic Rage
- Combat Archery
- Damage Reduction
- Deafening Song
- Death Of Enemies
- Devastating Critical
- Dexterous Fortitude
- Dexterous Will
- Dire Charge
- Distant Shot
Epic General Feats (E-H)
- Efficient Item Creation
- Energy Resistance
- Epic Dodge
- Epic Endurance
- Epic Fortitude
- Epic Inspiration
- Epic Leadership
- Epic Prowess
- Epic Reflexes
- Epic Reputation
- Epic Skill Focus
- Epic Speed
- Epic Spellcasting
- Epic Spell Focus
- Epic Spell Penetration
- Epic Toughness
- Epic Weapon Focus
- Epic Weapon Specialization
- Epic Will
- Exceptional Deflection
- Extended Life Span
- Familiar Spell
- Fast Healing
- Great Charisma
- Great Constitution
- Great Dexterity
- Great Intelligence
- Great Smiting
- Great Strength
- Great Wisdom
- Group Inspiration
- Hindering Song
- Holy Strike
Epic General Feats (I-K)
- Ignore Material Components
- Improved Alignment-Based Casting
- Improved Arrow Of Death
- Improved Aura Of Courage
- Improved Aura Of Despair
- Improved Combat Casting
- Improved Combat Reflexes
- Improved Darkvision
- Improved Death Attack
- Improved Favored Enemy
- Improved Heighten Spell
- Improved Ki Strike
- Improved Low-Light Vision
- Improved Manyshot
- Improved Metamagic
- Improved Sneak Attack
- Improved Spell Capacity
- Improved Spell Resistance
- Improved Stunning Fist
- Improved Whirlwind Attack
- Incite Rage
- Infinite Deflection
- Inspire Excellence
- Instant Reload
- Keen Strike
Epic General Feats (L-P)
- Lasting Inspiration
- Legendary Climber
- Legendary Commander
- Legendary Leaper
- Legendary Rider
- Legendary Tracker
- Legendary Wrestler
- Lingering Damage
- Master Staff
- Master Wand
- Mighty Rage
- Multispell
- Multiweapon Rend
- Music Of The Gods
- Overwhelming Critical
- Penetrate Damage Reduction
- Perfect Health
- Perfect Multiweapon Fighting
- Perfect Two-Weapon Fighting
- Permanent Emanation
- Planar Turning
- Polyglot
- Positive Energy Aura
Epic General Feats (R-W)
- Ranged Inspiration
- Rapid Inspiration
- Reactive Countersong
- Reflect Arrows
- Righteous Strike
- Ruinous Rage
- Self-Concealment
- Shattering Strike
- Sneak Attack Of Opportunity
- Spectral Strike
- Spellcasting Harrier
- Spell Knowledge
- Spell Opportunity
- Spell Stowaway
- Spontaneous Domain Access
- Spontaneous Spell
- Storm Of Throws
- Superior Initiative
- Swarm Of Arrows
- Tenacious Magic
- Terrifying Rage
- Thundering Rage
- Trap Sense
- Two-Weapon Rend
- Uncanny Accuracy
- Unholy Strike
- Vorpal Strike
- Widen Aura Of Courage
- Widen Aura Of Despair
Epic Divine Feats
- Negative Energy Burst
- Undead Mastery
- Zone Of Animation
Epic Item Creation Feats
- Craft Epic Magic Arms And Armor
- Craft Epic Rod
- Craft Epic Staff
- Craft Epic Wondrous Item
- Forge Epic Ring
- Scribe Epic Scroll
Epic Psionic Feats
- Epic Expanded Knowledge
- Epic Psionic Focus
- Improved Manifestation
- Improved Metapsionics
- Power Knowledge
- Psicrystal Power
Epic Metamagic Feats
- Enhance Spell
- Intensify Spell
Epic Wild Feats
- Colossal Wild Shape
- Diminutive Wild Shape
- Dragon Wild Shape
- Fine Wild Shape
- Gargantuan Wild Shape
- Improved Elemental Wild Shape
- Magical Beast Companion
- Magical Beast Wild Shape
- Plant Wild Shape
- Vermin Wild Shape
Nonepic General Feats
- Greater Multiweapon Fighting
- Improved Flyby Attack
- Improved Multiattack
- Improved Multiweapon Fighting
Epic Spells & Psionic Powers
Epic Spells
- Epic Spells
- What Are Epic Spells?
- Acquiring Epic Spells
- Epic Spell Development
Epic Spellcasting
- Epic Spellcasting
- Epic Spell Levels
- Metamagic, Items, and Epic Spells
Epic Spell Terms
- Epic Spell Terms
- Epic Spell
- Epic Spell Slots
- Factor
- Mitigating Factor
- Seed
- Spellcraft DC
Epic Spell Formulas And Calculations
- Epic Spell Formulas And Calculations
- Epic Spells Per Day
- To Cast an Epic Spell
- Level of an Epic Spell
- Saving Throw for an Epic Spell
- Dispelling, Epic Spells, and Antimagic Field
Epic Spell Descriptions
- Epic Spell Descriptions
- Animus Blast
- Animus Blizzard
- Contingent Resurrection
- Create Living Vault (Ritual)
- Crown Of Vermin
- Damnation
- Demise Unseen
- Dire Winter
- Dragon Knight (Ritual)
- Dragon Strike (Ritual)
- Dreamscape
- Eclipse
- Eidolon
- Enslave (Ritual)
- Epic Counterspell
- Epic Mage Armor
- Epic Repulsion
- Epic Spell Reflection
- Eternal Freedom
- Greater Spell Resistance
- Greater Ruin
- Hellball
- Kinetic Control
- Let Go Of Me
- Living Lightning
- Lord Of Nightmares
- Mass Frog
- Momento Mori
- Mummy Dust
- Nailed To The Sky
- Origin Of Species: Achaierai
- Peripety
- Pestilence
- Rain Of Fire
- Raise Island
- Ruin
- Safe Time
- Soul Dominion
- Soul Scry
- Spell Worm
- Summon Behemoth
- Superb Dispelling
- Time Duplicate
- Vengeful Gaze Of God
- Verdigris
- Verdigris Tsunami
- Developing Epic Spells
Seed Descriptions
- Seed: Afflict
- Seed: Animate
- Seed: Animate Dead
- Seed: Armor
- Seed: Banish
- Seed: Compel
- Seed: Conceal
- Seed: Conjure
- Seed: Contact
- Seed: Delude
- Seed: Destroy
- Seed: Dispel
- Seed: Energy
- Seed: Foresee
- Seed: Fortify
- Seed: Heal
- Seed: Life
- Seed: Reflect
- Seed: Reveal
- Seed: Slay
- Seed: Summon
- Seed: Transform
- Seed: Transport
- Seed: Ward
- Epic Psionic Powers
Non-Epic Spell
- Genesis
Epic Magic Items
Epic Magic Item Basics
- Epic Magic Item Basics
- Creating Epic Magic Items
- Caster Level
- Prerequisites
- Market Price
- Experience Point Cost
- Magic Item Descriptions
Armor
- Armor
- Epic Armor And Shield Base Price
Specific Armors And Shields
- Specific Armors And Shields
- Antimagic Armor
- Armor of the Abyssal Horde
- Armor of the Celestial Battalion
- Bulwark of the Great Dragon
- Dragonskin Armor
- Shapeshifter’s Armor
- Warlord’s Breastplate
- Acid Warding
- Cold Warding
- Exceptional Arrow Deflection
- Fire Warding
- Great Invulnerability
- Great Reflection
- Great Spell Resistance
- Infinite Arrow Deflection
- Lightning Warding
- Negating
- Sonic Warding
Weapons
- Weapons
- Epic Weapon Base Price
Specific Weapons
- Specific Weapons
- Backstabber
- Chaosbringer
- Elven Greatbow
- Everwhirling Chain
- Finaldeath
- Gripsoul
- Holy Devastator
- Mace of Ruin
- Quarterstaff of Alacrity
- Souldrinker
- Stormbrand
- Unholy Despoiler
- Acidic Blast
- Anarchic Power
- Axiomatic Power
- Distant Shot
- Dread
- Everdancing
- Fiery Blast
- Holy Power
- Icy Blast
- Lightning Blast
- Mighty Disruption
- Sonic Blast
- Triple-Throw
- Unerring Accuracy
- Unholy Power
Rings
- Rings
- Adamant Law
- Chaotic Fury
- Energy Immunity
- Protection
- Epic Wizardry
- Ineffable Evil
- Ironskin
- Rapid Healing
- Sequestering
- Universal Energy Immunity
- Universal Energy Resistance, Greater
- Virtuous Good
- Weaponbreaking
- Epic Psionics
Nonepic Magic Ring
- Universal Energy Resistance, Minor
Rods
- Rods
- Besiegement
- Epic Absorption
- Epic Cancellation
- Epic Might
- Epic Negation
- Epic Rulership
- Epic Spellcaster
- Epic Splendor
- Excellent Magic
- Fortification
- Invulnerability
- Nightmares
- Paradise
- The Path
- Restless Death
- Wyrm
- Scrolls
Staffs
- Staffs
- Cosmos
- Domination
- Fiery Power
- The Hierophants
- Mighty Force
- Nature’s Fury
- Necromancy
- Planar Might
- Prism
- Rapid Barrage
- Spheres
- Walls
- Winter
Wondrous Items
- Wondrous Items
- Amulet of Epic Natural Armor
- Belt of Epic Strength
- Boots of Swiftness
- Bracers of Epic Armor
- Bracers of Epic Health
- Bracers of Relentless Might
- Cabinet of Feasting
- Cloak of Epic Charisma
- Cloak of Epic Resistance
- Gate Key
- Gloves of Epic Dexterity
- Headband of Epic Intellect
- Horseshoes of the Peerless Steed
- Mantle of Epic Spell Resistance
- Mantle of Great Stealth
- Periapt of Epic Wisdom
Intelligent Items
- Intelligent Items
- Market Price Modifier
- Intelligent Item Alignment
- Item Communication
- Intelligent Item Abilities
Special Purpose Items
- Special Purpose Items
- Special Purpose Power
- Item Ego
- Items Against Characters
Artifacts
- Artifacts
Minor Artifacts
- Minor Artifacts
- Everfull Purse
- Libram of Gainful Conjuration
- Libram of Ineffable Damnation
- Libram of Silver Magic
- Manual of Puissant Skill at Arms
- Manual of Stealthy Pilfering
- Rogue’s Dice
Major Artifacts
- Major Artifacts
- Axe of the Dwarvish Lords
- Codex of the Infinite Planes
- Cup and Talisman of the Demigod
- Eye of the Orc
- Golem Armor
- Invulnerable Coat
- Iron Gauntlet of War
- Ring of Nine Facets
Epic Monsters
Abomination
- Abomination
- Anaxim
- Atropal
- Chichimec
- Dream Larva
- Hecatoncheires
- Infernal
- Phaethon
- Phane
- Xixecal
Behemoth
- Behemoth
- Behemoth Eagle
- Behemoth Gorilla
- Brachyurus
Colossus
- Colossus
- Stone Colossus
- Flesh Colossus
- Iron Colossus
- Demilich
Devastation Vermin
- Devastation Vermin
- Devastation Centipede
- Devastation Spider
- Devastation Scorpion
- Devastation Beetle
- Dragon, Advanced
Dragon, Epic
- Dragon, Epic
- Force Dragon
- Prismatic Dragon
Elemental, Primal
- Elemental, Primal
- Primal Air Elemental
- Primal Earth Elemental
- Primal Fire Elemental
- Primal Water Elemental
- Genius Loci
- Gibbering Orb
- Gloom
Golem
- Golem
- Mithral Golem
- Adamantine Golem
- Ha-Naga
- Hagunemnon (Protean)
Hoary Hunter
- Hoary Hunter
- Hoary Steed
- Hunefer
- Lavawight
Legendary Animal
- Legendary Animal
- Legendary Bear
- Legendary Tiger
- Leshay
- Living Vault
- Mercane
- Mu Spore
- Neh-Thalggu (Brain Collector)
- Paragon Creature
- Prismasaurus
- Pseudonatural Troll
- Ruin Swarm
- Shadow Of The Void
- Shape Of Fire
Sirrush
- Sirrush
- Three-Headed Sirrush
- Tayellah
- Thorciasid
- Titan, Elder
- Treant, Elder
- Umbral Blot (Blackball)
- Uvuudaum
- Vermiurge
- Winterwight
- Worm That Walks
Epic Obstacles
Epic Obstacles
- Epic Obstacles
- Walls
- Doors
- Hazards
Slimes, Molds, and Fungi
- Slimes, Molds, and Fungi
- Flux Slime
Psionic Rules
Races, Classes, Skills, & Spells
Psionic Races
- Psionic Races
- Dromites
- Duergar
- Elans
- Half-Giants
- Maenads
- Xephs
- Age, Height, And Weight
Psionic Classes
- Psionic Classes
- The Power Point Reserve
- Multiclass Psionic Characters
- Abilities And Manifesters
- Random Starting Gold
Base Psionic Classes
Psion
- Psion
- Psicrystals
- Psychic Warrior
- Soulknife
- Wilder
Psionic Prestige Classes
- Cerebremancer
- Elocater
- Metamind
- Psion Uncarnate
- Psionic Fist
- Pyrokineticist
- Slayer
- Thrallherd
- War Mind
Psionic Skills
- Psionic Skills
- Table: Skill Synergies
Autohypnosis
- Autohypnosis
- Ignore Caltrop Wound
- Memorize
- Resist Dying
- Resist Fear
- Tolerate Poison
- Willpower
Concentration
- Concentration
- Gain Psionic Focus
- Knowledge (Psionics)
- Psicraft
Use Psionic Device
- Use Psionic Device
- Activate Blindly
- Address a Power Stone
- Emulate an Ability Score
- Emulate an Alignment
- Emulate a Class Feature
- Emulate a Race
- Use a Dorje
- Use a Power Stone
Psionic Spells
- Psionic Spells
- Bard Spells
Cleric Spells
- Cleric Spells
- Mind Domain
- Sorcerer/Wizard Spells
Spell Descriptions
- Brain Spider
- Dweomer Of Transference
- Glossolalia
- Mental Pinnacle
- Probe Thoughts
- Psychic Turmoil
- Psychic Turmoil, Greater
- Telepathic Bond, Lesser
Psionic Feats
General
- Antipsionic Magic
- Autonomous
- Chaotic Mind
- Cloak Dance
- Closed Mind
- Deadly Precision
- Force Of Will
- Greater Manyshot
- Hostile Mind
- Mental Resistance
- Mind Over Body
- Open Minded
- Psionic Affinity
- Psionic Hole
- Rapid Metabolism
- Reckless Offense
- Sidestep Charge
- Stand Still
- Wild Talent
Psionic
- Aligned Attack
- Body Fuel
- Boost Construct
- Combat Manifestation
- Deep Impact
- Expanded Knowledge
- Fell Shot
- Focused Sunder
- Ghost Attack
- Greater Power Penetration
- Greater Power Specialization
- Greater Psionic Endowment
- Greater Psionic Fist
- Greater Psionic Shot
- Greater Psionic Weapon
- Improved Psicrystal
- Inquisitor
- Mental Leap
- Metamorphic Transfer
- Narrow Mind
- Overchannel
- Power Penetration
- Power Specialization
- Psicrystal Affinity
- Psicrystal Containment
- Psionic Body
- Psionic Charge
- Psionic Dodge
- Psionic Endowment
- Psionic Fist
- Psionic Meditation
- Psionic Shot
- Psionic Talent
- Psionic Weapon
- Return Shot
- Speed Of Thought
- Talented
- Unavoidable Strike
- Up The Walls
- Wounding Attack
Item Creation
- Craft Cognizance Crystal
- Craft Dorje
- Craft Psicrown
- Craft Psionic Arms And Armor
- Craft Psionic Construct
- Craft Universal Item
- Imprint Stone
- Scribe Tattoo
Metapsionic
- Burrowing Power
- Chain Power
- Delay Power
- Empower Power
- Enlarge Power
- Extend Power
- Maximize Power
- Opportunity Power
- Quicken Power
- Split Psionic Ray
- Twin Power
- Unconditional Power
- Widen Power
Psionic Powers Overview
Psionic Powers Overview
- Psionic Powers Overview
- Manifesting Powers
- Choosing A Power
Concentration
- Concentration
- Injury
- Power
- Grappling or Pinned
- Vigorous Motion
- Violent Motion
- Violent Weather
- Manifesting Powers on the Defensive
- Entangled
- Manifester Level
- Power Failure
- The Power’s Result
Special Power Effects
- Special Power Effects
- Attacks
- Bonus Types
Bringing Back the Dead
- Bringing Back the Dead
- Level Loss
- Preventing Revivification
- Revivification Against One’s Will
Combining Psionic And Magical Effects
- Combining Psionic And Magical Effects
- Psionics-Magic Transparency
- Multiple Effects
Stacking Effects
- Stacking Effects
- Different Bonus Types
- Same Effect More than Once in Different Strengths
- Same Effect with Differing Results
- One Effect Makes Another Irrelevant
- Multiple Mental Control Effects
- Powers and Spells with Opposite Effects
- Instantaneous Effects
Powers And Power Points
- Powers And Power Points
- Daily Power Point Acquisition
- Recent Manifesting Limit/Rest Interruptions
- Peaceful Environment
- Regaining Power Points
- Death and Power Points
Adding Powers
- Adding Powers
- Powers Gained at a New Level
- Independent Research
- Manifest an Unknown Power from Another’s Powers Known
Using Stored Power Points
- Using Stored Power Points
- A Single Source
- Recharging
Special Abilities
- Special Abilities
- Psi-Like Abilities (Ps)
- Supernatural Abilities
Psionic Maladies
- Psionic Maladies
- Ability Burn
- Disease, Cascade Flu
- Disease, Cerebral Parasites
- Negative Levels
Power Descriptions
- Power Descriptions
- Name
Discipline (Subdiscipline)
- Discipline (Subdiscipline)
Clairsentience
- Clairsentience
- Scrying
Metacreativity
- Metacreativity
- Creation
- Psychokinesis
Psychometabolism
- Psychometabolism
- Healing
Psychoportation
- Psychoportation
- Teleportation
Telepathy
- Telepathy
- Charm
- Compulsion
- [Descriptor]
- Level
Display
- Display
- Auditory
- Material
- Mental
- Olfactory
- Visual
- Manifesting Time
Range
- Range
- Personal
- Touch
- Close
- Medium
- Long
- Range Expressed in Feet
Aiming A Power
- Aiming A Power
- Target or Targets
Effect
- Effect
- Ray
- Spread
- (S) Shapeable
Area
- Area
- Burst, Emanation, or Spread
- Cone, Line, or Sphere
- Other
- Line of Effect
Duration
- Duration
- Timed Durations
- Instantaneous
- Permanent
- Concentration
- Subjects, Effects, and Areas
- Touch Powers and Holding the Charge
- Discharge
- (D) Dismissible
Saving Throw
- Saving Throw
- Negates
- Partial
- Half
- None
- (object)
- (harmless)
- Saving Throw Difficulty Class
- Succeeding on a Saving Throw
- Failing a Saving Throw against Mind-Affecting Powers
- Automatic Failures and Successes
- Voluntarily Giving up a Saving Throw
- Items Surviving after a Saving Throw
- Power Resistance
Power Points
- Power Points
- Power Point Limit
- XP Cost (XP)
Descriptive Text
- Descriptive Text
- Augment
Power List
Power List
- Power List
- Power Chains
- Order of Presentation
- Manifester Level
- Creatures and Characters
- Augment
Psion/Wilder Powers
- Psion/Wilder Powers
- 1st-Level Powers
- 2nd-Level Powers
- 3rd-Level Powers
- 4th-Level Powers
- 5th-Level Powers
- 6th-Level Powers
- 7th-Level Powers
- 8th-Level Powers
- 9th-Level Powers
Psion Discipline Powers
- Psion Discipline Powers
- Egoist (Psychometabolism) Powers
- Kineticist (Psychokinesis) Powers
- Nomad (Psychoportation) Powers
- Seer (Clairsentience) Powers
- Shaper (Metacreativity) Powers
- Telepath (Telepathy) Powers
Psychic Warrior Powers
- Psychic Warrior Powers
- 1st-Level Powers
- 2nd-Level Powers
- 3rd-Level Powers
- 4th-Level Powers
- 5th-Level Powers
- 6th-Level Powers
Psionic Powers
Psionic Powers (A)
- Adapt Body
- Affinity Field
- Anchored Navigation
- Animal Affinity
- Apopsi
- Assimilate
- Astral Caravan
- Astral Construct
- Astral Seed
- Astral Traveler
- Attraction
- Aura Alteration
- Aura Sight
- Aversion
Psionic Powers (B)
- Baleful Teleport
- Banishment, Psionic
- Bend Reality
- Bestow Power
- Biofeedback
- Bite of the Wolf
- Body Adjustment
- Body Equilibrium
- Body Purification
- Bolt
- Brain Lock
- Breath of the Black Dragon
- Burst
Psionic Powers (C)
- Call to Mind
- Call Weaponry
- Catapsi
- Catfall
- Chameleon
- Charm, Psionic
- Clairtangent Hand
- Clairvoyant Sense
- Claw of Energy
- Claws of the Beast
- Claws of the Vampire
- Cloud Mind
- Cloud Mind, Mass
- Compression
- Conceal Thoughts
- Concealing Amorpha
- Concealing Amorpha, Greater
- Concussion Blast
- Contingency, Psionic
- Control Air
- Control Body
- Control Flames
- Control Light
- Control Object
- Control Sound
- Co-Opt Concentration
- Correspond
- Create Sound
- Crisis of Breath
- Crisis of Life
- Crystal Shard
- Crystallize
Psionic Powers (D)
- Danger Sense
- Darkvision, Psionic
- Daze, Psionic
- Death Urge
- Deceleration
- Decerebrate
- Déjà Vu
- Demoralize
- Destiny Dissonance
- Detect Hostile Intent
- Detect Psionics
- Detect Remote Viewing
- Detect Teleportation
- Dimension Door, Psionic
- Dimension Slide
- Dimension Swap
- Dimensional Anchor, Psionic
- Disable
- Disintegrate, Psionic
- Dismissal, Psionic
- Dismiss Ectoplasm
- Dispel Psionics
- Dispelling Buffer
- Dissipating Touch
- Dissolving Touch
- Dissolving Weapon
- Distract
- Divert Teleport
- Divination, Psionic
- Dominate, Psionic
- Dream Travel
- Duodimensional Claw
Psionic Powers (E)
- Ecto Protection
- Ectoplasmic Cocoon
- Ectoplasmic Cocoon, Mass
- Ectoplasmic Form
- Ectoplasmic Shambler
- Ego Whip
- Elfsight
- Empathic Feedback
- Empathic Transfer
- Empathic Transfer, Hostile
- Empathy
- Empty Mind
- Energy Adaptation
- Energy Adaptation, Specified
- Energy Ball
- Energy Bolt
- Energy Burst
- Energy Cone
- Energy Conversion
- Energy Current
- Energy Missile
- Energy Push
- Energy Ray
- Energy Retort
- Energy Stun
- Energy Wall
- Energy Wave
- Entangling Ectoplasm
- Eradicate Invisibility
- Escape Detection
- Ethereal Jaunt, Psionic
- Etherealness, Psionic
- Evade Burst
- Exhalation of the Black Dragon
- Expansion
Psionic Powers (F)
- Fabricate, Psionic
- Fabricate, Greater Psionic
- False Sensory Input
- Far Hand
- Fate Link
- Fate of One
- Feat Leech
- Fiery Discorporation
- Fission
- Float
- Fly, Psionic
- Force Screen
- Form of Doom
- Freedom of Movement, Psionic
- Fuse Flesh
- Fusion
Psionic Powers (G)
- Genesis
- Graft Weapon
- Grease, Psionic
- Grip of Iron
Psionic Powers (H)
- Hail of Crystals
- Hammer
- Hustle
- Hypercognition
Psionic Powers (I)
- Id Insinuation
- Identify, Psionic
- Immovability
- Incarnate
- Inertial Armor
- Inertial Barrier
- Inflict Pain
- Insanity
- Intellect Fortress
- Iron Body, Psionic
Psionic Powers (K)
- Keen Edge, Psionic
- Knock, Psionic
- Know Direction and Location
Psionic Powers (L)
- Leech Field
- Levitate, Psionic
Psionic Powers (M)
- Major Creation, Psionic
- Matter Agitation
- Matter Manipulation
- Mental Barrier
- Mental Disruption
- Metaconcert
- Metafaculty
- Metamorphosis
- Metamorphosis, Greater
- Metaphysical Claw
- Metaphysical Weapon
- Microcosm
- Mind Blank, Personal
- Mind Blank, Psionic
- Mind Probe
- Mind Seed
- Mind Switch
- Mind Switch, True
- Mind Thrust
- Mind Trap
- Mindlink
- Mindlink, Thieving
- Mindwipe
- Minor Creation, Psionic
- Missive
- Missive, Mass
- Modify Memory, Psionic
- Moment of Prescience, Psionic
- My Light
Psionic Powers (N)
- Null Psionics Field
Psionic Powers (O)
- Oak Body
- Object Reading
- Overland Flight, Psionic
Psionic Powers (P)
- Painful Strike
- Personality Parasite
- Phase Door, Psionic
- Plane Shift, Psionic
- Power Leech
- Power Resistance
- Precognition
- Precognition, Defensive
- Precognition, Greater
- Precognition, Offensive
- Prescience, Offensive
- Prevenom
- Prevenom Weapon
- Prowess
- Psionic Blast
- Psionic Lion’s Charge
- Psionic Lock
- Psionic Repair Damage
- Psionic Revivify
- Psionic Scent
- Psychic Chirurgery
- Psychic Crush
- Psychic Reformation
- Psychic Vampire
- Psychofeedback
Psionic Powers (Q)
- Quintessence
Psionic Powers (R)
- Read Thoughts
- Reality Revision
- Recall Agony
- Recall Death
- Reddopsi
- Remote View Trap
- Remote Viewing
- Restoration, Psionic
- Restore Extremity
- Retrieve
Psionic Powers (S)
- Schism
- Second Chance
- Sense Link
- Sense Link, Forced
- Sensitivity to Psychic Impressions
- Sequester, Psionic
- Shadow Body
- Share Pain
- Share Pain, Forced
- Shatter Mind Blank
- Skate
- Solicit Psicrystal
- Steadfast Perception
- Stomp
- Strength of My Enemy
- Suggestion, Psionic
- Suspend Life
- Sustenance
- Swarm of Crystals
- Synesthete
Psionic Powers (T)
- Telekinetic Force
- Telekinetic Maneuver
- Telekinetic Sphere, Psionic
- Telekinetic Thrust
- Telempathic Projection
- Teleport, Psionic
- Teleport, Psionic Greater
- Teleportation Circle, Psionic
- Teleport Trigger
- Temporal Acceleration
- Thicken Skin
- Thought Shield
- Time Hop
- Time Hop, Mass
- Time Regression
- Timeless Body
- Tongues, Psionic
- Tornado Blast
- Touchsight
- Tower of Iron Will
- Trace Teleport
- True Creation
- True Metabolism
- True Seeing, Psionic
- Truevenom
- Truevenom Weapon
Psionic Powers (U)
- Ubiquitous Vision
- Ultrablast
Psionic Powers (V)
- Vampiric Blade
- Vigor
Psionic Powers (W)
- Wall of Ectoplasm
- Wall Walker
- Weapon of Energy
Psionic Items
Psionic Item Basics
Using Items
- Using Items
- Power Completion
- Power Trigger
- Command Thought
- Use-Activated
- Saving Throws Against Psionic Item Powers
- Damaging Psionic Items
- Repairing Items
- Intelligent Items
- Cursed Items
- Charges And Multiple Uses
- Magic Items For Psionic Characters
Psionic Item Descriptions
- Psionic Item Descriptions
- Aura
- Manifester Level
- Prerequisites
- Market Price
- Cost to Create
- Weight
- Random Psionic Items
Armor And Shields
- Armor And Shields
- Aporter
- Averter
- Ectoplasmic
- Floating
- Gleaming
- Heartening
- Landing
- Linked
- Manifester
- Mindarmor
- Phasing
- Power Resistance
- Quickness
- Radiant
- Ranged
- Seeing
- Time Buttress
- Vanishing
- Wall
Weapons
- Weapons
- Bodyfeeder
- Collision
- Coup de Grace
- Dislocator
- Dissipater
- Great Dislocator
- Lucky
- Manifester
- Mindcrusher
- Mindfeeder
- Parrying
- Power Storing
- Psibane
- Psychic
- Psychokinetic
- Psychokinetic Burst
- Soulbreaker
- Sundering
- Suppression
- Teleporting
- Cognizance Crystals
- Dorjes
Power Stones
- Power Stones
- Addressing the Stone
- Determine Effect
- Brainburn
Psicrowns
- Psicrowns
- Astral Legion
- Beast
- Cautious Warrior
- Discerning Watcher
- Dominator
- Evader
- Fiery Ruin
- Great Dominator
- Temporal Juggler
- Traveler
Psionic Tattoos
- Psionic Tattoos
- Scribing and Transferring Tattoos
- Identifying Psionic Tattoos
Universal Items
- Universal Items
- Amulet of Catapsi
- Boots of Landing
- Boots of Skating
- Boots of Stomping
- Boots of Temporal Acceleration
Crawling Tattoos
- Crawling Tattoos
- Crawling Tattoo of Concussion
- Crawling Tattoo of Energy Bolt
Crystal Anchor
- Crystal Anchor
- Body Crystal Anchor
- Comprehension Crystal Anchor
- Creation Crystal Anchor
- Energy Crystal Anchor
- Ghost Crystal Anchor
- Mind Crystal Anchor
- Travel Crystal Anchor
Crystal Masks
- Crystal Masks
- Crystal Mask of Detection
- Crystal Mask of Discernment
- Crystal Mask of Dread
- Crystal Mask of Insightful Detection
- Crystal Mask of Knowledge
- Crystal Mask of Languages
- Crystal Mask of Mindarmor
- Crystal Mask of Psionic Craft
- Eyes of Expanded Vision
- Eyes of Power Leech
- Eyes of Power Leech, Vampiric
- Gloves of Object Reading
- Gloves of Titan’s Grip
- Mirror of Mind Switch
- Mirror of Suggestion
- Mirror of Time Hop
- Pearl, Brain Lock
- Pearl, Breath Crisis
- Pearl, Mind Seed
- Pearl, Personality Parasite
Psionatrix
- Psionatrix
- Psionatrix of clairsentience
- Psionatrix of metacreativity
- Psionatrix of psychokinesis
- Psionatrix of psychometabolism
- Psionatrix of psychoportation
- Psionatrix of telepathy
- Psionic Restraints
Psychoactive Skins
- Psychoactive Skins
- Skin of the Chameleon
- Skin of the Claw
- Skin of the Defender
- Skin of Fiery Response
- Skin of the Hero
- Skin of Iron
- Skin of Nimbleness
- Skin of Proteus
- Skin of the Psion
- Skin of the Spider
- Skin of the Troll
- Ring of Self-Sufficiency
- Shards
Third Eyes
- Third Eyes
- Aware
- Conceal
- Concentrate
- Dominate
- Expose
- Gather
- Penetrate
- Powerthieve
- Repudiate
- Sense
- View
- Torc of Free Will
- Torc of Leech Freedom
- Torc of Power Preservation
Cursed Items
- Cursed Items
- Backfire
- Exhausting
- Subversive
Specific Cursed Item
- Specific Cursed Item
- Reverse Capacitor
Psionic Artifacts
- Psionic Artifacts
Minor Artifacts
- Minor Artifacts
- Sutra of Tranquil Thought
Major Artifacts
- Major Artifacts
- Annulus
- Psicrown of the Crystal Mind
Creating Psionic Items
- Creating Psionic Items
- Creating Dorjes
- Creating Power Stones
- Creating Psicrowns
- Creating Psionic Tattoos
- Creating Universal Items
Special Materials
- Special Materials
- Crystal, Deep
- Crystal, Mundane
Psionic Monsters
The Psionic Subtype
- The Psionic Subtype
- Undead Psionic Creatures
- Psionic Powers
Psi-Like Abilities
- Psi-Like Abilities
- Psionic Focus
- Psi-Like Abilities And Feats
- Creatures With “Psionics” Entries
- Psionic Spells
- Psionic Versions Of Standard Creatures
Reading Psionic Creature Entries
- Reading Psionic Creature Entries
- Creatures With Psi-Like Abilities
- Aboleth, Psionic
- Astral Construct
- Blue
- Brain Mole
- Caller In Darkness
- Cerebrilith
- Couatl, Psionic
- Crysmal
- Dromite
- Duergar, Psionic
- Elan
- Folugub
- Gray Glutton
- Half-Giant
- Intellect Devourer
- Maenad
- Neothelid
- Phrenic Creature
- Phthisic
- Psicrystal
- Psion-Killer
Puppeteer
- Puppeteer
- Puppeteer, Flesh Harrower
- Temporal Filcher
- Thought Eater
- Thought Slayer
- Udoroot
- Unbodied
- Xeph
Divine Rules
Divine Ranks
- Divine Ranks
- Rank 0
- Rank 1-5
- Rank 6-10
- Rank 11-15
- Rank 16-20
- Rank 21+
Divine Characteristics
- Divine Characteristics
- Levels
- Hit Points
- Speed
- Armor Class
- Attacks
- Bypassing Damage Reduction
- Always Maximize Roll
- Saving Throws
- Checks
- Deities and Synergy Bonuses
- Immunities
- Transmutation
- Energy Drain, Ability Drain, Ability Damage
- Mind-Affecting Effects
- Energy Immunity
- Damage Reduction
- Resistances
- Energy Resistance
- Spell Resistance
- Salient Divine Abilities
- Domain Powers
- Spell-Like Abilities
- Immortality
- Senses
- Remote Sensing
- Block Sensing
- Portfolio
- Portfolio Sense
- Automatic Actions
- Create Magic Items
- Divine Aura
- Daze
- Fright
- Resolve
- Grant Spells
- Spontaneous Casting
- Communication
- Remote Communication
- Godly Realm
- Travel
- Familiar
Salient Divine Abilities
- Salient Divine Abilities
- Alter Form
- Alter Reality
- Alter Size
- Annihilating Strike
- Arcane Mastery
- Area Divine Shield
- Automatic Metamagic
- Avatar
- Banestrike
- Battlesense
- Call Creatures
- Clearsight
- Command Plants
- Control Creatures
- Craft Artifact
- Create Object
- Create Greater Object
- Divine Air Mastery
- Divine Archery
- Divine Armor Mastery
- Divine Bard
- Divine Battle Mastery
- Divine Blast
- Divine Blessing
- Divine Celerity
- Divine Creation
- Divine Dodge
- Divine Druid
- Divine Earth Mastery
- Divine Fast Healing
- Divine Fire Mastery
- Divine Glibness
- Divine Inspiration
- Divine Monk
- Divine Paladin
- Divine Radiance
- Divine Rage
- Divine Ranger
- Divine Recall
- Divine Rogue
- Divine Shield
- Divine Skill Focus
- Divine Sneak Attack
- Divine Spell Focus
Divine Spellcasting
- Divine Spellcasting
- Spell Slots Above 9th Level
- Divine Splendor
- Divine Storm
- Divine Water Mastery
- Divine Weapon Focus
- Divine Weapon Mastery
- Divine Weapon Specialization
- Energy Burst
- Energy Storm
- Extra Domain
- Extra Energy Immunity
- Extra Sense Enhancement
- Footsore
- Free Move
- Frightful Presence
- Gift Of Life
- Grow Creature
- Hand Of Death
- Increased Damage Reduction
- Increased Energy Resistance
- Increased Spell Resistance
- Indomitable Strength
- Instant Counterspell
- Instant Move
- Irresistible Blows
- Irresistible Performance
- Know Death
- Know Secrets
- Lay Curse
- Lay Quest
- Life And Death
- Life Drain
- Mass Divine Blast
- Mass Life And Death
- Master Crafter
- Mind Of The Beast
- Possess Mortal
- Power Of Luck
- Power Of Nature
- Power Of Truth
- Rejuvenation
- See Magic
- Shapechange
- Shift Form
- Speak With Creatures
- Spontaneous Wizard Spells
- Stride
- Sunder And Disjoin
- Supreme Initiative
- True Knowledge
- True Shapechange
- Undead Mastery
- Undead Qualities
- Wave Of Chaos
- Wound Enemy
Divine Feats
- Divine Feats
Divine
- Divine Might
- Divine Vengeance
General
- Blindsight,5-Ft.Radius
- Extra Music
- Eyes In The Back Of Your Head
- Fleet Of Foot
- Hold The Line
- Jack Of All Trades
- Knock-Down
- Plant Control
- Plant Defiance
- Power Critical
- Sharp-Shooting
- Superior Expertise
Metamagic
- Disguise Spell
- Energy Substitution
- Persistent Spell
- Reach Spell
- Repeat Spell
- Sacred Spell
- Subdual Substitution
Additional Domains
- Additional Domains
- Artifice Domain
- Charm Domain
- Community Domain
- Creation Domain
- Darkness Domain
- Glory Domain
- Liberation Domain
- Madness Domain
- Nobility Domain
- Repose Domain
- Rune Domain
- Scalykind Domain
- Weather Domain
Additional Spells
- Armor Of Darkness
- Blacklight
- Bolt Of Glory
- Bolts Of Bedevilment
- Crown Of Glory
- Hardening
- Maddening Scream
- Status, Greater
- Surelife
- Touch Of Madness
- True Creation
Divine Minions
- Proxies
Petitioners
- Petitioners
Creating a Petitioner
- Creating a Petitioner
- Hit Dice
- AC
- Attacks
- Special Attacks
- Special Qualities
- Mental Immunity
- Other Immunities
- Resistances
- Planar Commitment
- Additional Special Qualities
- Saves
- Abilities
- Skills
- Feats
- Climate/Terrain
- Organization
- Challenge Rating
- Treasure
- Alignment
- Advancement
- Exceptional Petitioners
Variant Rules
Races
Environmental Racial Variants
- Environmental Racial Variants
Aquatic Races
- Aquatic Races
- Aquatic Dwarves
- Aquatic Elves
- Aquatic Gnomes
- Aquatic Goblins
- Aquatic Half-Elves
- Aquatic Half-Orcs
- Aquatic Halflings
- Aquatic Humans
- Aquatic Kobolds
- Aquatic Orcs
Arctic Races
- Arctic Races
- Arctic Dwarves
- Arctic Elves
- Arctic Gnomes
- Arctic Goblins
- Arctic Half-Elves
- Arctic Half-Orcs
- Arctic Halflings
- Arctic Kobolds
- Arctic Orcs
Desert Races
- Desert Races
- Desert Dwarves
- Desert Elves
- Desert Gnomes
- Desert Goblins
- Desert Half-Elves
- Desert Half-Orcs
- Desert Halflings
- Desert Kobolds
- Desert Orcs
Jungle Races
- Jungle Races
- Jungle Dwarves
- Jungle Elves
- Jungle Gnomes
- Jungle Goblins
- Jungle Half-Elves
- Jungle Half-Orcs
- Jungle Halflings
- Jungle Kobolds
- Jungle Orcs
Elemental Racial Variants
- Elemental Racial Variants
Races Of Air
- Races Of Air
- Air Gnomes
- Air Goblins
Races Of Earth
- Races Of Earth
- Earth Dwarves
- Earth Kobolds
Races Of Fire
- Races Of Fire
- Fire Elves
- Fire Hobgoblins
Races Of Water
- Races Of Water
- Water Halflings
- Water Orcs
Half Races
- Half Races
- Fire Half-Elves
- Water Half-Orcs
Reducing Level Adjustments
- Reducing Level Adjustments
- Experience Point Cost
Racial Paragon Classes
- Racial Paragon Classes
- Subraces And Paragon Classes
- Paragon Classes In Your Game
- Drow Paragon
- Dwarf Paragon
- Elf Paragon
- Gnome Paragon
- Half-Dragon Paragon
- Half-Elf Paragon
- Half-Orc Paragon
- Halfling Paragon
- Human Paragon
- Orc Paragon
- Tiefling Paragon
Bloodlines
- Bloodlines
- Bloodline Strength And Source
- Bloodline Levels
- Bloodline Traits
Bloodline Descriptions
- Bloodline Descriptions
- Celestial
- Demon
- Devil
- Doppelganger
- Dragon, Black
- Dragon, Blue
- Dragon, Brass
- Dragon, Bronze
- Dragon, Copper
- Dragon, Gold
- Dragon, Green
- Dragon, Red
- Dragon, Silver
- Dragon, White
- Elemental, Air
- Elemental, Earth
- Elemental, Fire
- Elemental, Water
- Fey
- Genie, Djinni
- Genie, Efreeti
- Genie, Janni
- Giant
- Hag
- Lycanthrope
- Minotaur
- Ogre
- Titan
- Troll
- Vampire
- Random Bloodline Determination
- Creating Other Bloodlines
Classes
Variant Character Classes
- Variant Character Classes
Barbarian Variant: Totem Barbarian
- Barbarian Variant: Totem Barbarian
- Ape Totem Class Features
- Bear Totem Class Features
- Boar Totem Class Features
- Dragon Totem Class Features
- Eagle Totem Class Features
- Horse Totem Class Features
- Jaguar Totem Class Features
- Lion Totem Class Features
- Serpent Totem Class Features
- Wolf Totem Class Features
- Bard Variant: Bardic Sage
- Bard Variant: Divine Bard
- Bard Variant: Savage Bard
- Cleric Variant: Cloistered Cleric
- Druid Variant: Druidic Avenger
- Fighter Variant: Thug
Monk Variant: Fighting Styles
- Monk Variant: Fighting Styles
- Cobra Strike
- Denying Stance
- Hand and Foot
- Invisible Eye
- Overwhelming Attack
- Passive Way
- Sleeping Tiger
- Undying Way
Paladin Variants: Freedom, Slaughter, And Tyranny
- Paladin Variants: Freedom, Slaughter, And Tyranny
- Paladin of Freedom Class Features
- Paladin of Slaughter Class Features
- Paladin of Tyranny Class Features
- Ranger Variant: Planar Ranger
Ranger Variant: Urban Ranger
- Ranger Variant: Urban Ranger
- Urban Tracking
- Rogue Variant: Wilderness Rogue
- Sorcerer Variant: Battle Sorcerer
Wizard Variant: Domain Wizard
- Wizard Variant: Domain Wizard
- Abjuration Domain
- Antimagic Domain
- Battle Domain
- Cold Domain
- Conjuration Domain
- Divination Domain
- Enchantment Domain
- Evocation Domain
- Fire Domain
- Illusion Domain
- Necromancy Domain
- Storm Domain
- Transmutation Domain
Other Class Variants
- Other Class Variants
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer/Wizard
- Wizard
Specialist Wizard Variants
- Specialist Wizard Variants
Abjurer Variants
- Abjurer Variants
- Resistance to Energy
- Aura of Protection
- Spontaneous Dispelling
Conjurer Variants
- Conjurer Variants
- Rapid Summoning
- Enhanced Summoning
- Spontaneous Summoning
Diviner Variants
- Diviner Variants
- Enhanced Awareness
- Bonus Feat List
- Prescience
Enchanter Variants
- Enchanter Variants
- Cohort
- Social Proficiency
- Extended Enchantment
Evoker Variants
- Evoker Variants
- Energy Affinity
- Energy Substitution
- Overcome Resistance
Illusionist Variants
- Illusionist Variants
- Chains of Disbelief
- Shadow Shaper
- Illusion Mastery
Necromancer Variants
- Necromancer Variants
- Skeletal Minion
- Undead Apotheosis
- Enhanced Undead
Transmuter Variants
- Transmuter Variants
- Enhance Attribute
- Spell Versatility
- Transmutable Memory
- Spontaneous Divine Casters
Class Feature Variants
- Class Feature Variants
- Favored Enemy Variant: Favored Environment
- Rage Variant: Whirling Frenzy
- Turning Undead Variant: Level Check
- Turning Undead Variant: Planar Banishment
Wild Shape Variant: Aspect Of Nature
- Wild Shape Variant: Aspect Of Nature
- Agility
- Aquatic
- Elemental Air
- Elemental Earth
- Elemental Fire
- Elemental Water
- Endurance
- Flight
- Plant
- Poison
- Scent
- Speed
- Tooth and Claw
- Vigor
Prestigious Character Classes
- Prestigious Character Classes
- Prestige Bard
- Prestige Paladin
- Prestige Ranger
Gestalt Characters
- Gestalt Characters
- Building A Gestalt Character
- Balancing Gestalt Characters
Generic Classes
- Generic Classes
- Saving Throws
- Class Skills
- Bonus Feats
- Expert
- Spellcaster
- Warrior
- Multiclass Generic Characters
Building Characters
Alternative Skill Systems
- Alternative Skill Systems
Maximum Ranks, Limited Choices
- Maximum Ranks, Limited Choices
- Learning Skills
- Skill Modifiers
- Prerequisites and Minimum Skill Ranks
- Multiclass Characters
- Learning New Skills
Level-Based Skills
- Level-Based Skills
- Making Skill Checks
- Multiclassing
- Learning New Skills
- Feat: Skill Knowledge
Complex Skill Checks
- Complex Skill Checks
- Trying Again
- Interrupting A Complex Skill Check
- Aid Another
- Taking 10 And Taking 20
- Why Complex Checks?
Complex Skill Use
- Complex Skill Use
- Appraise
- Balance
- Bluff
- Climb
- Concentration
- Craft
- Decipher Script
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Forgery
- Gather Information
- Handle Animal
- Heal
- Hide
- Intimidate
- Jump
- Knowledge
- Listen
- Move Silently
- Open Lock
- Perform
- Profession
- Ride
- Search
- Sense Motive
- Sleight of Hand
- Spellcraft
- Spot
- Survival
- Swim
- Tumble
- Use Magic Device
- Use Rope
Character Flaws
- Character Flaws
- Feeble
- Frail
- Inattentive
- Meager Fortitude
- Murky-Eyed
- Noncombatant
- Pathetic
- Poor Reflexes
- Shaky
- Slow
- Unreactive
- Vulnerable
- Weak Will
Character Traits
- Character Traits
- Roleplaying Of Traits
- Abrasive
- Absent Minded
- Aggressive
- Brawler
- Cautious
- Detached
- Dishonest
- Distinctive
- Easygoing
- Farsighted
- Focused
- Hard of Hearing
- Hardy
- Honest
- Illiterate
- Inattentive
- Musclebound
- Nearsighted
- Nightsighted
- Passionate
- Plucky
- Polite
- Quick
- Reckless
- Relentless
- Saddleborn
- Skinny
- Slippery
- Slow
- Specialized
- Spellgifted
- Stout
- Suspicious
- Torpid
- Uncivilized
Spelltouched Feats
- Spelltouched Feats
- Accurate Jaunt
- Bladeproof Skin
- Breadth of Knowledge
- Conductivity
- Controlled Immolation
- Eyes to the Sky
- False Pretenses
- Ineluctable Echo
- Life Leech
- Live My Nightmare
- Momentary Alteration
- Naturalized Denizen
- Omniscient Whispers
- Photosynthetic Skin
- Polar Chill
- Residual Rebound
- Stench of the Dead
Weapon Group Feats
- Weapon Group Feats
- Using Weapon Groups In Place Of Class Weapon Proficiencies
- Using Weapon Groups With Racial Favored Weapons
- Weapon-Specific Feats
- Creating New Weapon Groups
Weapon Group Feats
- Weapon Group Feats
- Weapon Group (Axes)
- Weapon Group (Basic Weapons)
- Weapon Group (Bows)
- Weapon Group (Claw Weapons)
- Weapon Group (Crossbows)
- Weapon Group (Druid Weapons)
- Weapon Group (Exotic Double Weapons)
- Weapon Group (Exotic Weapons)
- Weapon Group (Flails and Chains)
- Weapon Group (Heavy Blades)
- Weapon Group (Light Blades)
- Weapon Group (Maces and Clubs)
- Weapon Group (Monk Weapons)
- Weapon Group (Picks and Hammers)
- Weapon Group (Polearms)
- Weapon Group (Slings and Thrown Weapons)
- Weapon Group (Spears and Lances)
Craft Points
- Craft Points
- Assisting
- Gaining Craft Points
Item Creation Feats
- Item Creation Feats
- Craft Alchemical Item
- Craft Masterwork Armor
- Craft Masterwork Ranged Weapon
- Craft Masterwork Weapon
- Talented Crafter
Character Background
- Character Background
- Academic Magic Background
- Aristocratic Background
- Cross-Cultural Background
- Government Background
- Maritime Background
- Mercantile Background
- Military Background
- Religious Background
- Skilled Background
- Underworld Background
- Wilderness Background
- Customizing Backgrounds
Adventuring
- Defense Bonus
Armor As Damage Reduction
- Armor As Damage Reduction
- Armor Damage Reduction Values
- Magic Armor
- Stacking Damage Reduction
- Shields
- Natural Armor
Damage Conversion
- Damage Conversion
Armor Damage Conversion
- Armor Damage Conversion
- Nonlethal Damage
- Natural Armor
Injury
- Injury
Determining Injuries
- Determining Injuries
- Automatic Success and Failure
Condition Descriptions
- Condition Descriptions
- Hit
- Disabled
- Dying
- Nonlethal Hit
- Staggered
- Unconscious
Healing
- Healing
- Natural Healing
- Magical Healing
Special Healing Abilities
- Special Healing Abilities
- Fast Healing
- Regeneration
Special Damage Defenses
- Special Damage Defenses
- Bonus Hit Points
- Damage Reduction and Resistance to Energy
- Dealing Damage to Objects
- Creatures without Constitution Scores
Special Damage Effects
- Special Damage Effects
- Coup de Grace
- Massive Damage
Reserve Points
- Reserve Points
- Using Reserve Points
- Replenishing Reserve Points
- Constitution Changes
Massive Damage Threshold And Results
- Massive Damage Threshold And Results
- Alternative Threshold Levels
- Alternative Save Failure Results
- Scaling The Saving Throw
- Combining Massive Damage Variants
Vitality And Wound Points
- Vitality And Wound Points
- Vitality Points
- Wound Points
- Critical Hits
Injury And Death
- Injury And Death
- Nonlethal Damage
- 0 Vitality Points
- Taking Wound Damage
0 Wound Points
- 0 Wound Points
- Disabled
- Dying
Stable Characters and Recovery
- Stable Characters and Recovery
- Recovering with Help
Special Damage Situations
- Special Damage Situations
- Coup de Grace
- Massive Damage
Healing
- Healing
- Natural Healing
- Assisted Healing
- Magical Healing
NPCs And Monsters
- NPCs And Monsters
- Creatures without Constitution Scores
- Bonus Hit Points
- Damage Reduction
- Fast Healing
- Regeneration
- Monster Challenge Ratings
Bell Curve Rolls
- Bell Curve Rolls
Rules For Rolling
- Rules For Rolling
- Automatic Successes and Failures
- Taking 20 and taking 10
- Threat Range
- Monster Challenge Ratings
The Luck Domain
- The Luck Domain
- Spell: Auspicious Odds
- Spell: Auspicious Odds, Mass
Players Roll All The Dice
- Players Roll All The Dice
- Attacking And Defending
- Saving Throws And Save Scores
- Spell Resistance
Death And Dying
- Death And Dying
- 0 Hit Points
- The Fortitude Save
- Healing
- Massive Damage
Action Points
- Action Points
Acquiring Action Points
- Acquiring Action Points
- Action Points and Existing Games
- NPCs and Action Points
Using Action Points
- Using Action Points
- Add to a Roll
Special Actions
- Special Actions
- Activate Class Ability
- Boost Defense
- Emulate Feat
- Extra attack
- Spell Boost
- Spell Recall
- Stable
Improving Feats
- Improving Feats
- Blind-Fight
- Combat Expertise
- Dodge
- Improved Critical
- Improved Initiative
- Metamagic Feats
- Power Attack
- Spell Focus
- Spell Penetration
Variable Modifiers
- Variable Modifiers
- Taking 10 And Taking 20
Hex Grid
- Hex Grid
- Hexes And Facing
Combat Facing
- Combat Facing
- Facing Direction
Facing And Movement
- Facing And Movement
- Changing Facing
- Normal Movement
- Moving Backward or Sideways
- 5-Foot Steps
- Attacks of Opportunity
Facing And Attacking
- Facing And Attacking
- Opponent Facing
- Sneak Attacks
Facing And Perception
- Facing And Perception
- Spot Checks
- Readied Actions
Other Considerations
- Other Considerations
- Faceless Creatures
- Tiny and Smaller Creatures
Feats and Class Features
- Feats and Class Features
- Cleave and Great Cleave
- Combat Reflexes
- Improved Uncanny Dodge
- Mounted Combat
- Whirlwind attack
- Spellcasting
- Flank Attacks
- Rear Attacks
- Shields (Optional)
- Feat: Combat Awareness
Magic
Magic Rating
- Magic Rating
- Magic Ratings For Standard Characters
- Magic Ratings For Other Classes
- Magic Ratings For Monsters
Summon Monster Variants
- Summon Monster Variants
- Themed Summoning Lists
- Individualized Summoning Lists
Recharge Magic
- Recharge Magic
General Recharge Spells
- General Recharge Spells
- Metamagic and General Recharge Spells
Specific Recharge Spells
- Specific Recharge Spells
- Metamagic and Specific Recharge Spells
- Countering and Dispelling
Metamagic Components
- Metamagic Components
Specific Metamagic Components
- Specific Metamagic Components
- Expensive Versions of Existing Material Components
- Gems
- Jewelry and Art Objects
- Other Treasure
- Plant-Based Metamagic Components
- Alchemical Metamagic Components
- Planar Metamagic Components
- Ritual Metamagic Components
- Fanciful Metamagic Components
- Monster Parts
- Table: Metamagic Components
Spontaneous Metamagic
- Spontaneous Metamagic
- Daily Uses
- Extra Spell Slots
- Combining The Variants
Spell Points
- Spell Points
Preparing Spells
- Preparing Spells
- Bonus Spell Points and Bonus Spells
- Spontaneous Spellcasting
- Regaining Spell Points
- Casting Spells
- Metamagic And Spell Points
- Multiclass Spellcasters
- Miscellaneous Issues
Spell Point Variant: Vitalizing
- Spell Point Variant: Vitalizing
- Recovering Spell Points
- Optional Vitalizing Variants
Incantations
- Incantations
- Discovering Incantations
Casting An Incantation
- Casting An Incantation
- Saves and Spell Resistance
- Interrupting Incantations
- Taking 10
Incantation Components
- Incantation Components
- Secondary Casters
- Backlash
Failed Incantations
- Failed Incantations
- Attack
- Augment
- Betrayal
- Damage
- Death
- Delusion
- Falsehood
- Hostile Spell
- Mirrorcast
- Reversal
Sample Incantations
- Sample Incantations
- Call Forth the Dweller
- Fires of Dis
- Hrothgar’s Journey
- Creating New Incantations
Legendary Weapons
- Legendary Weapons
Scions
- Scions
Rules and Restrictions
- Rules and Restrictions
- Weapon Specialization
- Losing a Legendary Weapon
- Destroying a Legendary Weapon
- Gaining Additional Legendary Weapons
- Ex-Scions
Battle Scion
- Battle Scion
- Drakeblade
The Faith Scion
- The Faith Scion
- Hammer of the Dwarffather
The Spell Scion
- The Spell Scion
- Kaiein, the Blazing Staff
The Swift Scion
- The Swift Scion
- Nightphantom
Item Familiars
- Item Familiars
- Feat: Item Familiar
Types Of Item Familiars
- Types Of Item Familiars
- Intelligent Items
Bonding To An Item Familiar
- Bonding To An Item Familiar
- Invest Life Energy
- Invest Skill Ranks
- Invest Spell Slots
- Sapience
- Senses
- Communication
- Special Ability
- Item Familiar Alignment
- Improving An Item Familiar
- Inheriting An Item Familiar
- Awakening Powers And Abilities
Campaigns
Contacts
- Contacts
- Obtaining Contacts
- Npcs And Contacts
Types Of Contacts
- Types Of Contacts
- Information Contacts
- Influence Contacts
- Skill Contacts
Reputation
- Reputation
Fame Or Infamy
- Fame Or Infamy
- Nom De Plumes And Secret Identities
- Reputation Checks
- Skill Checks
- NPC Reputations
- Calculating Reputation
Reputation-Based Feats
- Reputation-Based Feats
- Feat: Low Profile
- Feat: Renown
- Event-Based Reputation
Honor
- Honor
Mechanical Honor
- Mechanical Honor
- Starting Honor
- Earning Honor
- Losing Honor
- Benefits of Honor
Free-Form Honor
- Free-Form Honor
Measuring Free-Form Honor
- Measuring Free-Form Honor
- Honorless
- Untrustworthy
- Honorable in Action
- Honorable in Thought
- Honorable in Soul
- Benefits of Honor
- Family Honor
Sample Codes Of Honor
- Sample Codes Of Honor
- Bushido
- Code of the Knight Protector
- Omerta
- Paladin’s Code
- Don’t Tread on Me
- Thieves’ Code
Taint
- Taint
- Taint And Alignment
Becoming Tainted
- Becoming Tainted
- Taint-Absorbing Items
- Evil and Taint
- Alternative Saving Throws
- Tainted Places
Effects Of Taint
- Effects Of Taint
- Embracing Taint
Cleansing Taint
- Cleansing Taint
- Spells
- Good Deeds
- Sacred Spring
- Cleansing Places and Objects
Tainted Prestige Classes
- Tainted Prestige Classes
- Tainted Sorcerer
- Tainted Warrior
Test-Based Prerequisites
- Test-Based Prerequisites
Prestige Class Tests
- Prestige Class Tests
- Arcane Archer
- Arcane Trickster
- Archmage
- Assassin
- Blackguard
- Dragon Disciple
- Duelist
- Dwarven Defender
- Eldritch Knight
- Hierophant
- Horizon Walker
- Loremaster
- Mystic Theurge
- Shadowdancer
- Thaumaturgist
Feat Tests
- Feat Tests
- Great Cleave
- Greater Two-Weapon Fighting
- Greater Weapon Focus and Greater Weapon Specialization
- Improved Critical
- Improved Precise Shot
- Manyshot
- Shot on the Run
- Snatch Arrows
- Whirlwind Attack
- Designing Your Own Tests
Sanity
- Sanity
- What Is Sanity?
Forbidden Knowledge
- Forbidden Knowledge
- Skill: Knowledge (Forbidden Lore)
Sanity Points
- Sanity Points
- Starting Sanity
Current Sanity
- Current Sanity
- Making a Sanity Check
- Going Insane
- Maximum Sanity
Loss Of Sanity
- Loss Of Sanity
- Sanity Resistance
- Encountering the Unimaginable
- Severe Shocks
- Casting Spells
- Learning Spells
- Sanity-Affecting Magic
- Reading Forbidden Tomes
- Getting Used To Awfulness
- Variant Rule: Insane Insight
Types Of Insanity
- Types Of Insanity
- Temporary Insanity
- Indefinite Insanity
- Permanent Insanity
Gaining Or Recovering Sanity
- Gaining Or Recovering Sanity
- The Heal Skill And Mental Treatment
- Mental Therapy
- Restoring Sanity with Magic
- Alchemical Treatments
Drugs and Sanity
- Drugs and Sanity
Sample Drugs
- Sample Drugs
- Arthorvin
- Carthagu
- Mertoran Leaf
- Zixalix
- Drug Addiction
Treatment Of Insanity
- Treatment Of Insanity
- Private Care
- Institutionalization
- Wandering and Homeless
Mental Disorders
- Mental Disorders
Anxiety Disorders
- Anxiety Disorders
Generalized Anxiety Disorder
- Generalized Anxiety Disorder
- Motor Tension
- Autonomic Hyperactivity
- Expectations of Doom
- Vigilance
- Panic Disorder
- Agoraphobia
- Obsessive-Compulsive Disorder
- Obsessions
- Compulsions
- Post-Traumatic Stress Disorder
- Phobia or Mania
Dissociative Disorders
- Dissociative Disorders
- Dissociative Amnesia
- Dissociative Fugue
- Dissociative Identity Disorder
Eating Disorders
- Eating Disorders
- Anorexia Nervosa
- Bulimia Nervosa
Impulse Control Disorders
- Impulse Control Disorders
- Intermittent Explosive Disorder
Mood Disorders
- Mood Disorders
- Depression
- Mania
- Bipolar Mood Disorder
Personality Disorders
- Personality Disorders
- Antisocial
- Avoidant
- Borderline
- Compulsive
- Dependent
- Histrionic
- Narcissistic
- Passive-Aggressive
- Paranoid
- Schizoid
- Psychosexual Disorders
- Psychospecies Disorders
Schizophrenia and Other Psychotic Disorders
- Schizophrenia and Other Psychotic Disorders
Schizophrenia
- Schizophrenia
- Undifferentiated
- Disorganized
- Catatonic
- Paranoid
Other Psychotic Disorders
- Other Psychotic Disorders
- Amok
- Boufee Detirant
- Brain Fag
- Ghost Sickness
- Piblokto
- Susto
- Taijin Kyofusho
- Voodoo Death
- Wacinko
- Wendigo Syndrome
- Shared Paranoid Disorder
Sleep Disorders
- Sleep Disorders
- Night Terrors
- Somnambulism
Somatoform Disorders
- Somatoform Disorders
- Somatization Disorder
- Conversion Disorder
- Hypochondriasis
- Body Dysmorphic Disorder
- Substance Abuse Disorder
- Other Disorders
- A Psychiatric Glossary