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Core Rules

Basics, Races, & Description

The Basics

The Basics
The Core Mechanic
Dice
Rounding Fractions
Multiplying

Ability Scores

Ability Scores
Ability Modifiers
Abilities And Spellcasters

The Abilities

The Abilities
Strength (Str)
Dexterity (Dex)
Constitution (Con)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)

Races

Races
Favored Class
Race And Languages
Small Characters
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings

Description

Description

Alignment

Alignment
Good Vs. Evil
Law Vs. Chaos
The Nine Alignments

Vital Statistics

Vital Statistics
Age
Height And Weight

Classes

Base Classes

Barbarian
Bard
Cleric

Druid

Druid
The Druid’s Animal Companion
Fighter
Monk

Paladin

Paladin
The Paladin’s Mount
Ranger
Rogue
Sorcerer

Wizard

Wizard
School Specialization
Familiars
Arcane Spells And Armor
Multiclass Characters

Prestige Classes

Prestige Classes
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Theurge
Shadowdancer
Thaumaturgist

NPC Classes

Adept
Aristocrat
Commoner
Expert
Warrior

Skills

Skills Summary

Using Skills

Using Skills

Skill Checks

Skill Checks
Difficulty Class
Opposed Checks
Trying Again
Untrained Skill Checks
Favorable And Unfavorable Conditions
Time And Skill Checks

Checks Without Rolls

Checks Without Rolls
Taking 10
Taking 20

Combining Skill Attempts

Combining Skill Attempts
Individual Events
Aid Another
Skill Synergy
Ability Checks

Skill Descriptions

Skill Descriptions
Appraise
Balance
Bluff
Climb
Concentration
Craft
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge
Listen
Move Silently
Open Lock
Perform
Profession
Ride
Search
Sense Motive
Sleight Of Hand
Speak Language
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope

Feats

Prerequisites

Types Of Feats

Types Of Feats
Fighter Bonus Feats
Item Creation Feats
Metamagic Feats

Feat Descriptions

Feat Descriptions

General (A-G)

Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Athletic
Augment Summoning
Blind-Fight
Cleave
Combat Casting
Combat Expertise
Combat Reflexes
Deceitful
Deflect Arrows
Deft Hands
Diehard
Diligent
Dodge
Endurance
Eschew Materials
Exotic Weapon Proficiency
Extra Turning
Far Shot
Great Cleave
Greater Spell Focus
Greater Spell Penetration
Greater Two-Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Great Fortitude

General (I-N)

Improved Bull Rush
Improved Counterspell
Improved Critical
Improved Disarm
Improved Familiar
Improved Feint
Improved Grapple
Improved Initiative
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Turning
Improved Two-Weapon Fighting
Improved Unarmed Strike
Investigator
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Manyshot
Martial Weapon Proficiency
Mobility
Mounted Archery
Mounted Combat
Natural Spell
Negotiator
Nimble Fingers

General (P-W)

Persuasive
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Rapid Reload
Rapid Shot
Ride-By Attack
Run
Self-Sufficient
Shield Proficiency
Shot On The Run
Simple Weapon Proficiency
Skill Focus
Snatch Arrows
Spell Focus
Spell Mastery
Spell Penetration
Spirited Charge
Spring Attack
Stealthy
Stunning Fist
Toughness
Tower Shield Proficiency
Track
Trample
Two-Weapon Defense
Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Whirlwind Attack

Item Creation

Brew Potion
Craft Magic Arms And Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll

Metamagic

Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell

Magic Items

Magic Item Basics

Magic Item Basics
Magic Items and Detect Magic

Using Items

Using Items
Spell Completion
Spell Trigger
Command Word
Use Activated

Size And Magic Items

Size And Magic Items
Armor and Weapon Sizes
Magic Items On The Body
Saving Throws Against Magic Item Powers
Damaging Magic Items
Repairing Magic Items
Intelligent Items
Cursed Items
Charges, Doses, And Multiple Uses

Magic Item Descriptions

Magic Item Descriptions
Aura
Caster Level
Prerequisites
Market Price
Cost to Create
Weight

Creating Magic Items

Creating Magic Items

Magic Item Gold Piece Values

Magic Item Gold Piece Values
Multiple Similar Abilities
Multiple Different Abilities
0-Level Spells
Other Considerations
Masterwork Items
Creating Magic Armor
Creating Magic Weapons
Creating Potions
Creating Rings
Creating Rods
Creating Scrolls
Creating Staffs
Creating Wands
Creating Wondrous Items
Intelligent Item Creation
Adding New Abilities
Body Slot Affinities

Armor

Armor

Specific Armors

Specific Armors
Adamantine Breastplate
Banded Mail of Luck
Breastplate of Command
Celestial Armor
Demon Armor
Dragonhide Plate
Dwarven Plate
Elven Chain
Mithral Full Plate of Speed
Mithral Shirt
Plate Armor of the Deep
Rhino Hide

Specific Shields

Specific Shields
Absorbing Shield
Caster’s Shield
Darkwood Buckler
Darkwood Shield
Lion’s Shield
Mithral Heavy Shield
Spined Shield
Winged Shield

Acid Resistance
Acid Resistance, Improved
Acid Resistance, Greater
Animated
Arrow Catching
Arrow Deflection
Bashing
Blinding
Cold Resistance
Cold Resistance, Improved
Cold Resistance, Greater
Electricity Resistance
Electricity Resistance, Improved
Electricity Resistance, Greater
Etherealness
Fire Resistance
Fire Resistance, Improved
Fire Resistance, Greater
Fortification
Ghost Touch
Glamered
Invulnerability
Reflecting
Shadow
Shadow, Improved
Shadow, Greater
Silent Moves
Silent Moves, Improved
Silent Moves, Greater
Slick
Slick, Improved
Slick, Greater
Sonic Resistance
Sonic Resistance, Improved
Sonic Resistance, Greater
Spell Resistance
Undead Controlling
Wild

Weapons

Weapons

Specific Weapons

Specific Weapons
Adamantine Battleaxe
Adamantine Dagger
Assassin’s Dagger
Dagger of Venom
Dwarven Thrower
Flame Tongue
Frost Brand
Holy Avenger
Javelin of Lightning
Life-Drinker
Luck Blade
Mace of Smiting
Mace of Terror
Masterwork Cold Iron Longsword
Nine Lives Stealer
Oathbow
Rapier of Puncturing
Screaming Bolt
Shatterspike
Shifter’s Sorrow
Silver Dagger, Masterwork
Slaying Arrow
Sleep Arrow
Sun Blade
Sword of Life Stealing
Sword of the Planes
Sword of Subtlety
Sylvan Scimitar
Trident of Fish Command
Trident of Warning

Anarchic
Axiomatic
Bane
Brilliant Energy
Dancing
Defending
Disruption
Distance
Flaming
Flaming Burst
Frost
Ghost Touch
Holy
Icy Burst
Keen
Ki Focus
Merciful
Mighty Cleaving
Returning
Seeking
Shock
Shocking Burst
Speed
Spell Storing
Thundering
Throwing
Unholy
Vicious
Vorpal
Wounding

Potions And Oils

Potions And Oils
Identifying Potions

Rings

Rings
Animal Friendship
Blinking
Chameleon Power
Climbing
Climbing, Improved
Counterspells
Djinni Calling

Elemental Command

Elemental Command
Air
Earth
Fire
Water
Energy Resistance
Evasion
Feather Falling
Force Shield
Freedom of Movement
Friend Shield
Invisibility
Jumping
Jumping, Improved
Mind Shielding
Protection
Ram
Regeneration
Shooting Stars
Spell Storing, Minor
Spell Storing
Spell Storing, Major
Spell Turning
Sustenance
Swimming
Swimming, Improved
Telekinesis
Three Wishes
Water Walking
Wizardry
X-Ray Vision

Rods

Rods
Absorption
Alertness
Cancellation
Enemy Detection
Flailing
Flame Extinguishing
Immovable Rod
Lordly Might
Metal and Mineral Detection

Metamagic Rods

Metamagic Rods
Metamagic, Empower
Metamagic, Enlarge
Metamagic, Extend
Metamagic, Maximize
Metamagic, Quicken
Metamagic, Silent
Negation
Python
Rulership
Security
Splendor
Thunder and Lightning
Viper
Withering
Wonder

Scrolls

Scrolls
Decipher the Writing
Activate the Spell
Determine Effect
Scroll Mishaps

Staffs

Staffs
Abjuration
Charming
Conjuration
Defense
Divination
Earth and Stone
Enchantment
Evocation
Fire
Frost
Healing
Illusion
Illumination
Life
Necromancy
Passage
Power
Size Alteration
Swarming Insects
Transmutation
Woodlands
Wands

Wondrous Items

Wondrous Items

Wondrous Items (A-B)

Amulet of Health
Amulet of Mighty Fists
Amulet of Natural Armor
Amulet of the Planes
Amulet of Proof against Detection and Location
Apparatus of the Crab
Bag of Holding
Bag of Tricks
Bead of Force
Belt, Monk’s
Belt of Dwarvenkind
Belt of Giant Strength
Blessed Book
Boat, Folding
Boots of Elvenkind
Boots of Levitation
Boots of Speed
Boots of Striding and Springing
Boots of Teleportation
Boots of the Winterlands
Boots, Winged
Bottle of Air
Bowl of Commanding Water Elementals
Bracelet of Friends
Bracers of Archery, Greater
Bracers of Archery, Lesser
Bracers of Armor
Brazier of Commanding Fire Elementals
Brooch of Shielding
Broom of Flying

Wondrous Items (C-D)

Candle of Invocation
Candle of Truth
Cape of the Mountebank
Carpet of Flying
Censer of Controlling Air Elementals
Chaos Diamond
Chime of Interruption
Chime of Opening
Circlet of Blasting, Minor
Circlet of Blasting, Major
Circlet of Persuasion
Cloak of Arachnida
Cloak of the Bat
Cloak of Charisma
Cloak of Displacement, Minor
Cloak of Displacement, Major
Cloak of Elvenkind
Cloak of Etherealness
Cloak of the Manta Ray
Cloak of Resistance
Crystal Ball
Cube of Force
Cube of Frost Resistance
Cubic Gate
Darkskull
Decanter of Endless Water
Deck of Illusions
Dimensional Shackles
Drums of Panic
Dust of Appearance
Dust of Disappearance
Dust of Dryness
Dust of Illusion
Dust of Tracelessness

Wondrous Items (E-H)

Efficient Quiver
Efreeti Bottle
Elemental Gem
Elixir of Fire Breath
Elixir of Hiding
Elixir of Love
Elixir of Sneaking
Elixir of Swimming
Elixir of Truth
Elixir of Vision
Eversmoking Bottle
Eyes of Charming
Eyes of Doom
Eyes of the Eagle
Eyes of Petrification

Figurines of Wondrous Power

Figurines of Wondrous Power
Bronze Griffon
Ebony Fly
Golden Lions
Ivory Goats
Marble Elephant
Obsidian Steed
Onyx Dog
Serpentine Owl
Silver Raven

Feather Token

Feather Token
Anchor
Bird
Fan
Swan Boat
Tree
Whip
Gauntlets of Ogre Power
Gauntlet of Rust
Gem of Brightness
Gem of Seeing
Gloves of Arrow Snaring
Gloves of Dexterity
Glove of Storing
Gloves of Swimming and Climbing
Goggles of Minute Seeing
Goggles of Night

Golem Manual

Golem Manual
Clay Golem Manual
Flesh Golem Manual
Iron Golem Manual
Stone Golem Manual
Stone Golem Manual, Greater
Hand of Glory
Hand of the Mage
Handy Haversack
Harp of Charming
Hat of Disguise
Headband of Intellect
Helm of Brilliance
Helm of Comprehend Languages and Read Magic
Helm of Telepathy
Helm of Teleportation
Helm of Underwater Action
Horn of Blasting
Horn of Blasting, Greater
Horn of Fog
Horn of Goodness/Evil
Horn of the Tritons
Horn of Valhalla
Horseshoes of Speed
Horseshoes of a Zephyr

Wondrous Items (I-P)

Incense of Meditation
Instant Fortress
Ioun Stones
Iron Bands of Binding
Iron Flask
Lantern of Revealing
Lens of Detection
Lyre of Building
Mantle of Faith
Mantle of Spell Resistance
Manual of Bodily Health
Manual of Gainful Exercise
Manual of Quickness of Action
Marvelous Pigments
Mask of the Skull
Mattock of the Titans
Maul of the Titans
Medallion of Thoughts
Mirror of Life Trapping
Mirror of Mental Prowess
Mirror of Opposition
Necklace of Adaptation
Necklace of Fireballs
Orb of Storms
Pearl of Power
Pearl of the Sirines
Periapt of Health
Periapt of Proof against Poison
Periapt of Wisdom
Periapt of Wound Closure
Phylactery of Faithfulness
Phylactery of Undead Turning
Pipes of Haunting
Pipes of Pain
Pipes of the Sewers
Pipes of Sounding
Portable Hole

Wondrous Items (R-W)

Restorative Ointment
Ring Gates
Robe of the Archmagi
Robe of Blending
Robe of Bones
Robe of Eyes
Robe of Scintillating Colors
Robe of Stars
Robe of Useful Items
Rope of Climbing
Rope of Entanglement
Salve of Slipperiness
Scabbard of Keen Edges
Scarab of Protection
Scarab, Golembane
Shrouds of Disintegration
Silversheen
Slippers of Spider Climbing
Sovereign Glue
Stone of Alarm
Stone of Controlling Earth Elementals
Stone of Good Luck (Luckstone)
Stone Horse
Stone Salve
Strand of Prayer Beads
Sustaining Spoon
Tome of Clear Thought
Tome of Leadership and Influence
Tome of Understanding
Unguent of Timelessness
Universal Solvent
Vest of Escape
Vestment, Druid’s
Well of Many Worlds
Wind Fan
Wings of Flying

Intelligent Items

Intelligent Items
Intelligent Item Alignment
Languages Spoken By Item
Intelligent Item Powers
Special Purpose Items
Dedicated Power
Item Ego
Items Against Characters

Cursed Items

Cursed Items
Delusion
Opposite Effect or Target

Intermittent Functioning

Intermittent Functioning
Unreliable
Dependent
Uncontrolled
Requirement
Drawback

Specific Cursed Items

Specific Cursed Items
Amulet of Inescapable Location
Armor of Arrow Attraction
Armor of Rage
Bag of Devouring
Boots of Dancing
Bracers of Defenselessness
Broom of Animated Attack
Cloak of Poisonousness
Crystal Hypnosis Ball
Dust of Sneezing and Choking
Flask of Curses
Gauntlets of Fumbling
Helm of Opposite Alignment
Incense of Obsession
Mace of Blood
Medallion of Thought Projection
Necklace of Strangulation
Net of Snaring
Periapt of Foul Rotting
Potion of Poison
Robe of Powerlessness
Robe of Vermin
Ring of Clumsiness
Scarab of Death
Spear, Cursed Backbiter
Stone of Weight (Loadstone)
-2 Sword, Cursed
Sword, Berserking
Vacuous Grimoire

Artifacts

Artifacts

Minor Artifacts

Minor Artifacts
Minor Artifact Descriptions
Book of Infinite Spells
Deck of Many Things
Hammer of Thunderbolts
Philosopher’s Stone
Sphere of Annihilation
Staff of the Magi
Talisman of Pure Good
Talisman of the Sphere
Talisman of Reluctant Wishes
Talisman of Ultimate Evil

Major Artifacts

Major Artifacts
Major Artifact Descriptions
The Moaning Diamond
The Orbs of Dragonkind
The Saint’s Mace
The Shadowstaff
The Shield of the Sun

Equipment & Special Materials

Wealth And Money

Wealth And Money
Coins
Wealth Other Than Coins
Selling Loot

Weapons

Weapons

Weapon Categories

Weapon Categories
Simple, Martial, and Exotic Weapons

Melee and Ranged Weapons

Melee and Ranged Weapons
Reach Weapons
Double Weapons
Thrown Weapons
Projectile Weapons
Ammunition
Light, 1-Handed, and 2-Handed Melee Weapons
Weapon Size
Improvised Weapons

Weapon Qualities

Weapon Qualities
Cost
Damage
Critical
Range Increment
Weight
Type
Special

Weapon Descriptions

Weapon Descriptions
Arrows
Axe, Orc Double
Bolas
Bolts
Bullets, Sling
Chain, Spiked
Crossbow, Hand
Crossbow, Heavy
Crossbow, Light
Crossbow, Repeating
Dagger
Flail, Dire
Flail or Heavy Flail
Gauntlet
Gauntlet, Spiked
Glaive
Guisarme
Halberd
Hammer, Gnome Hooked
Javelin
Kama
Lance
Longbow
Longbow, Composite
Longspear
Net
Nunchaku
Quarterstaff
Ranseur
Rapier
Sai
Scythe
Shield, Heavy or Light
Shortbow
Shortbow, Composite
Shortspear
Shuriken
Siangham
Sickle
Sling
Spear
Spiked Armor
Spiked Shield, Heavy or Light
Sword, Bastard
Sword, Two-Bladed
Trident
Unarmed Strike
Urgrosh, Dwarven
Waraxe, Dwarven
Whip
Masterwork Weapons

Armor

Armor

Armor Qualities

Armor Qualities
Cost
Armor/Shield Bonus
Maximum Dex Bonus
Shields

Armor Check Penalty

Armor Check Penalty
Nonproficient with Armor Worn
Sleeping in Armor
Arcane Spell Failure
Speed
Weight

Armor Descriptions

Armor Descriptions
Armor Spikes
Banded Mail
Breastplate
Buckler
Chain Shirt
Chainmail
Full Plate
Gauntlet, Locked
Half-Plate
Scale Mail
Shield, Heavy, Wooden or Steel
Shield, Light, Wooden or Steel
Shield, Tower
Shield Spikes
Splint Mail
Masterwork Armor
Armor For Unusual Creatures
Getting Into And Out Of Armor

Goods And Services

Goods And Services

Adventuring Gear

Adventuring Gear
Caltrops
Candle
Chain
Crowbar
Flint and Steel
Grappling Hook
Hammer
Ink
Jug, Clay
Lamp, Common
Lantern, Bullseye
Lantern, Hooded
Lock
Manacles
Oil
Ram, Portable
Rope, Hempen
Rope, Silk
Spyglass
Torch
Vial

Special Substances And Items

Special Substances And Items
Acid
Alchemist’s Fire
Antitoxin
Everburning Torch
Holy Water
Smokestick
Sunrod
Tanglefoot Bag
Thunderstone
Tindertwig

Tools And Skill Kits

Tools And Skill Kits
Alchemist’s Lab
Artisan’s Tools
Artisan’s Tools, Masterwork
Climber’s Kit
Disguise Kit
Healer’s Kit

Holy Symbol, Silver or Wooden

Holy Symbol, Silver or Wooden
Unholy Symbols
Magnifying Glass
Musical Instrument
Scale, Merchant’s
Spell Component Pouch
Spellbook, Wizard’s (Blank)
Thieves’ Tools
Thieves’ Tools, Masterwork
Tool, Masterwork
Water Clock

Clothing

Clothing
Artisan’s Outfit
Cleric’s Vestments
Cold Weather Outfit
Courtier’s Outfit
Entertainer’s Outfit
Explorer’s Outfit
Monk’s Outfit
Noble’s Outfit
Peasant’s Outfit
Royal Outfit
Scholar’s Outfit
Traveler’s Outfit

Food, Drink, And Lodging

Food, Drink, And Lodging
Inn
Meals

Mounts And Related Gear

Mounts And Related Gear
Barding
Dog, Riding
Donkey or Mule
Feed
Horse
Saddle, Exotic
Saddle, Military
Saddle, Pack
Saddle, Riding

Transport

Transport
Carriage
Cart
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Sled
Wagon
Warship

Spellcasting And Services

Spellcasting And Services
Coach Cab
Hireling, Trained
Hireling, Untrained
Messenger
Road or Gate Toll
Ship’s Passage
Spell

Special Materials

Special Materials
Adamantine
Darkwood
Dragonhide
Iron, Cold
Mithral
Silver, Alchemical

Combat

How Combat Works

Combat Statistics

Combat Statistics
Attack Roll
Attack Bonus

Damage

Damage
Minimum Damage

Strength Bonus

Strength Bonus
Off-Hand Weapon
Wielding a Weapon Two-Handed
Multiplying Damage
Ability Damage

Armor Class

Armor Class

Other Modifiers

Other Modifiers
Enhancement Bonuses
Deflection Bonus
Natural Armor
Dodge Bonuses
Touch Attacks
Hit Points
Speed

Saving Throws

Saving Throws

Saving Throw Types

Saving Throw Types
Fortitude
Reflex
Will
Saving Throw Difficulty Class
Automatic Failures and Successes

Initiative

Initiative
Initiative Checks
Flat-Footed
Inaction

Surprise

Surprise
Determining Awareness
The Surprise Round
Unaware Combatants

Attacks Of Opportunity

Attacks Of Opportunity

Threatened Squares

Threatened Squares
Reach Weapons

Provoking an AoO

Provoking an AoO
Moving
Performing a Distracting Act

Making an AoO

Making an AoO
Combat Reflexes and AoOs

Actions In Combat

Actions In Combat
The Combat Round
Action Types

Standard Actions

Standard Actions
Attack
Cast a Spell
Activate Magic Item
Use Special Ability
Total Defense
Start/Complete Full-Round Action

Move Actions

Move Actions
Move
Draw or Sheathe a Weapon
Ready or Loose a Shield
Manipulate an Item
Direct or Redirect a Spell
Stand Up
Mount/Dismount a Steed

Full-Round Actions

Full-Round Actions
Full Attack
Cast a Spell
Use Special Ability
Withdraw
Run
Move 5 Feet through Difficult Terrain

Free Actions

Free Actions
Drop an Item
Drop Prone
Speak
Cease Concentration on Spell
Swift Actions
Immediate Actions

Miscellaneous Actions

Miscellaneous Actions
Take 5-Foot Step
Use Feat
Use Skill

Injury and Death

Injury and Death

Loss Of Hit Points

Loss Of Hit Points
Massive Damage
Disabled (0 Hit Points)
Dying (-1 to -9 Hit Points)
Dead (-10 Hit Points or Lower)
Stable Characters and Recovery
Healing
Temporary Hit Points
Nonlethal Damage

Movement, Position, and Distance

Movement, Position, and Distance

Tactical Movement

Tactical Movement
Measuring Distance
Moving through a Square
Terrain and Obstacles
Special Movement Rules
Big and Little Creatures In Combat

Combat Modifiers

Combat Modifiers
Favorable and Unfavorable Conditions
Cover
Concealment
Flanking

Helpless Defenders

Helpless Defenders
Regular Attack
Coup de Grace
Weapon, Armor, and Shield Proficiency

Special Attacks

Special Attacks
Aid Another
Bull Rush
Charge

Disarm

Disarm
Grabbing Items
Feint

Grapple

Grapple
Grapple Checks
Starting a Grapple
Grappling Consequences
If You’re Grappling
If You’re Pinning an Opponent
If You’re Pinned by an Opponent
Joining a Grapple
Multiple Grapplers
Mounted Combat
Overrun
Sunder
Throw Splash Weapon
Trip

Turn Or Rebuke Undead

Turn Or Rebuke Undead
Turning Checks
Evil Clerics and Undead
Neutral Clerics and Undead
Paladins and Undead
Turning Other Creatures

Two-Weapon Fighting

Two-Weapon Fighting
Double Weapons
Thrown Weapons
Shield Bash Attacks

Special Initiative Actions

Special Initiative Actions
Delay
Ready

Condition Summary

Condition Summary
Ability Damaged
Ability Drained
Blinded
Blown Away
Checked
Confused
Cowering
Dazed
Dazzled
Dead
Deafened
Disabled
Dying
Energy Drained
Entangled
Exhausted
Fascinated
Fatigued
Flat-Footed
Frightened
Grappling
Helpless
Incorporeal
Invisible
Knocked Down
Nauseated
Panicked
Paralyzed
Petrified
Pinned
Prone
Shaken
Sickened
Stable
Staggered
Stunned
Turned
Unconscious

Natural & Special Abilities

Natural Abilities

Special Abilities

Special Abilities
Extraordinary Abilities (Ex)
Spell-Like Abilities (Sp)
Supernatural Abilities (Su)

Ability Descriptions

Ability Descriptions

Ability Score Loss

Ability Score Loss
Ability Damage
Ability Drain
Alternate Form
Antimagic
Blindsight And Blindsense
Breath Weapon
Change Shape
Charm And Compulsion
Cold Immunity
Constrict
Damage Reduction
Darkvision
Death Attacks
Disease
Energy Drain And Negative Levels
Etherealness
Evasion And Improved Evasion
Fast Healing

Fear

Fear
Fear Aura (Su)
Fear Cones (Sp) and Rays (Su)
Frightful Presence (Ex)
Fire Immunity
Gaseous Form
Gaze Attacks
Improved Grab
Incorporeality
Invisibility
Level Loss
Low-Light Vision
Manufactured Weapons

Movement Modes

Movement Modes
Burrow
Climb
Fly
Swim

Natural Weapons

Natural Weapons
Bite
Claw or Talon
Gore
Slap or Slam
Sting
Tentacle
Nonabilities
Paralysis
Poison
Polymorph
Pounce
Powerful Charge
Psionics
Rake
Rays
Regeneration
Resistance To Energy
Scent
Sonic Attacks
Spell Immunity
Spell Resistance
Spells
Summon
Swallow Whole
Telepathy
Trample
Tremorsense
Turn Resistance
Vulnerability to Energy

Magic Overview

Magic Overview

Casting Spells

Casting Spells
Choosing A Spell

Concentration

Concentration
Injury
Spell
Grappling or Pinned
Vigorous Motion
Violent Motion
Violent Weather
Casting Defensively
Entangled
Counterspells
Caster Level
Spell Failure
The Spell’s Result

Special Spell Effects

Special Spell Effects
Attacks
Bonus Types
Bringing Back the Dead

Combining Magical Effects

Combining Magical Effects
Stacking Effects
Spells with Opposite Effects
Instantaneous Effects

Spell Descriptions

Spell Descriptions
Name

School

School
Abjuration

Conjuration

Conjuration
Calling
Creation
Healing
Summoning
Teleportation

Divination

Divination
Scrying

Enchantment

Enchantment
Charm
Compulsion
Evocation

Illusion

Illusion
Figment
Glamer
Pattern
Phantasm
Shadow
Necromancy
Transmutation
Descriptor
Level
Components
Casting Time
Range

Aiming A Spell

Aiming A Spell
Target or Targets
Effect
Area
Line of Effect
Duration
Saving Throw
Spell Resistance
Descriptive Text

Arcane Spells

Arcane Spells

Preparing Wizard Spells

Preparing Wizard Spells
Rest
Recent Casting Limit/Rest Interruptions
Preparation Environment
Spell Preparation Time
Spell Selection and Preparation
Spell Slots
Prepared Spell Retention
Death and Prepared Spell Retention

Arcane Magical Writings

Arcane Magical Writings
Wizard Spells and Borrowed Spellbooks
Adding Spells to a Wizard’s Spellbook
Writing a New Spell into a Spellbook
Replacing and Copying Spellbooks
Selling a Spellbook

Sorcerers And Bards

Sorcerers And Bards
Daily Readying of Spells
Recent Casting Limit
Adding Spells to a Sorcerer’s or Bard’s Repertoire

Divine Spells

Divine Spells

Preparing Divine Spells

Preparing Divine Spells
Time of Day
Spell Selection and Preparation
Spell Slots
Recent Casting Limit
Spontaneous Casting of Cure and Inflict Spells
Spontaneous Casting of Summon Nature’s Ally Spells
Divine Magical Writings

New Divine Spells

New Divine Spells
Spells Gained at a New Level
Independent Research

Spell Lists

Spell Lists

Bard Spells

Bard Spells
0-Level Bard Spells
1st-Level Bard Spells
2nd-Level Bard Spells
3rd-Level Bard Spells
4th-Level Bard Spells
5th-Level Bard Spells
6th-Level Bard Spells

Cleric Spells

Cleric Spells
0-Level Cleric Spells
1st-Level Cleric Spells
2nd-Level Cleric Spells
3rd-Level Cleric Spells
4th-Level Cleric Spells
5th-Level Cleric Spells
6th-Level Cleric Spells
7th-Level Cleric Spells
8th-Level Cleric Spells
9th-Level Cleric Spells

Cleric Domains

Cleric Domains
Air Domain
Animal Domain
Chaos Domain
Death Domain
Destruction Domain
Earth Domain
Evil Domain
Fire Domain
Good Domain
Healing Domain
Knowledge Domain
Law Domain
Luck Domain
Magic Domain
Plant Domain
Protection Domain
Strength Domain
Sun Domain
Travel Domain
Trickery Domain
War Domain
Water Domain

Druid Spells

Druid Spells
0-Level Druid Spells
1st-Level Druid Spells
2nd-Level Druid Spells
3rd-Level Druid Spells
4th-Level Druid Spells
5th-Level Druid Spells
6th-Level Druid Spells
7th-Level Druid Spells
8th-Level Druid Spells
9th-Level Druid Spells

Paladin Spells

Paladin Spells
1st-Level Paladin Spells
2nd-Level Paladin Spells
3rd-Level Paladin Spells
4th-Level Paladin Spells

Ranger Spells

Ranger Spells
1st-Level Ranger Spells
2nd-Level Ranger Spells
3rd-Level Ranger Spells
4th-Level Ranger Spells

Sorcerer/Wizard Spells

Sorcerer/Wizard Spells
0-Level Sorcerer/Wizard Spells
1st-Level Sorcerer/Wizard Spells
2nd-Level Sorcerer/Wizard Spells
3rd-Level Sorcerer/Wizard Spells
4th-Level Sorcerer/Wizard Spells
5th-Level Sorcerer/Wizard Spells
6th-Level Sorcerer/Wizard Spells
7th-Level Sorcerer/Wizard Spells
8th-Level Sorcerer/Wizard Spells
9th-Level Sorcerer/Wizard Spells

Spells

Spells (A)

Acid Arrow
Acid Fog
Acid Splash
Aid
Air Walk
Alarm
Align Weapon
Alter Self
Analyze Dweomer
Animal Growth
Animal Messenger
Animal Shapes
Animal Trance
Animate Dead
Animate Objects
Animate Plants
Animate Rope
Antilife Shell
Antimagic Field
Antipathy
Antiplant Shell
Arcane Eye
Arcane Lock
Arcane Mark
Arcane Sight
Arcane Sight, Greater
Astral Projection
Atonement
Augury
Awaken

Spells (B)

Baleful Polymorph
Bane
Banishment
Barkskin
Bear’s Endurance
Bear’s Endurance, Mass
Bestow Curse
Binding
Black Tentacles
Blade Barrier
Blasphemy
Bless
Bless Water
Bless Weapon
Blight
Blindness/Deafness
Blink
Blur
Break Enchantment
Bull’s Strength
Bull’s Strength, Mass
Burning Hands

Spells (C)

Call Lightning
Call Lightning Storm
Calm Animals
Calm Emotions
Cat’s Grace
Cat’s Grace, Mass
Cause Fear
Chain Lightning
Changestaff
Chaos Hammer
Charm Animal
Charm Monster
Charm Monster, Mass
Charm Person
Chill Metal
Chill Touch
Circle of Death
Clairaudience/Clairvoyance
Clenched Fist
Cloak of Chaos
Clone
Cloudkill
Color Spray
Command
Command, Greater
Command Plants
Command Undead
Commune
Commune with Nature
Comprehend Languages
Cone of Cold
Confusion
Confusion, Lesser
Consecrate
Contact Other Plane
Contagion
Contingency
Continual Flame
Control Plants
Control Undead
Control Water
Control Weather
Control Winds
Create Food and Water
Create Greater Undead
Create Undead
Create Water
Creeping Doom
Crushing Despair
Crushing Hand
Cure Critical Wounds
Cure Critical Wounds, Mass
Cure Light Wounds
Cure Light Wounds, Mass
Cure Minor Wounds
Cure Moderate Wounds
Cure Moderate Wounds, Mass
Cure Serious Wounds
Cure Serious Wounds, Mass
Curse Water

Spells (D)

Dancing Lights
Darkness
Darkvision
Daylight
Daze
Daze Monster
Death Knell
Death Ward
Deathwatch
Deep Slumber
Deeper Darkness
Delay Poison
Delayed Blast Fireball
Demand
Desecrate
Destruction
Detect Animals or Plants
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Poison
Detect Scrying
Detect Secret Doors
Detect Snares and Pits
Detect Thoughts
Detect Undead
Dictum
Dimension Door
Dimensional Anchor
Dimensional Lock
Diminish Plants
Discern Lies
Discern Location
Disguise Self
Disintegrate
Dismissal
Dispel Chaos
Dispel Evil
Dispel Good
Dispel Law
Dispel Magic
Dispel Magic, Greater
Displacement
Disrupt Undead
Disrupting Weapon
Divination
Divine Favor
Divine Power
Dominate Animal
Dominate Monster
Dominate Person
Doom
Dream

Spells (E)

Eagle’s Splendor
Eagle’s Splendor, Mass
Earthquake
Elemental Swarm
Endure Elements
Energy Drain
Enervation
Enlarge Person
Enlarge Person, Mass
Entangle
Enthrall
Entropic Shield
Erase
Ethereal Jaunt
Etherealness
Expeditious Retreat
Explosive Runes
Eyebite

Spells (F)

Fabricate
Faerie Fire
False Life
False Vision
Fear
Feather Fall
Feeblemind
Find the Path
Find Traps
Finger of Death
Fire Seeds
Fire Shield
Fire Storm
Fire Trap
Fireball
Flame Arrow
Flame Blade
Flame Strike
Flaming Sphere
Flare
Flesh to Stone
Fly
Floating Disk
Fog Cloud
Forbiddance
Forcecage
Forceful Hand
Foresight
Fox’s Cunning
Fox’s Cunning, Mass
Freedom
Freedom of Movement
Freezing Sphere

Spells (G)

Gaseous Form
Gate
Geas/Quest
Geas, Lesser
Gentle Repose
Ghost Sound
Ghoul Touch
Giant Vermin
Glibness
Glitterdust
Globe of Invulnerability
Globe of Invulnerability, Lesser
Glyph of Warding
Glyph of Warding, Greater
Goodberry
Good Hope
Grasping Hand
Grease
Greater (Spell Name)
Guards and Wards
Guidance
Gust of Wind

Spells (H)

Hallow
Hallucinatory Terrain
Halt Undead
Harm
Haste
Heal
Heal, Mass
Heal Mount
Heat Metal
Helping Hand
Heroes’ Feast
Heroism
Heroism, Greater
Hide from Animals
Hide from Undead
Hideous Laughter
Hold Animal
Hold Monster
Hold Monster, Mass
Hold Person
Hold Person, Mass
Hold Portal
Holy Aura
Holy Smite
Holy Sword
Holy Word
Horrid Wilting
Hypnotic Pattern
Hypnotism

Spells (I)

Ice Storm
Identify
Illusory Script
Illusory Wall
Imbue with Spell Ability
Implosion
Imprisonment
Incendiary Cloud
Inflict Critical Wounds
Inflict Critical Wounds, Mass
Inflict Light Wounds
Inflict Light Wounds, Mass
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Moderate Wounds, Mass
Inflict Serious Wounds
Inflict Serious Wounds, Mass
Insanity
Insect Plague
Instant Summons
Interposing Hand
Invisibility
Invisibility, Greater
Invisibility, Mass
Invisibility Purge
Invisibility Sphere
Iron Body
Ironwood
Irresistible Dance

Spells (J)

Jump

Spells (K)

Keen Edge
Knock
Know Direction

Spells (L)

Legend Lore
Lesser (Spell Name)
Levitate
Light
Lightning Bolt
Limited Wish
Liveoak
Locate Creature
Locate Object
Longstrider
Lullaby

Spells (M)

Mage Armor
Mage Hand
Mage’s Disjunction
Mage’s Faithful Hound
Mage’s Lucubration
Mage’s Magnificent Mansion
Mage’s Private Sanctum
Mage’s Sword
Magic Aura
Magic Circle against Chaos
Magic Circle against Evil
Magic Circle against Good
Magic Circle against Law
Magic Fang
Magic Fang, Greater
Magic Jar
Magic Missile
Magic Mouth
Magic Stone
Magic Vestment
Magic Weapon
Magic Weapon, Greater
Major Creation
Major Image
Make Whole
Mark of Justice
Mass (Spell Name)
Maze
Meld into Stone
Mending
Message
Meteor Swarm
Mind Blank
Mind Fog
Minor Creation
Minor Image
Miracle
Mirage Arcana
Mirror Image
Misdirection
Mislead
Mnemonic Enhancer
Modify Memory
Moment of Prescience
Mount
Move Earth

Spells (N)

Neutralize Poison
Nightmare
Nondetection

Spells (O)

Obscure Object
Obscuring Mist
Open/Close
Order’s Wrath
Overland Flight
Owl’s Wisdom
Owl’s Wisdom, Mass

Spells (P)

Passwall
Pass without Trace
Permanency
Permanent Image
Persistent Image
Phantasmal Killer
Phantom Steed
Phantom Trap
Phase Door
Planar Ally
Planar Ally, Greater
Planar Ally, Lesser
Planar Binding
Planar Binding, Greater
Planar Binding, Lesser
Plane Shift
Plant Growth
Poison
Polar Ray
Polymorph
Polymorph Any Object
Power Word Blind
Power Word Kill
Power Word Stun
Prayer
Prestidigitation
Prismatic Sphere
Prismatic Spray
Prismatic Wall
Produce Flame
Programmed Image
Project Image
Protection from Arrows
Protection from Chaos
Protection from Energy
Protection from Evil
Protection from Good
Protection from Law
Protection from Spells
Prying Eyes
Prying Eyes, Greater
Purify Food and Drink
Pyrotechnics

Spells (Q)

Quench

Spells (R)

Rage
Rainbow Pattern
Raise Dead
Ray of Enfeeblement
Ray of Exhaustion
Ray of Frost
Read Magic
Reduce Animal
Reduce Person
Reduce Person, Mass
Refuge
Regenerate
Reincarnate
Remove Blindness/Deafness
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Repel Metal or Stone
Repel Vermin
Repel Wood
Repulsion
Resilient Sphere
Resistance
Resist Energy
Restoration
Restoration, Greater
Restoration, Lesser
Resurrection
Reverse Gravity
Righteous Might
Rope Trick
Rusting Grasp

Spells (S)

Sanctuary
Scare
Scintillating Pattern
Scorching Ray
Screen
Scrying
Scrying, Greater
Sculpt Sound
Searing Light
Secret Chest
Secret Page
Secure Shelter
See Invisibility
Seeming
Sending
Sepia Snake Sigil
Sequester
Shades
Shadow Conjuration
Shadow Conjuration, Greater
Shadow Evocation
Shadow Evocation, Greater
Shadow Walk
Shambler
Shapechange
Shatter
Shield
Shield of Faith
Shield of Law
Shield Other
Shillelagh
Shocking Grasp
Shout
Shout, Greater
Shrink Item
Silence
Silent Image
Simulacrum
Slay Living
Sleep
Sleet Storm
Slow
Snare
Soften Earth and Stone
Solid Fog
Song of Discord
Soul Bind
Sound Burst
Speak with Animals
Speak with Dead
Speak with Plants
Spectral Hand
Spell Immunity
Spell Immunity, Greater
Spell Resistance
Spellstaff
Spell Turning
Spider Climb
Spike Growth
Spike Stones
Spiritual Weapon
Statue
Status
Stinking Cloud
Stone Shape
Stoneskin
Stone Tell
Stone to Flesh
Storm of Vengeance
Suggestion
Suggestion, Mass
Summon Instrument
Summon Monster I
Summon Monster II
Summon Monster III
Summon Monster IV
Summon Monster V
Summon Monster VI
Summon Monster VII
Summon Monster VIII
Summon Monster IX
Summon Nature’s Ally I
Summon Nature’s Ally II
Summon Nature’s Ally III
Summon Nature’s Ally IV
Summon Nature’s Ally V
Summon Nature’s Ally VI
Summon Nature’s Ally VII
Summon Nature’s Ally VIII
Summon Nature’s Ally IX
Summon Swarm
Sunbeam
Sunburst
Symbol of Death
Symbol of Fear
Symbol of Insanity
Symbol of Pain
Symbol of Persuasion
Symbol of Sleep
Symbol of Stunning
Symbol of Weakness
Sympathetic Vibration
Sympathy

Spells (T)

Telekinesis
Telekinetic Sphere
Telepathic Bond
Teleport
Teleport Object
Teleport, Greater
Teleportation Circle
Temporal Stasis
Time Stop
Tiny Hut
Tongues
Touch of Fatigue
Touch of Idiocy
Transformation
Transmute Metal to Wood
Transmute Mud to Rock
Transmute Rock to Mud
Transport via Plants
Trap the Soul
Tree Shape
Tree Stride
True Resurrection
True Seeing
True Strike

Spells (U)

Undeath to Death
Undetectable Alignment
Unhallow
Unholy Aura
Unholy Blight
Unseen Servant

Spells (V)

Vampiric Touch
Veil
Ventriloquism
Virtue
Vision

Spells (W)

Wail of the Banshee
Wall of Fire
Wall of Force
Wall of Ice
Wall of Iron
Wall of Stone
Wall of Thorns
Warp Wood
Water Breathing
Water Walk
Waves of Exhaustion
Waves of Fatigue
Web
Weird
Whirlwind
Whispering Wind
Wind Walk
Wind Wall
Wish
Wood Shape
Word of Chaos
Word of Recall

Spells (Z)

Zone of Silence
Zone of Truth

Monsters

Introduction (Reading the Entries)

Monsters (A)

Aboleth

Aboleth
Aboleth Mage
Achaierai
Allip

Angel

Angel
Angel, Astral Deva
Angel, Planetar
Angel, Solar
Animated Object
Ankheg
Aranea

Archon

Archon
Lantern Archon

Hound Archon

Hound Archon
Hound Archon Hero
Trumpet Archon
Arrowhawk
Assassin Vine
Athach
Avoral
Azer

Monsters (B)

Barghest

Barghest
Greater Barghest

Basilisk

Basilisk
Abyssal Greater Basilisk
Behir
Belker
Blink Dog
Bodak
Bralani
Bugbear
Bulette

Monsters (C)

Celestial Creature
Centaur
Chaos Beast
Chimera
Choker
Chuul
Cloaker
Cockatrice
Couatl

Monsters (D)

Darkmantle
Delver

Demon

Demon
Babau
Balor
Bebilith
Dretch
Glabrezu
Hezrou
Marilith
Nalfeshnee
Quasit
Retriever
Succubus
Vrock
Derro
Destrachan

Devil

Devil
Barbed Devil (Hamatula)
Bearded Devil (Barbazu)
Bone Devil (Osyluth)
Chain Devil (Kyton)
Erinyes
Hellcat (Bezekira)
Horned Devil (Cornugon)
Ice Devil (Gelugon)
Imp
Lemure
Pit Fiend
Devourer
Digester

Dinosaur

Dinosaur
Deinonychus
Elasmosaurus
Megaraptor
Triceratops
Tyrannosaurus

Dire Animal

Dire Animal
Dire Ape
Dire Badger
Dire Bat
Dire Bear
Dire Boar
Dire Lion
Dire Rat
Dire Shark
Dire Tiger
Dire Weasel
Dire Wolf
Dire Wolverine
Doppelganger

Dragon, True

Dragon, True

Chromatic Dragons

Chromatic Dragons
Black Dragon
Blue Dragon
Green Dragon
Red Dragon
White Dragon

Metallic Dragons

Metallic Dragons
Brass Dragon
Bronze Dragon
Copper Dragon
Gold Dragon
Silver Dragon
Dragon Turtle
Dragonne
Drider
Dryad

Dwarf

Dwarf
Deep Dwarf
Duergar
Mountain Dwarf

Monsters (E)

Eagle, Giant

Elemental

Elemental
Air Elemental
Earth Elemental
Fire Elemental
Water Elemental

Elf

Elf
Half-Elf
Aquatic Elf
Drow
Gray Elf
Wild Elf
Wood Elf
Ethereal Filcher
Ethereal Marauder
Ettercap
Ettin

Monsters (F)

Fiendish Creature

Formian

Formian
Worker
Warrior
Taskmaster
Myrmarch
Queen
Frost Worm

Fungus

Fungus
Shrieker
Violet Fungus

Monsters (G)

Gargoyle

Gargoyle
Kapoacinth

Genie

Genie

Djinni

Djinni
Noble Djinn
Efreeti
Janni
Ghaele
Ghost

Ghoul

Ghoul
Lacedon
Ghast

Giant

Giant
Cloud Giant
Fire Giant

Frost Giant

Frost Giant
Frost Giant Jarl
Hill Giant

Stone Giant

Stone Giant
Stone Giant Elders
Storm Giant
Gibbering Mouther
Girallon
Gnoll

Gnome

Gnome
Svirfneblin
Forest Gnome
Goblin

Golem

Golem
Clay Golem
Flesh Golem
Iron Golem

Stone Golem

Stone Golem
Greater Stone Golem
Gorgon
Gray Render
Grick
Griffon
Grimlock

Monsters (H)

Hag

Hag
Annis
Green Hag
Sea Hag
Half-Celestial
Half-Dragon
Half-Fiend

Halfling

Halfling
Tallfellow
Deep Halfling

Harpy

Harpy
Harpy Archer

Hell Hound

Hell Hound
Nessian Warhound
Hippogriff
Hobgoblin
Homunculus
Howler

Hydra

Hydra
Pyrohydra
Cryohydra

Monsters (I)

Inevitable

Inevitable
Kolyarut
Marut
Zelekhut
Invisible Stalker

Monsters (K)

Kobold
Kraken
Krenshar

Monsters (L)

Lamia

Lammasu

Lammasu
Golden Protector
Leonal
Lich
Lillend
Lizardfolk
Locathah

Lycanthrope

Lycanthrope
Werebear

Wereboar

Wereboar
Hill Giant Dire Wereboar
Wererat
Weretiger

Werewolf

Werewolf
Werewolf Lord

Monsters (M)

Magmin
Manticore
Medusa

Mephit

Mephit
Air Mephit
Dust Mephit
Earth Mephit
Fire Mephit
Ice Mephit
Magma Mephit
Ooze Mephit
Salt Mephit
Steam Mephit
Water Mephit
Merfolk
Mimic
Minotaur
Mohrg

Mummy

Mummy
Mummy Lord

Monsters (N)

Naga

Naga
Dark Naga
Guardian Naga
Spirit Naga
Water Naga
Night Hag

Nightmare

Nightmare
Cauchemar

Nightshade

Nightshade
Nightcrawler
Nightwalker
Nightwing
Nymph

Monsters (O)

Ogre

Ogre
Ogre Barbarian
Merrow
Ogre Mage

Ooze

Ooze

Black Pudding

Black Pudding
Elder Black Pudding
Gelatinous Cube
Gray Ooze
Ochre Jelly

Orc

Orc
Half-Orcs
Otyugh
Owl, Giant
Owlbear

Monsters (P)

Pegasus
Phantom Fungus
Phase Spider
Phasm

Planetouched

Planetouched
Aasimar
Tiefling
Pseudodragon
Purple Worm

Monsters (R)

Rakshasa
Rast
Ravid
Razor Boar
Remorhaz
Roc
Roper
Rust Monster

Monsters (S)

Sahuagin

Sahuagin
Sahuagin Mutants
Salamander
Satyr
Scorpionfolk
Sea Cat

Shadow

Shadow
Greater Shadow
Shadow Mastiff
Shambling Mound
Shield Guardian
Shocker Lizard
Skeleton
Skum
Spectre

Sphinx

Sphinx
Androsphinx
Criosphinx
Gynosphinx
Hieracosphinx
Spider Eater

Sprite

Sprite
Grig
Nixie
Pixie
Stirge

Swarm

Swarm
Bat Swarm
Centipede Swarm
Hellwasp Swarm
Locust Swarm
Rat Swarm
Spider Swarm

Monsters (T)

Tarrasque
Tendriculos
Thoqqua
Titan
Tojanida
Treant
Triton
Troglodyte

Troll

Troll
Scrag
Troll Hunter

Monsters (U)

Unicorn

Unicorn
Celestial Charger

Monsters (V)

Vampire

Vampire
Vampire Spawn
Vargouille

Monsters (W)

Wight
Will-O’-Wisp
Winter Wolf
Worg

Wraith

Wraith
Dread Wraith
Wyvern

Monsters (X)

Xill
Xorn

Monsters (Y)

Yeth Hound
Yrthak

Monsters (Z)

Zombie

Monsters (Animals)

Ape
Baboon
Badger
Bat
Bear, Black
Bear, Brown
Bear, Polar
Bison
Boar
Camel
Cat
Cheetah
Crocodile
Crocodile, Giant
Dog
Dog, Riding
Donkey
Eagle
Elephant
Hawk

Horse

Horse
Horse, Heavy
Horse, Light
Warhorse, Heavy
Warhorse, Light
Hyena
Leopard
Lion
Lizard
Lizard, Monitor
Manta Ray
Monkey
Mule
Octopus
Octopus, Giant
Owl
Pony
Pony, War
Porpoise
Rat
Raven
Rhinoceros
Shark

Snake

Snake
Constrictor Snake
Viper Snake
Squid
Squid, Giant
Tiger
Toad
Weasel

Whale

Whale
Baleen Whale
Cachalot Whale
Orca
Wolf
Wolverine
Monsters (Vermin)
Giant Ant
Giant Bee
Giant Bombardier Beetle
Giant Fire Beetle
Giant Stag Beetle
Giant Praying Mantis
Giant Wasp
Monstrous Centipede
Monstrous Scorpion
Monstrous Spider

Types & Subtypes

Types

Types
Aberration Type
Animal Type
Construct Type
Dragon Type
Elemental Type
Fey Type
Giant Type
Humanoid Type
Magical Beast Type
Monstrous Humanoid Type
Ooze Type
Outsider Type
Plant Type
Undead Type
Vermin Type

Subtypes

Subtypes
Air Subtype
Angel Subtype
Aquatic Subtype
Archon Subtype
Augmented Subtype
Chaotic Subtype
Cold Subtype
Earth Subtype
Evil Subtype
Extraplanar Subtype
Fire Subtype
Goblinoid Subtype
Good Subtype
Incorporeal Subtype
Lawful Subtype
Native Subtype
Reptilian Subtype
Shapechanger Subtype
Swarm Subtype
Water Subtype

Improving Monsters

Improving Monsters

Ability Score Arrays

Ability Score Arrays
Elite Array
Nonelite Array
Ability Score Improvement

Monsters And Class Levels

Monsters And Class Levels
Humanoids and Class Levels
Level Adjustment and Effective Character Level
Feat Acquisition and Ability Score Increases

Increasing Hit Dice

Increasing Hit Dice
Size Increases

Templates

Templates
Acquired And Inherited Templates

Reading A Template

Reading A Template
Size and Type
Hit Dice and Hit Points
Initiative
Speed
Armor Class
Base Attack/Grapple
Attack and Full Attack
Damage
Space/Reach
Special Attacks
Special Qualities
Base Saves
Abilities
Skills
Feats
Environment
Organization
Challenge Rating
Treasure
Alignment
Advancement
Level Adjustment
Adding More Than One Template

Advanced Monster Challenge Rating

Advanced Monster Challenge Rating

Adding Class Levels

Adding Class Levels
Associated Class Levels
Nonassociated Class Levels
Adding Hit Dice
Increasing Size
Adding Special Abilities

Monster Feats

Monster Feats
Ability Focus
Awesome Blow
Craft Construct
Empower Spell-Like Ability
Flyby Attack
Hover
Improved Natural Armor
Improved Natural Attack
Multiattack
Multiweapon Fighting
Quicken Spell-Like Ability
Snatch
Wingover

Monsters as Races

Monsters as Races
Starting Level of a Monster PC
Humanoids and Class Levels
Level Adjustment and Effective Character Level
Hit Dice
Feat Acquisition and Ability Score Increases
Ability Scores for Monster PCs
Other Statistics for Monsters
Experience for Monsters

Treasure

Treasure

Monsters With Treasure

Monsters With Treasure
Standard
None
Nonstandard
Fractional Coins
% Goods or Items
Double Goods or Items
Parenthetical Notes

Using The Treasure Table

Using The Treasure Table
Table: Treasure Values per Encounter
Table: Average Treasure Results
Table: Treasure
Table: Gems
Table: Art Objects
Table: Mundane Items

Carrying, Movement, & Exploration

Carrying Capacity

Carrying Capacity
Encumbrance by Armor
Weight
Lifting and Dragging
Bigger and Smaller Creatures
Tremendous Strength

Movement

Movement

Modes of Movement

Modes of Movement
Walk
Hustle
Run (×3)
Run (×4)

Tactical Movement

Tactical Movement
Hampered Movement

Local Movement

Local Movement
Walk
Hustle
Run

Overland Movement

Overland Movement
Walk
Hustle
Run
Terrain
Forced March
Mounted Movement
Waterborne Movement

Moving In Three Dimensions

Moving In Three Dimensions
Tactical Aerial Movement
Evasion And Pursuit
Moving Around In Squares

Exploration

Exploration
Vision And Light

Breaking And Entering

Breaking And Entering

Smashing an Object

Smashing an Object
Armor Class
Hardness

Hit Points

Hit Points
Energy Attacks
Ranged Weapon Damage
Ineffective Weapons
Immunities
Magic Armor, Shields, and Weapons
Vulnerability to Certain Attacks
Damaged Objects

Saving Throws

Saving Throws
Animated Objects
Breaking Items

Surroundings, Weather & Environment

Dungeons

Dungeons
Types Of Dungeons

Dungeon Terrain

Dungeon Terrain
Walls
Special Walls
Floors
Special Floors
Doors
Walls, Doors, And Detect Spells
Rooms
Corridors
Miscellaneous Features
Cave-Ins And Collapses
Slimes, Molds, And Fungi

Wilderness

Wilderness
Getting Lost

Forest Terrain

Forest Terrain
Forest Fires (Cr 6)
Marsh Terrain
Hills Terrain

Mountain Terrain

Mountain Terrain
Avalanches (Cr 7)
Mountain Travel

Desert Terrain

Desert Terrain
Sandstorms
Plains Terrain

Aquatic Terrain

Aquatic Terrain
Underwater Combat
Floods

Urban Adventures

Urban Adventures
Weapon And Spell Restrictions
Urban Features
Walls And Gates
Guards And Soldiers
Siege Engines
City Streets
Above And Beneath The Streets
City Buildings
Buying Buildings
City Lights

Weather

Weather

Rain, Snow, Sleet, And Hail

Rain, Snow, Sleet, And Hail
Rain
Snow
Heavy Snow
Sleet
Hail

Storms

Storms
Duststorm
Snowstorm
Thunderstorm

Powerful Storms

Powerful Storms
Windstorm
Blizzard
Hurricane
Tornado
Fog

Winds

Winds
Light Wind
Moderate Wind
Strong Wind
Severe Wind
Windstorm
Hurricane-Force Wind
Tornado

The Environment

The Environment
Acid Effects

Cold Dangers

Cold Dangers
Ice Effects
Darkness
Falling
Falling Objects

Heat Dangers

Heat Dangers
Catching On Fire
Lava Effects
Smoke Effects
Starvation And Thirst
Suffocation

Water Dangers

Water Dangers
Drowning

Traps

Types of Traps

Types of Traps
Mechanical Traps
Magic Traps

Elements Of A Trap

Elements Of A Trap

Trigger

Trigger
Location
Proximity
Sound
Visual
Touch
Timed
Spell

Reset

Reset
No Reset
Repair
Manual
Automatic
Repairing And Resetting Mechanical Traps

Bypass (Optional Element)

Bypass (Optional Element)
Lock
Hidden Switch
Hidden Lock

Search And Disable Device DCs

Search And Disable Device DCs
Mechanical Trap
Magic Trap

Attack Bonus/Saving Throw DC

Attack Bonus/Saving Throw DC
Pits
Ranged Attack Traps
Melee Attack Traps

Damage/Effect

Damage/Effect
Pits
Ranged Attack Traps
Melee Attack Traps
Spell Traps
Magic Device Traps
Special

Miscellaneous Trap Features

Miscellaneous Trap Features
Alchemical Item
Gas
Liquid
Multiple Target
Never Miss
Onset Delay
Poison
Pit Spikes
Pit Bottom
Touch Attack

Sample Traps

Sample Traps

CR 1 Traps

CR 1 Traps
Basic Arrow Trap
Camouflaged Pit Trap
Deeper Pit Trap
Fusillade of Darts
Poison Dart Trap
Poison Needle Trap
Portcullis Trap
Razor-Wire across Hallway
Rolling Rock Trap
Scything Blade Trap
Spear Trap
Swinging Block Trap
Wall Blade Trap

CR 2 Traps

CR 2 Traps
Box of Brown Mold
Bricks from Ceiling
Burning Hands Trap
Camouflaged Pit Trap
Inflict Light Wounds Trap
Javelin Trap
Large Net Trap
Pit Trap
Poison Needle Trap
Spiked Pit Trap
Tripping Chain
Well-Camouflaged Pit Trap

CR 3 Traps

CR 3 Traps
Burning Hands Trap
Camouflaged Pit Trap
Ceiling Pendulum
Fire Trap
Extended Bane Trap
Ghoul Touch Trap
Hail of Needles
Acid Arrow Trap
Pit Trap
Poisoned Arrow Trap
Spiked Pit Trap
Stone Blocks from Ceiling

CR 4 Traps

CR 4 Traps
Bestow Curse Trap
Camouflaged Pit Trap
Collapsing Column
Glyph of Warding (Blast)
Lightning Bolt Trap
Pit Trap
Poisoned Dart Trap
Sepia Snake Sigil Trap
Spiked Pit Trap
Wall Scythe Trap
Water-Filled Room Trap
Wide-Mouth Spiked Pit Trap

CR 5 Traps

CR 5 Traps
Camouflaged Pit Trap
Doorknob Smeared with Contact Poison
Falling Block Trap
Fire Trap
Fireball Trap
Flooding Room Trap
Fusillade of Darts
Moving Executioner Statue
Phantasmal Killer Trap
Pit Trap
Poison Wall Spikes
Spiked Pit Trap
Spiked Pit Trap (80 Ft. Deep)
Ungol Dust Vapor Trap

CR 6 Traps

CR 6 Traps
Built-to-Collapse Wall
Compacting Room
Flame Strike Trap
Fusillade of Spears
Glyph of Warding (Blast)
Lightning Bolt Trap
Spiked Blocks from Ceiling
Spiked Pit Trap (100 Ft. Deep)
Whirling Poison Blades
Wide-Mouth Pit Trap
Wyvern Arrow Trap

CR 7 Traps

CR 7 Traps
Acid Fog Trap
Blade Barrier Trap
Burnt Othur Vapor Trap
Chain Lightning Trap
Black Tentacles Trap
Fusillade of Greenblood Oil Darts
Lock Covered in Dragon Bile
Summon Monster VI Trap
Water-Filled Room
Well-Camouflaged Pit Trap

CR 8 Traps

CR 8 Traps
Deathblade Wall Scythe
Destruction Trap
Earthquake Trap
Insanity Mist Vapor Trap
Acid Arrow Trap
Power Word Stun Trap
Prismatic Spray Trap
Reverse Gravity Trap
Well-Camouflaged Pit Trap
Word of Chaos Trap

CR 9 Traps

CR 9 Traps
Drawer Handle Smeared with Contact Poison
Dropping Ceiling
Incendiary Cloud Trap
Wide-Mouth Pit Trap
Wide-Mouth Spiked Pit with Poisoned Spikes

CR 10 Traps

CR 10 Traps
Crushing Room
Crushing Wall Trap
Energy Drain Trap
Forcecage and Summon Monster VII trap
Poisoned Spiked Pit Trap
Wail of the Banshee Trap

Designing A Trap

Designing A Trap

Challenge Rating Of A Trap

Challenge Rating Of A Trap
Mechanical Trap
Magic Trap
Average Damage
Multiple Traps
Mechanical Trap Cost
Magic Device Trap Cost
Spell Trap Cost
Craft DCs For Mechanical Traps

Planes

What Is A Plane?

What Is A Plane?
Material Plane
Transitive Planes
Inner Planes
Outer Planes
Demiplanes

Planar Traits

Planar Traits

Physical Traits

Physical Traits

Gravity

Gravity
Normal Gravity
Heavy Gravity
Light Gravity
No Gravity
Objective Directional Gravity
Subjective Directional Gravity

Time

Time
Normal Time
Timeless
Flowing Time
Erratic Time

Shape and Size

Shape and Size
Infinite
Finite Shape
Self-Contained Shape

Morphic Traits

Morphic Traits
Alterable Morphic
Highly Morphic
Magically Morphic
Divinely Morphic
Static
Sentient

Elemental And Energy Traits

Elemental And Energy Traits
Air-Dominant
Earth-Dominant
Fire-Dominant
Water-Dominant
Positive-Dominant
Negative-Dominant

Alignment Traits

Alignment Traits
Good-Aligned/Evil-Aligned
Law-Aligned/Chaos-Aligned
Mildly Aligned
Strongly Aligned
Neutral-Aligned

Magic Traits

Magic Traits
Normal Magic
Wild Magic
Impeded Magic
Enhanced Magic
Limited Magic
Dead Magic

How Planes Interact

How Planes Interact
Separate Planes
Coterminous Planes
Coexistent Planes
Layered Planes

Plane Descriptions

Plane Descriptions
The Material Plane
The Ethereal Plane
Plane Of Shadow
The Astral Plane
Elemental Plane Of Air
Elemental Plane Of Earth
Elemental Plane Of Fire
Elemental Plane Of Water
Negative Energy Plane
Positive Energy Plane

Epic Rules

Epic Basics & Classes

Epic Level Basics

Epic Level Basics
Epic Save Bonus
Epic Attack Bonus
Class Skill Max Ranks
Cross-Class Skill Max Ranks
Feats
Ability Increases

Class Features

Class Features
Adding a Second Class

Epic Class Progressions

Epic Class Progressions
Epic Barbarian
Epic Bard
Epic Cleric
Epic Druid
Epic Fighter
Epic Monk
Epic Paladin
Epic Ranger
Epic Rogue
Epic Sorcerer

Epic Wizard

Epic Wizard
Familiars At Epic Level

Epic Psionic Class Progressions

Epic Psionic Class Progressions
Epic Psion
Epic Psychic Warrior
Epic Soulknife
Epic Wilder

Epic Prestige Class Progressions

Epic Prestige Class Progressions
Epic Arcane Archer
Epic Arcane Trickster
Epic Assassin
Epic Blackguard
Epic Dragon Disciple
Epic Duelist
Epic Dwarven Defender
Epic Eldritch Knight
Epic Horizon Walker
Epic Loremaster
Epic Mystic Theurge
Epic Shadowdancer

Epic Prestige Classes

Epic Prestige Classes
Agent Retriever
Cosmic Descryer
Divine Emissary
Epic Infiltrator
Guardian Paramount
High Proselytizer
Legendary Dreadnought
Perfect Wight
Union Sentinel

Epic Skills

Epic Skills

Epic Skills

Appraise

Appraise
Detect Magic
Balance

Bluff

Bluff
Instill Suggestion in Target
Display False Alignment
Disguise Surface Thoughts

Climb

Climb
Rapid Climbing
Concentration

Craft

Craft
Quick Creation

Craft (Alchemy)

Craft (Alchemy)
Create Augmented Alchemical Item or Substance
Decipher Script
Diplomacy
Disable Device
Disguise

Escape Artist

Escape Artist
Extremely Tight Space
Pass through Wall of Force

Forgery

Forgery
Forge Document without Sample

Gather Information

Gather Information
Avoid Suspicion

Handle Animal

Handle Animal
Reduce Teaching/Training

Heal

Heal
Quicken Recovery
Perfect Recovery

Hide

Hide
Hide Another
Intimidate
Jump
Knowledge

Listen

Listen
Defeat Illusion
Move Silently
Open Lock
Perform
Profession

Ride

Ride
Stand on Mount
Unconscious Control
Attack from Cover

Search

Search
Sense Magic

Sense Motive

Sense Motive
Discern Partial Alignment
Discern Full Alignment
Detect Surface Thoughts
Sleight Of Hand

Spellcraft

Spellcraft
Identify Basic Property of Magic Item
Identify All Properties of Magic Item
Quick Identification

Spot

Spot
Defeat Illusion
Pronounce Unfamiliar Language
Survival

Swim

Swim
Swim up Waterfall
Speed Swimming

Tumble

Tumble
Free Stand
Climb Vertical Surface
Ignore Falling Damage
Use Magic Device

Use Rope

Use Rope
Quick Splicing
Tie Unique Knot
Animate Held Rope

Psionic Skills

Psionic Skills
Autohypnosis

Miscellaneous

Miscellaneous

Scrying Spells

Scrying Spells
Learn Scryer
Return Scrying
Break Scrying

Epic Feats

Acquiring Epic Feats
Prerequisites

Types Of Epic Feats

Types Of Epic Feats
Divine Feats
Wild Feats
Epic Psionic Feats

Epic General Feats

Epic General Feats (A-D)

Additional Magic Item Space
Armor Skin
Augmented Alchemy
Automatic Quicken Spell
Automatic Silent Spell
Automatic Still Spell
Bane Of Enemies
Blinding Speed
Bonus Domain
Bulwark Of Defense
Chaotic Rage
Combat Archery
Damage Reduction
Deafening Song
Death Of Enemies
Devastating Critical
Dexterous Fortitude
Dexterous Will
Dire Charge
Distant Shot

Epic General Feats (E-H)

Efficient Item Creation
Energy Resistance
Epic Dodge
Epic Endurance
Epic Fortitude
Epic Inspiration
Epic Leadership
Epic Prowess
Epic Reflexes
Epic Reputation
Epic Skill Focus
Epic Speed
Epic Spellcasting
Epic Spell Focus
Epic Spell Penetration
Epic Toughness
Epic Weapon Focus
Epic Weapon Specialization
Epic Will
Exceptional Deflection
Extended Life Span
Familiar Spell
Fast Healing
Great Charisma
Great Constitution
Great Dexterity
Great Intelligence
Great Smiting
Great Strength
Great Wisdom
Group Inspiration
Hindering Song
Holy Strike

Epic General Feats (I-K)

Ignore Material Components
Improved Alignment-Based Casting
Improved Arrow Of Death
Improved Aura Of Courage
Improved Aura Of Despair
Improved Combat Casting
Improved Combat Reflexes
Improved Darkvision
Improved Death Attack
Improved Favored Enemy
Improved Heighten Spell
Improved Ki Strike
Improved Low-Light Vision
Improved Manyshot
Improved Metamagic
Improved Sneak Attack
Improved Spell Capacity
Improved Spell Resistance
Improved Stunning Fist
Improved Whirlwind Attack
Incite Rage
Infinite Deflection
Inspire Excellence
Instant Reload
Keen Strike

Epic General Feats (L-P)

Lasting Inspiration
Legendary Climber
Legendary Commander
Legendary Leaper
Legendary Rider
Legendary Tracker
Legendary Wrestler
Lingering Damage
Master Staff
Master Wand
Mighty Rage
Multispell
Multiweapon Rend
Music Of The Gods
Overwhelming Critical
Penetrate Damage Reduction
Perfect Health
Perfect Multiweapon Fighting
Perfect Two-Weapon Fighting
Permanent Emanation
Planar Turning
Polyglot
Positive Energy Aura

Epic General Feats (R-W)

Ranged Inspiration
Rapid Inspiration
Reactive Countersong
Reflect Arrows
Righteous Strike
Ruinous Rage
Self-Concealment
Shattering Strike
Sneak Attack Of Opportunity
Spectral Strike
Spellcasting Harrier
Spell Knowledge
Spell Opportunity
Spell Stowaway
Spontaneous Domain Access
Spontaneous Spell
Storm Of Throws
Superior Initiative
Swarm Of Arrows
Tenacious Magic
Terrifying Rage
Thundering Rage
Trap Sense
Two-Weapon Rend
Uncanny Accuracy
Unholy Strike
Vorpal Strike
Widen Aura Of Courage
Widen Aura Of Despair

Epic Divine Feats

Negative Energy Burst
Undead Mastery
Zone Of Animation

Epic Item Creation Feats

Craft Epic Magic Arms And Armor
Craft Epic Rod
Craft Epic Staff
Craft Epic Wondrous Item
Forge Epic Ring
Scribe Epic Scroll

Epic Psionic Feats

Epic Expanded Knowledge
Epic Psionic Focus
Improved Manifestation
Improved Metapsionics
Power Knowledge
Psicrystal Power

Epic Metamagic Feats

Enhance Spell
Intensify Spell

Epic Wild Feats

Colossal Wild Shape
Diminutive Wild Shape
Dragon Wild Shape
Fine Wild Shape
Gargantuan Wild Shape
Improved Elemental Wild Shape
Magical Beast Companion
Magical Beast Wild Shape
Plant Wild Shape
Vermin Wild Shape

Nonepic General Feats

Greater Multiweapon Fighting
Improved Flyby Attack
Improved Multiattack
Improved Multiweapon Fighting

Epic Spells & Psionic Powers

Epic Spells

Epic Spells
What Are Epic Spells?
Acquiring Epic Spells
Epic Spell Development

Epic Spellcasting

Epic Spellcasting
Epic Spell Levels
Metamagic, Items, and Epic Spells

Epic Spell Terms

Epic Spell Terms
Epic Spell
Epic Spell Slots
Factor
Mitigating Factor
Seed
Spellcraft DC

Epic Spell Formulas And Calculations

Epic Spell Formulas And Calculations
Epic Spells Per Day
To Cast an Epic Spell
Level of an Epic Spell
Saving Throw for an Epic Spell
Dispelling, Epic Spells, and Antimagic Field

Epic Spell Descriptions

Epic Spell Descriptions
Animus Blast
Animus Blizzard
Contingent Resurrection
Create Living Vault (Ritual)
Crown Of Vermin
Damnation
Demise Unseen
Dire Winter
Dragon Knight (Ritual)
Dragon Strike (Ritual)
Dreamscape
Eclipse
Eidolon
Enslave (Ritual)
Epic Counterspell
Epic Mage Armor
Epic Repulsion
Epic Spell Reflection
Eternal Freedom
Greater Spell Resistance
Greater Ruin
Hellball
Kinetic Control
Let Go Of Me
Living Lightning
Lord Of Nightmares
Mass Frog
Momento Mori
Mummy Dust
Nailed To The Sky
Origin Of Species: Achaierai
Peripety
Pestilence
Rain Of Fire
Raise Island
Ruin
Safe Time
Soul Dominion
Soul Scry
Spell Worm
Summon Behemoth
Superb Dispelling
Time Duplicate
Vengeful Gaze Of God
Verdigris
Verdigris Tsunami
Developing Epic Spells

Seed Descriptions

Seed: Afflict
Seed: Animate
Seed: Animate Dead
Seed: Armor
Seed: Banish
Seed: Compel
Seed: Conceal
Seed: Conjure
Seed: Contact
Seed: Delude
Seed: Destroy
Seed: Dispel
Seed: Energy
Seed: Foresee
Seed: Fortify
Seed: Heal
Seed: Life
Seed: Reflect
Seed: Reveal
Seed: Slay
Seed: Summon
Seed: Transform
Seed: Transport
Seed: Ward
Epic Psionic Powers

Non-Epic Spell

Genesis

Epic Magic Items

Epic Magic Item Basics

Epic Magic Item Basics
Creating Epic Magic Items
Caster Level
Prerequisites
Market Price
Experience Point Cost
Magic Item Descriptions

Armor

Armor
Epic Armor And Shield Base Price

Specific Armors And Shields

Specific Armors And Shields
Antimagic Armor
Armor of the Abyssal Horde
Armor of the Celestial Battalion
Bulwark of the Great Dragon
Dragonskin Armor
Shapeshifter’s Armor
Warlord’s Breastplate

Acid Warding
Cold Warding
Exceptional Arrow Deflection
Fire Warding
Great Invulnerability
Great Reflection
Great Spell Resistance
Infinite Arrow Deflection
Lightning Warding
Negating
Sonic Warding

Weapons

Weapons
Epic Weapon Base Price

Specific Weapons

Specific Weapons
Backstabber
Chaosbringer
Elven Greatbow
Everwhirling Chain
Finaldeath
Gripsoul
Holy Devastator
Mace of Ruin
Quarterstaff of Alacrity
Souldrinker
Stormbrand
Unholy Despoiler

Acidic Blast
Anarchic Power
Axiomatic Power
Distant Shot
Dread
Everdancing
Fiery Blast
Holy Power
Icy Blast
Lightning Blast
Mighty Disruption
Sonic Blast
Triple-Throw
Unerring Accuracy
Unholy Power

Rings

Rings
Adamant Law
Chaotic Fury
Energy Immunity
Protection
Epic Wizardry
Ineffable Evil
Ironskin
Rapid Healing
Sequestering
Universal Energy Immunity
Universal Energy Resistance, Greater
Virtuous Good
Weaponbreaking
Epic Psionics

Nonepic Magic Ring

Universal Energy Resistance, Minor

Rods

Rods
Besiegement
Epic Absorption
Epic Cancellation
Epic Might
Epic Negation
Epic Rulership
Epic Spellcaster
Epic Splendor
Excellent Magic
Fortification
Invulnerability
Nightmares
Paradise
The Path
Restless Death
Wyrm
Scrolls

Staffs

Staffs
Cosmos
Domination
Fiery Power
The Hierophants
Mighty Force
Nature’s Fury
Necromancy
Planar Might
Prism
Rapid Barrage
Spheres
Walls
Winter

Wondrous Items

Wondrous Items
Amulet of Epic Natural Armor
Belt of Epic Strength
Boots of Swiftness
Bracers of Epic Armor
Bracers of Epic Health
Bracers of Relentless Might
Cabinet of Feasting
Cloak of Epic Charisma
Cloak of Epic Resistance
Gate Key
Gloves of Epic Dexterity
Headband of Epic Intellect
Horseshoes of the Peerless Steed
Mantle of Epic Spell Resistance
Mantle of Great Stealth
Periapt of Epic Wisdom

Intelligent Items

Intelligent Items
Market Price Modifier
Intelligent Item Alignment
Item Communication
Intelligent Item Abilities

Special Purpose Items

Special Purpose Items
Special Purpose Power
Item Ego
Items Against Characters

Artifacts

Artifacts

Minor Artifacts

Minor Artifacts
Everfull Purse
Libram of Gainful Conjuration
Libram of Ineffable Damnation
Libram of Silver Magic
Manual of Puissant Skill at Arms
Manual of Stealthy Pilfering
Rogue’s Dice

Major Artifacts

Major Artifacts
Axe of the Dwarvish Lords
Codex of the Infinite Planes
Cup and Talisman of the Demigod
Eye of the Orc
Golem Armor
Invulnerable Coat
Iron Gauntlet of War
Ring of Nine Facets

Epic Monsters

Abomination

Abomination
Anaxim
Atropal
Chichimec
Dream Larva
Hecatoncheires
Infernal
Phaethon
Phane
Xixecal

Behemoth

Behemoth
Behemoth Eagle
Behemoth Gorilla
Brachyurus

Colossus

Colossus
Stone Colossus
Flesh Colossus
Iron Colossus
Demilich

Devastation Vermin

Devastation Vermin
Devastation Centipede
Devastation Spider
Devastation Scorpion
Devastation Beetle
Dragon, Advanced

Dragon, Epic

Dragon, Epic
Force Dragon
Prismatic Dragon

Elemental, Primal

Elemental, Primal
Primal Air Elemental
Primal Earth Elemental
Primal Fire Elemental
Primal Water Elemental
Genius Loci
Gibbering Orb
Gloom

Golem

Golem
Mithral Golem
Adamantine Golem
Ha-Naga
Hagunemnon (Protean)

Hoary Hunter

Hoary Hunter
Hoary Steed
Hunefer
Lavawight

Legendary Animal

Legendary Animal
Legendary Bear
Legendary Tiger
Leshay
Living Vault
Mercane
Mu Spore
Neh-Thalggu (Brain Collector)
Paragon Creature
Prismasaurus
Pseudonatural Troll
Ruin Swarm
Shadow Of The Void
Shape Of Fire

Sirrush

Sirrush
Three-Headed Sirrush
Tayellah
Thorciasid
Titan, Elder
Treant, Elder
Umbral Blot (Blackball)
Uvuudaum
Vermiurge
Winterwight
Worm That Walks

Epic Obstacles

Epic Obstacles

Epic Obstacles
Walls
Doors
Hazards

Slimes, Molds, and Fungi

Slimes, Molds, and Fungi
Flux Slime

Psionic Rules

Races, Classes, Skills, & Spells

Psionic Races

Psionic Races
Dromites
Duergar
Elans
Half-Giants
Maenads
Xephs
Age, Height, And Weight

Psionic Classes

Psionic Classes
The Power Point Reserve
Multiclass Psionic Characters
Abilities And Manifesters
Random Starting Gold

Base Psionic Classes

Psion

Psion
Psicrystals
Psychic Warrior
Soulknife
Wilder

Psionic Prestige Classes

Cerebremancer
Elocater
Metamind
Psion Uncarnate
Psionic Fist
Pyrokineticist
Slayer
Thrallherd
War Mind

Psionic Skills

Psionic Skills
Table: Skill Synergies

Autohypnosis

Autohypnosis
Ignore Caltrop Wound
Memorize
Resist Dying
Resist Fear
Tolerate Poison
Willpower

Concentration

Concentration
Gain Psionic Focus
Knowledge (Psionics)
Psicraft

Use Psionic Device

Use Psionic Device
Activate Blindly
Address a Power Stone
Emulate an Ability Score
Emulate an Alignment
Emulate a Class Feature
Emulate a Race
Use a Dorje
Use a Power Stone

Psionic Spells

Psionic Spells
Bard Spells

Cleric Spells

Cleric Spells
Mind Domain
Sorcerer/Wizard Spells

Spell Descriptions

Brain Spider
Dweomer Of Transference
Glossolalia
Mental Pinnacle
Probe Thoughts
Psychic Turmoil
Psychic Turmoil, Greater
Telepathic Bond, Lesser

Psionic Feats

General

Antipsionic Magic
Autonomous
Chaotic Mind
Cloak Dance
Closed Mind
Deadly Precision
Force Of Will
Greater Manyshot
Hostile Mind
Mental Resistance
Mind Over Body
Open Minded
Psionic Affinity
Psionic Hole
Rapid Metabolism
Reckless Offense
Sidestep Charge
Stand Still
Wild Talent

Psionic

Aligned Attack
Body Fuel
Boost Construct
Combat Manifestation
Deep Impact
Expanded Knowledge
Fell Shot
Focused Sunder
Ghost Attack
Greater Power Penetration
Greater Power Specialization
Greater Psionic Endowment
Greater Psionic Fist
Greater Psionic Shot
Greater Psionic Weapon
Improved Psicrystal
Inquisitor
Mental Leap
Metamorphic Transfer
Narrow Mind
Overchannel
Power Penetration
Power Specialization
Psicrystal Affinity
Psicrystal Containment
Psionic Body
Psionic Charge
Psionic Dodge
Psionic Endowment
Psionic Fist
Psionic Meditation
Psionic Shot
Psionic Talent
Psionic Weapon
Return Shot
Speed Of Thought
Talented
Unavoidable Strike
Up The Walls
Wounding Attack

Item Creation

Craft Cognizance Crystal
Craft Dorje
Craft Psicrown
Craft Psionic Arms And Armor
Craft Psionic Construct
Craft Universal Item
Imprint Stone
Scribe Tattoo

Metapsionic

Burrowing Power
Chain Power
Delay Power
Empower Power
Enlarge Power
Extend Power
Maximize Power
Opportunity Power
Quicken Power
Split Psionic Ray
Twin Power
Unconditional Power
Widen Power

Psionic Powers Overview

Psionic Powers Overview

Psionic Powers Overview
Manifesting Powers
Choosing A Power

Concentration

Concentration
Injury
Power
Grappling or Pinned
Vigorous Motion
Violent Motion
Violent Weather
Manifesting Powers on the Defensive
Entangled
Manifester Level
Power Failure
The Power’s Result

Special Power Effects

Special Power Effects
Attacks
Bonus Types

Bringing Back the Dead

Bringing Back the Dead
Level Loss
Preventing Revivification
Revivification Against One’s Will

Combining Psionic And Magical Effects

Combining Psionic And Magical Effects
Psionics-Magic Transparency
Multiple Effects

Stacking Effects

Stacking Effects
Different Bonus Types
Same Effect More than Once in Different Strengths
Same Effect with Differing Results
One Effect Makes Another Irrelevant
Multiple Mental Control Effects
Powers and Spells with Opposite Effects
Instantaneous Effects

Powers And Power Points

Powers And Power Points
Daily Power Point Acquisition
Recent Manifesting Limit/Rest Interruptions
Peaceful Environment
Regaining Power Points
Death and Power Points

Adding Powers

Adding Powers
Powers Gained at a New Level
Independent Research
Manifest an Unknown Power from Another’s Powers Known

Using Stored Power Points

Using Stored Power Points
A Single Source
Recharging

Special Abilities

Special Abilities
Psi-Like Abilities (Ps)
Supernatural Abilities

Psionic Maladies

Psionic Maladies
Ability Burn
Disease, Cascade Flu
Disease, Cerebral Parasites
Negative Levels

Power Descriptions

Power Descriptions
Name

Discipline (Subdiscipline)

Discipline (Subdiscipline)

Clairsentience

Clairsentience
Scrying

Metacreativity

Metacreativity
Creation
Psychokinesis

Psychometabolism

Psychometabolism
Healing

Psychoportation

Psychoportation
Teleportation

Telepathy

Telepathy
Charm
Compulsion
[Descriptor]
Level

Display

Display
Auditory
Material
Mental
Olfactory
Visual
Manifesting Time

Range

Range
Personal
Touch
Close
Medium
Long
Range Expressed in Feet

Aiming A Power

Aiming A Power
Target or Targets

Effect

Effect
Ray
Spread
(S) Shapeable

Area

Area
Burst, Emanation, or Spread
Cone, Line, or Sphere
Other
Line of Effect

Duration

Duration
Timed Durations
Instantaneous
Permanent
Concentration
Subjects, Effects, and Areas
Touch Powers and Holding the Charge
Discharge
(D) Dismissible

Saving Throw

Saving Throw
Negates
Partial
Half
None
(object)
(harmless)
Saving Throw Difficulty Class
Succeeding on a Saving Throw
Failing a Saving Throw against Mind-Affecting Powers
Automatic Failures and Successes
Voluntarily Giving up a Saving Throw
Items Surviving after a Saving Throw
Power Resistance

Power Points

Power Points
Power Point Limit
XP Cost (XP)

Descriptive Text

Descriptive Text
Augment

Power List

Power List

Power List
Power Chains
Order of Presentation
Manifester Level
Creatures and Characters
Augment

Psion/Wilder Powers

Psion/Wilder Powers
1st-Level Powers
2nd-Level Powers
3rd-Level Powers
4th-Level Powers
5th-Level Powers
6th-Level Powers
7th-Level Powers
8th-Level Powers
9th-Level Powers

Psion Discipline Powers

Psion Discipline Powers
Egoist (Psychometabolism) Powers
Kineticist (Psychokinesis) Powers
Nomad (Psychoportation) Powers
Seer (Clairsentience) Powers
Shaper (Metacreativity) Powers
Telepath (Telepathy) Powers

Psychic Warrior Powers

Psychic Warrior Powers
1st-Level Powers
2nd-Level Powers
3rd-Level Powers
4th-Level Powers
5th-Level Powers
6th-Level Powers

Psionic Powers

Psionic Powers (A)

Adapt Body
Affinity Field
Anchored Navigation
Animal Affinity
Apopsi
Assimilate
Astral Caravan
Astral Construct
Astral Seed
Astral Traveler
Attraction
Aura Alteration
Aura Sight
Aversion

Psionic Powers (B)

Baleful Teleport
Banishment, Psionic
Bend Reality
Bestow Power
Biofeedback
Bite of the Wolf
Body Adjustment
Body Equilibrium
Body Purification
Bolt
Brain Lock
Breath of the Black Dragon
Burst

Psionic Powers (C)

Call to Mind
Call Weaponry
Catapsi
Catfall
Chameleon
Charm, Psionic
Clairtangent Hand
Clairvoyant Sense
Claw of Energy
Claws of the Beast
Claws of the Vampire
Cloud Mind
Cloud Mind, Mass
Compression
Conceal Thoughts
Concealing Amorpha
Concealing Amorpha, Greater
Concussion Blast
Contingency, Psionic
Control Air
Control Body
Control Flames
Control Light
Control Object
Control Sound
Co-Opt Concentration
Correspond
Create Sound
Crisis of Breath
Crisis of Life
Crystal Shard
Crystallize

Psionic Powers (D)

Danger Sense
Darkvision, Psionic
Daze, Psionic
Death Urge
Deceleration
Decerebrate
Déjà Vu
Demoralize
Destiny Dissonance
Detect Hostile Intent
Detect Psionics
Detect Remote Viewing
Detect Teleportation
Dimension Door, Psionic
Dimension Slide
Dimension Swap
Dimensional Anchor, Psionic
Disable
Disintegrate, Psionic
Dismissal, Psionic
Dismiss Ectoplasm
Dispel Psionics
Dispelling Buffer
Dissipating Touch
Dissolving Touch
Dissolving Weapon
Distract
Divert Teleport
Divination, Psionic
Dominate, Psionic
Dream Travel
Duodimensional Claw

Psionic Powers (E)

Ecto Protection
Ectoplasmic Cocoon
Ectoplasmic Cocoon, Mass
Ectoplasmic Form
Ectoplasmic Shambler
Ego Whip
Elfsight
Empathic Feedback
Empathic Transfer
Empathic Transfer, Hostile
Empathy
Empty Mind
Energy Adaptation
Energy Adaptation, Specified
Energy Ball
Energy Bolt
Energy Burst
Energy Cone
Energy Conversion
Energy Current
Energy Missile
Energy Push
Energy Ray
Energy Retort
Energy Stun
Energy Wall
Energy Wave
Entangling Ectoplasm
Eradicate Invisibility
Escape Detection
Ethereal Jaunt, Psionic
Etherealness, Psionic
Evade Burst
Exhalation of the Black Dragon
Expansion

Psionic Powers (F)

Fabricate, Psionic
Fabricate, Greater Psionic
False Sensory Input
Far Hand
Fate Link
Fate of One
Feat Leech
Fiery Discorporation
Fission
Float
Fly, Psionic
Force Screen
Form of Doom
Freedom of Movement, Psionic
Fuse Flesh
Fusion

Psionic Powers (G)

Genesis
Graft Weapon
Grease, Psionic
Grip of Iron

Psionic Powers (H)

Hail of Crystals
Hammer
Hustle
Hypercognition

Psionic Powers (I)

Id Insinuation
Identify, Psionic
Immovability
Incarnate
Inertial Armor
Inertial Barrier
Inflict Pain
Insanity
Intellect Fortress
Iron Body, Psionic

Psionic Powers (K)

Keen Edge, Psionic
Knock, Psionic
Know Direction and Location

Psionic Powers (L)

Leech Field
Levitate, Psionic

Psionic Powers (M)

Major Creation, Psionic
Matter Agitation
Matter Manipulation
Mental Barrier
Mental Disruption
Metaconcert
Metafaculty
Metamorphosis
Metamorphosis, Greater
Metaphysical Claw
Metaphysical Weapon
Microcosm
Mind Blank, Personal
Mind Blank, Psionic
Mind Probe
Mind Seed
Mind Switch
Mind Switch, True
Mind Thrust
Mind Trap
Mindlink
Mindlink, Thieving
Mindwipe
Minor Creation, Psionic
Missive
Missive, Mass
Modify Memory, Psionic
Moment of Prescience, Psionic
My Light

Psionic Powers (N)

Null Psionics Field

Psionic Powers (O)

Oak Body
Object Reading
Overland Flight, Psionic

Psionic Powers (P)

Painful Strike
Personality Parasite
Phase Door, Psionic
Plane Shift, Psionic
Power Leech
Power Resistance
Precognition
Precognition, Defensive
Precognition, Greater
Precognition, Offensive
Prescience, Offensive
Prevenom
Prevenom Weapon
Prowess
Psionic Blast
Psionic Lion’s Charge
Psionic Lock
Psionic Repair Damage
Psionic Revivify
Psionic Scent
Psychic Chirurgery
Psychic Crush
Psychic Reformation
Psychic Vampire
Psychofeedback

Psionic Powers (Q)

Quintessence

Psionic Powers (R)

Read Thoughts
Reality Revision
Recall Agony
Recall Death
Reddopsi
Remote View Trap
Remote Viewing
Restoration, Psionic
Restore Extremity
Retrieve

Psionic Powers (S)

Schism
Second Chance
Sense Link
Sense Link, Forced
Sensitivity to Psychic Impressions
Sequester, Psionic
Shadow Body
Share Pain
Share Pain, Forced
Shatter Mind Blank
Skate
Solicit Psicrystal
Steadfast Perception
Stomp
Strength of My Enemy
Suggestion, Psionic
Suspend Life
Sustenance
Swarm of Crystals
Synesthete

Psionic Powers (T)

Telekinetic Force
Telekinetic Maneuver
Telekinetic Sphere, Psionic
Telekinetic Thrust
Telempathic Projection
Teleport, Psionic
Teleport, Psionic Greater
Teleportation Circle, Psionic
Teleport Trigger
Temporal Acceleration
Thicken Skin
Thought Shield
Time Hop
Time Hop, Mass
Time Regression
Timeless Body
Tongues, Psionic
Tornado Blast
Touchsight
Tower of Iron Will
Trace Teleport
True Creation
True Metabolism
True Seeing, Psionic
Truevenom
Truevenom Weapon

Psionic Powers (U)

Ubiquitous Vision
Ultrablast

Psionic Powers (V)

Vampiric Blade
Vigor

Psionic Powers (W)

Wall of Ectoplasm
Wall Walker
Weapon of Energy

Psionic Items

Psionic Item Basics

Using Items

Using Items
Power Completion
Power Trigger
Command Thought
Use-Activated
Saving Throws Against Psionic Item Powers
Damaging Psionic Items
Repairing Items
Intelligent Items
Cursed Items
Charges And Multiple Uses
Magic Items For Psionic Characters

Psionic Item Descriptions

Psionic Item Descriptions
Aura
Manifester Level
Prerequisites
Market Price
Cost to Create
Weight
Random Psionic Items

Armor And Shields

Armor And Shields
Aporter
Averter
Ectoplasmic
Floating
Gleaming
Heartening
Landing
Linked
Manifester
Mindarmor
Phasing
Power Resistance
Quickness
Radiant
Ranged
Seeing
Time Buttress
Vanishing
Wall

Weapons

Weapons
Bodyfeeder
Collision
Coup de Grace
Dislocator
Dissipater
Great Dislocator
Lucky
Manifester
Mindcrusher
Mindfeeder
Parrying
Power Storing
Psibane
Psychic
Psychokinetic
Psychokinetic Burst
Soulbreaker
Sundering
Suppression
Teleporting
Cognizance Crystals
Dorjes

Power Stones

Power Stones
Addressing the Stone
Determine Effect
Brainburn

Psicrowns

Psicrowns
Astral Legion
Beast
Cautious Warrior
Discerning Watcher
Dominator
Evader
Fiery Ruin
Great Dominator
Temporal Juggler
Traveler

Psionic Tattoos

Psionic Tattoos
Scribing and Transferring Tattoos
Identifying Psionic Tattoos

Universal Items

Universal Items
Amulet of Catapsi
Boots of Landing
Boots of Skating
Boots of Stomping
Boots of Temporal Acceleration

Crawling Tattoos

Crawling Tattoos
Crawling Tattoo of Concussion
Crawling Tattoo of Energy Bolt

Crystal Anchor

Crystal Anchor
Body Crystal Anchor
Comprehension Crystal Anchor
Creation Crystal Anchor
Energy Crystal Anchor
Ghost Crystal Anchor
Mind Crystal Anchor
Travel Crystal Anchor

Crystal Masks

Crystal Masks
Crystal Mask of Detection
Crystal Mask of Discernment
Crystal Mask of Dread
Crystal Mask of Insightful Detection
Crystal Mask of Knowledge
Crystal Mask of Languages
Crystal Mask of Mindarmor
Crystal Mask of Psionic Craft
Eyes of Expanded Vision
Eyes of Power Leech
Eyes of Power Leech, Vampiric
Gloves of Object Reading
Gloves of Titan’s Grip
Mirror of Mind Switch
Mirror of Suggestion
Mirror of Time Hop
Pearl, Brain Lock
Pearl, Breath Crisis
Pearl, Mind Seed
Pearl, Personality Parasite

Psionatrix

Psionatrix
Psionatrix of clairsentience
Psionatrix of metacreativity
Psionatrix of psychokinesis
Psionatrix of psychometabolism
Psionatrix of psychoportation
Psionatrix of telepathy
Psionic Restraints

Psychoactive Skins

Psychoactive Skins
Skin of the Chameleon
Skin of the Claw
Skin of the Defender
Skin of Fiery Response
Skin of the Hero
Skin of Iron
Skin of Nimbleness
Skin of Proteus
Skin of the Psion
Skin of the Spider
Skin of the Troll
Ring of Self-Sufficiency
Shards

Third Eyes

Third Eyes
Aware
Conceal
Concentrate
Dominate
Expose
Gather
Penetrate
Powerthieve
Repudiate
Sense
View
Torc of Free Will
Torc of Leech Freedom
Torc of Power Preservation

Cursed Items

Cursed Items
Backfire
Exhausting
Subversive

Specific Cursed Item

Specific Cursed Item
Reverse Capacitor

Psionic Artifacts

Psionic Artifacts

Minor Artifacts

Minor Artifacts
Sutra of Tranquil Thought

Major Artifacts

Major Artifacts
Annulus
Psicrown of the Crystal Mind

Creating Psionic Items

Creating Psionic Items
Creating Dorjes
Creating Power Stones
Creating Psicrowns
Creating Psionic Tattoos
Creating Universal Items

Special Materials

Special Materials
Crystal, Deep
Crystal, Mundane

Psionic Monsters

The Psionic Subtype

The Psionic Subtype
Undead Psionic Creatures
Psionic Powers

Psi-Like Abilities

Psi-Like Abilities
Psionic Focus
Psi-Like Abilities And Feats
Creatures With “Psionics” Entries
Psionic Spells
Psionic Versions Of Standard Creatures

Reading Psionic Creature Entries

Reading Psionic Creature Entries
Creatures With Psi-Like Abilities

Aboleth, Psionic
Astral Construct
Blue
Brain Mole
Caller In Darkness
Cerebrilith
Couatl, Psionic
Crysmal
Dromite
Duergar, Psionic
Elan
Folugub
Gray Glutton
Half-Giant
Intellect Devourer
Maenad
Neothelid
Phrenic Creature
Phthisic
Psicrystal
Psion-Killer

Puppeteer

Puppeteer
Puppeteer, Flesh Harrower
Temporal Filcher
Thought Eater
Thought Slayer
Udoroot
Unbodied
Xeph

Divine Rules

Divine Ranks

Divine Ranks
Rank 0
Rank 1-5
Rank 6-10
Rank 11-15
Rank 16-20
Rank 21+

Divine Characteristics

Divine Characteristics
Levels
Hit Points
Speed
Armor Class
Attacks
Bypassing Damage Reduction
Always Maximize Roll
Saving Throws
Checks
Deities and Synergy Bonuses
Immunities
Transmutation
Energy Drain, Ability Drain, Ability Damage
Mind-Affecting Effects
Energy Immunity
Damage Reduction
Resistances
Energy Resistance
Spell Resistance
Salient Divine Abilities
Domain Powers
Spell-Like Abilities
Immortality
Senses
Remote Sensing
Block Sensing
Portfolio
Portfolio Sense
Automatic Actions
Create Magic Items
Divine Aura
Daze
Fright
Resolve
Grant Spells
Spontaneous Casting
Communication
Remote Communication
Godly Realm
Travel
Familiar

Salient Divine Abilities

Salient Divine Abilities
Alter Form
Alter Reality
Alter Size
Annihilating Strike
Arcane Mastery
Area Divine Shield
Automatic Metamagic
Avatar
Banestrike
Battlesense
Call Creatures
Clearsight
Command Plants
Control Creatures
Craft Artifact
Create Object
Create Greater Object
Divine Air Mastery
Divine Archery
Divine Armor Mastery
Divine Bard
Divine Battle Mastery
Divine Blast
Divine Blessing
Divine Celerity
Divine Creation
Divine Dodge
Divine Druid
Divine Earth Mastery
Divine Fast Healing
Divine Fire Mastery
Divine Glibness
Divine Inspiration
Divine Monk
Divine Paladin
Divine Radiance
Divine Rage
Divine Ranger
Divine Recall
Divine Rogue
Divine Shield
Divine Skill Focus
Divine Sneak Attack
Divine Spell Focus

Divine Spellcasting

Divine Spellcasting
Spell Slots Above 9th Level
Divine Splendor
Divine Storm
Divine Water Mastery
Divine Weapon Focus
Divine Weapon Mastery
Divine Weapon Specialization
Energy Burst
Energy Storm
Extra Domain
Extra Energy Immunity
Extra Sense Enhancement
Footsore
Free Move
Frightful Presence
Gift Of Life
Grow Creature
Hand Of Death
Increased Damage Reduction
Increased Energy Resistance
Increased Spell Resistance
Indomitable Strength
Instant Counterspell
Instant Move
Irresistible Blows
Irresistible Performance
Know Death
Know Secrets
Lay Curse
Lay Quest
Life And Death
Life Drain
Mass Divine Blast
Mass Life And Death
Master Crafter
Mind Of The Beast
Possess Mortal
Power Of Luck
Power Of Nature
Power Of Truth
Rejuvenation
See Magic
Shapechange
Shift Form
Speak With Creatures
Spontaneous Wizard Spells
Stride
Sunder And Disjoin
Supreme Initiative
True Knowledge
True Shapechange
Undead Mastery
Undead Qualities
Wave Of Chaos
Wound Enemy

Divine Feats

Divine Feats

Divine

Divine Might
Divine Vengeance

General

Blindsight,5-Ft.Radius
Extra Music
Eyes In The Back Of Your Head
Fleet Of Foot
Hold The Line
Jack Of All Trades
Knock-Down
Plant Control
Plant Defiance
Power Critical
Sharp-Shooting
Superior Expertise

Metamagic

Disguise Spell
Energy Substitution
Persistent Spell
Reach Spell
Repeat Spell
Sacred Spell
Subdual Substitution

Additional Domains

Additional Domains
Artifice Domain
Charm Domain
Community Domain
Creation Domain
Darkness Domain
Glory Domain
Liberation Domain
Madness Domain
Nobility Domain
Repose Domain
Rune Domain
Scalykind Domain
Weather Domain

Additional Spells

Armor Of Darkness
Blacklight
Bolt Of Glory
Bolts Of Bedevilment
Crown Of Glory
Hardening
Maddening Scream
Status, Greater
Surelife
Touch Of Madness
True Creation

Divine Minions

Proxies

Petitioners

Petitioners

Creating a Petitioner

Creating a Petitioner
Hit Dice
AC
Attacks
Special Attacks
Special Qualities
Mental Immunity
Other Immunities
Resistances
Planar Commitment
Additional Special Qualities
Saves
Abilities
Skills
Feats
Climate/Terrain
Organization
Challenge Rating
Treasure
Alignment
Advancement
Exceptional Petitioners

Variant Rules

Races

Environmental Racial Variants

Environmental Racial Variants

Aquatic Races

Aquatic Races
Aquatic Dwarves
Aquatic Elves
Aquatic Gnomes
Aquatic Goblins
Aquatic Half-Elves
Aquatic Half-Orcs
Aquatic Halflings
Aquatic Humans
Aquatic Kobolds
Aquatic Orcs

Arctic Races

Arctic Races
Arctic Dwarves
Arctic Elves
Arctic Gnomes
Arctic Goblins
Arctic Half-Elves
Arctic Half-Orcs
Arctic Halflings
Arctic Kobolds
Arctic Orcs

Desert Races

Desert Races
Desert Dwarves
Desert Elves
Desert Gnomes
Desert Goblins
Desert Half-Elves
Desert Half-Orcs
Desert Halflings
Desert Kobolds
Desert Orcs

Jungle Races

Jungle Races
Jungle Dwarves
Jungle Elves
Jungle Gnomes
Jungle Goblins
Jungle Half-Elves
Jungle Half-Orcs
Jungle Halflings
Jungle Kobolds
Jungle Orcs

Elemental Racial Variants

Elemental Racial Variants

Races Of Air

Races Of Air
Air Gnomes
Air Goblins

Races Of Earth

Races Of Earth
Earth Dwarves
Earth Kobolds

Races Of Fire

Races Of Fire
Fire Elves
Fire Hobgoblins

Races Of Water

Races Of Water
Water Halflings
Water Orcs

Half Races

Half Races
Fire Half-Elves
Water Half-Orcs

Reducing Level Adjustments

Reducing Level Adjustments
Experience Point Cost

Racial Paragon Classes

Racial Paragon Classes
Subraces And Paragon Classes
Paragon Classes In Your Game
Drow Paragon
Dwarf Paragon
Elf Paragon
Gnome Paragon
Half-Dragon Paragon
Half-Elf Paragon
Half-Orc Paragon
Halfling Paragon
Human Paragon
Orc Paragon
Tiefling Paragon

Bloodlines

Bloodlines
Bloodline Strength And Source
Bloodline Levels
Bloodline Traits

Bloodline Descriptions

Bloodline Descriptions
Celestial
Demon
Devil
Doppelganger
Dragon, Black
Dragon, Blue
Dragon, Brass
Dragon, Bronze
Dragon, Copper
Dragon, Gold
Dragon, Green
Dragon, Red
Dragon, Silver
Dragon, White
Elemental, Air
Elemental, Earth
Elemental, Fire
Elemental, Water
Fey
Genie, Djinni
Genie, Efreeti
Genie, Janni
Giant
Hag
Lycanthrope
Minotaur
Ogre
Titan
Troll
Vampire
Random Bloodline Determination
Creating Other Bloodlines

Classes

Variant Character Classes

Variant Character Classes

Barbarian Variant: Totem Barbarian

Barbarian Variant: Totem Barbarian
Ape Totem Class Features
Bear Totem Class Features
Boar Totem Class Features
Dragon Totem Class Features
Eagle Totem Class Features
Horse Totem Class Features
Jaguar Totem Class Features
Lion Totem Class Features
Serpent Totem Class Features
Wolf Totem Class Features
Bard Variant: Bardic Sage
Bard Variant: Divine Bard
Bard Variant: Savage Bard
Cleric Variant: Cloistered Cleric
Druid Variant: Druidic Avenger
Fighter Variant: Thug

Monk Variant: Fighting Styles

Monk Variant: Fighting Styles
Cobra Strike
Denying Stance
Hand and Foot
Invisible Eye
Overwhelming Attack
Passive Way
Sleeping Tiger
Undying Way

Paladin Variants: Freedom, Slaughter, And Tyranny

Paladin Variants: Freedom, Slaughter, And Tyranny
Paladin of Freedom Class Features
Paladin of Slaughter Class Features
Paladin of Tyranny Class Features
Ranger Variant: Planar Ranger

Ranger Variant: Urban Ranger

Ranger Variant: Urban Ranger
Urban Tracking
Rogue Variant: Wilderness Rogue
Sorcerer Variant: Battle Sorcerer

Wizard Variant: Domain Wizard

Wizard Variant: Domain Wizard
Abjuration Domain
Antimagic Domain
Battle Domain
Cold Domain
Conjuration Domain
Divination Domain
Enchantment Domain
Evocation Domain
Fire Domain
Illusion Domain
Necromancy Domain
Storm Domain
Transmutation Domain

Other Class Variants

Other Class Variants
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer/Wizard
Wizard

Specialist Wizard Variants

Specialist Wizard Variants

Abjurer Variants

Abjurer Variants
Resistance to Energy
Aura of Protection
Spontaneous Dispelling

Conjurer Variants

Conjurer Variants
Rapid Summoning
Enhanced Summoning
Spontaneous Summoning

Diviner Variants

Diviner Variants
Enhanced Awareness
Bonus Feat List
Prescience

Enchanter Variants

Enchanter Variants
Cohort
Social Proficiency
Extended Enchantment

Evoker Variants

Evoker Variants
Energy Affinity
Energy Substitution
Overcome Resistance

Illusionist Variants

Illusionist Variants
Chains of Disbelief
Shadow Shaper
Illusion Mastery

Necromancer Variants

Necromancer Variants
Skeletal Minion
Undead Apotheosis
Enhanced Undead

Transmuter Variants

Transmuter Variants
Enhance Attribute
Spell Versatility
Transmutable Memory
Spontaneous Divine Casters

Class Feature Variants

Class Feature Variants
Favored Enemy Variant: Favored Environment
Rage Variant: Whirling Frenzy
Turning Undead Variant: Level Check
Turning Undead Variant: Planar Banishment

Wild Shape Variant: Aspect Of Nature

Wild Shape Variant: Aspect Of Nature
Agility
Aquatic
Elemental Air
Elemental Earth
Elemental Fire
Elemental Water
Endurance
Flight
Plant
Poison
Scent
Speed
Tooth and Claw
Vigor

Prestigious Character Classes

Prestigious Character Classes
Prestige Bard
Prestige Paladin
Prestige Ranger

Gestalt Characters

Gestalt Characters
Building A Gestalt Character
Balancing Gestalt Characters

Generic Classes

Generic Classes
Saving Throws
Class Skills
Bonus Feats
Expert
Spellcaster
Warrior
Multiclass Generic Characters

Building Characters

Alternative Skill Systems

Alternative Skill Systems

Maximum Ranks, Limited Choices

Maximum Ranks, Limited Choices
Learning Skills
Skill Modifiers
Prerequisites and Minimum Skill Ranks
Multiclass Characters
Learning New Skills

Level-Based Skills

Level-Based Skills
Making Skill Checks
Multiclassing
Learning New Skills
Feat: Skill Knowledge

Complex Skill Checks

Complex Skill Checks
Trying Again
Interrupting A Complex Skill Check
Aid Another
Taking 10 And Taking 20
Why Complex Checks?

Complex Skill Use

Complex Skill Use
Appraise
Balance
Bluff
Climb
Concentration
Craft
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge
Listen
Move Silently
Open Lock
Perform
Profession
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope

Character Flaws

Character Flaws
Feeble
Frail
Inattentive
Meager Fortitude
Murky-Eyed
Noncombatant
Pathetic
Poor Reflexes
Shaky
Slow
Unreactive
Vulnerable
Weak Will

Character Traits

Character Traits
Roleplaying Of Traits
Abrasive
Absent Minded
Aggressive
Brawler
Cautious
Detached
Dishonest
Distinctive
Easygoing
Farsighted
Focused
Hard of Hearing
Hardy
Honest
Illiterate
Inattentive
Musclebound
Nearsighted
Nightsighted
Passionate
Plucky
Polite
Quick
Reckless
Relentless
Saddleborn
Skinny
Slippery
Slow
Specialized
Spellgifted
Stout
Suspicious
Torpid
Uncivilized

Spelltouched Feats

Spelltouched Feats
Accurate Jaunt
Bladeproof Skin
Breadth of Knowledge
Conductivity
Controlled Immolation
Eyes to the Sky
False Pretenses
Ineluctable Echo
Life Leech
Live My Nightmare
Momentary Alteration
Naturalized Denizen
Omniscient Whispers
Photosynthetic Skin
Polar Chill
Residual Rebound
Stench of the Dead

Weapon Group Feats

Weapon Group Feats
Using Weapon Groups In Place Of Class Weapon Proficiencies
Using Weapon Groups With Racial Favored Weapons
Weapon-Specific Feats
Creating New Weapon Groups

Weapon Group Feats

Weapon Group Feats
Weapon Group (Axes)
Weapon Group (Basic Weapons)
Weapon Group (Bows)
Weapon Group (Claw Weapons)
Weapon Group (Crossbows)
Weapon Group (Druid Weapons)
Weapon Group (Exotic Double Weapons)
Weapon Group (Exotic Weapons)
Weapon Group (Flails and Chains)
Weapon Group (Heavy Blades)
Weapon Group (Light Blades)
Weapon Group (Maces and Clubs)
Weapon Group (Monk Weapons)
Weapon Group (Picks and Hammers)
Weapon Group (Polearms)
Weapon Group (Slings and Thrown Weapons)
Weapon Group (Spears and Lances)

Craft Points

Craft Points
Assisting
Gaining Craft Points

Item Creation Feats

Item Creation Feats
Craft Alchemical Item
Craft Masterwork Armor
Craft Masterwork Ranged Weapon
Craft Masterwork Weapon
Talented Crafter

Character Background

Character Background
Academic Magic Background
Aristocratic Background
Cross-Cultural Background
Government Background
Maritime Background
Mercantile Background
Military Background
Religious Background
Skilled Background
Underworld Background
Wilderness Background
Customizing Backgrounds

Adventuring

Defense Bonus

Armor As Damage Reduction

Armor As Damage Reduction
Armor Damage Reduction Values
Magic Armor
Stacking Damage Reduction
Shields
Natural Armor

Damage Conversion

Damage Conversion

Armor Damage Conversion

Armor Damage Conversion
Nonlethal Damage
Natural Armor

Injury

Injury

Determining Injuries

Determining Injuries
Automatic Success and Failure

Condition Descriptions

Condition Descriptions
Hit
Disabled
Dying
Nonlethal Hit
Staggered
Unconscious

Healing

Healing
Natural Healing
Magical Healing

Special Healing Abilities

Special Healing Abilities
Fast Healing
Regeneration

Special Damage Defenses

Special Damage Defenses
Bonus Hit Points
Damage Reduction and Resistance to Energy
Dealing Damage to Objects
Creatures without Constitution Scores

Special Damage Effects

Special Damage Effects
Coup de Grace
Massive Damage

Reserve Points

Reserve Points
Using Reserve Points
Replenishing Reserve Points
Constitution Changes

Massive Damage Threshold And Results

Massive Damage Threshold And Results
Alternative Threshold Levels
Alternative Save Failure Results
Scaling The Saving Throw
Combining Massive Damage Variants

Vitality And Wound Points

Vitality And Wound Points
Vitality Points
Wound Points
Critical Hits

Injury And Death

Injury And Death
Nonlethal Damage
0 Vitality Points
Taking Wound Damage

0 Wound Points

0 Wound Points
Disabled
Dying

Stable Characters and Recovery

Stable Characters and Recovery
Recovering with Help

Special Damage Situations

Special Damage Situations
Coup de Grace
Massive Damage

Healing

Healing
Natural Healing
Assisted Healing
Magical Healing

NPCs And Monsters

NPCs And Monsters
Creatures without Constitution Scores
Bonus Hit Points
Damage Reduction
Fast Healing
Regeneration
Monster Challenge Ratings

Bell Curve Rolls

Bell Curve Rolls

Rules For Rolling

Rules For Rolling
Automatic Successes and Failures
Taking 20 and taking 10
Threat Range
Monster Challenge Ratings

The Luck Domain

The Luck Domain
Spell: Auspicious Odds
Spell: Auspicious Odds, Mass

Players Roll All The Dice

Players Roll All The Dice
Attacking And Defending
Saving Throws And Save Scores
Spell Resistance

Death And Dying

Death And Dying
0 Hit Points
The Fortitude Save
Healing
Massive Damage

Action Points

Action Points

Acquiring Action Points

Acquiring Action Points
Action Points and Existing Games
NPCs and Action Points

Using Action Points

Using Action Points
Add to a Roll

Special Actions

Special Actions
Activate Class Ability
Boost Defense
Emulate Feat
Extra attack
Spell Boost
Spell Recall
Stable

Improving Feats

Improving Feats
Blind-Fight
Combat Expertise
Dodge
Improved Critical
Improved Initiative
Metamagic Feats
Power Attack
Spell Focus
Spell Penetration

Variable Modifiers

Variable Modifiers
Taking 10 And Taking 20

Hex Grid

Hex Grid
Hexes And Facing

Combat Facing

Combat Facing
Facing Direction

Facing And Movement

Facing And Movement
Changing Facing
Normal Movement
Moving Backward or Sideways
5-Foot Steps
Attacks of Opportunity

Facing And Attacking

Facing And Attacking
Opponent Facing
Sneak Attacks

Facing And Perception

Facing And Perception
Spot Checks
Readied Actions

Other Considerations

Other Considerations
Faceless Creatures
Tiny and Smaller Creatures

Feats and Class Features

Feats and Class Features
Cleave and Great Cleave
Combat Reflexes
Improved Uncanny Dodge
Mounted Combat
Whirlwind attack
Spellcasting
Flank Attacks
Rear Attacks
Shields (Optional)
Feat: Combat Awareness

Magic

Magic Rating

Magic Rating
Magic Ratings For Standard Characters
Magic Ratings For Other Classes
Magic Ratings For Monsters

Summon Monster Variants

Summon Monster Variants
Themed Summoning Lists
Individualized Summoning Lists

Recharge Magic

Recharge Magic

General Recharge Spells

General Recharge Spells
Metamagic and General Recharge Spells

Specific Recharge Spells

Specific Recharge Spells
Metamagic and Specific Recharge Spells
Countering and Dispelling

Metamagic Components

Metamagic Components

Specific Metamagic Components

Specific Metamagic Components
Expensive Versions of Existing Material Components
Gems
Jewelry and Art Objects
Other Treasure
Plant-Based Metamagic Components
Alchemical Metamagic Components
Planar Metamagic Components
Ritual Metamagic Components
Fanciful Metamagic Components
Monster Parts
Table: Metamagic Components

Spontaneous Metamagic

Spontaneous Metamagic
Daily Uses
Extra Spell Slots
Combining The Variants

Spell Points

Spell Points

Preparing Spells

Preparing Spells
Bonus Spell Points and Bonus Spells
Spontaneous Spellcasting
Regaining Spell Points
Casting Spells
Metamagic And Spell Points
Multiclass Spellcasters
Miscellaneous Issues

Spell Point Variant: Vitalizing

Spell Point Variant: Vitalizing
Recovering Spell Points
Optional Vitalizing Variants

Incantations

Incantations
Discovering Incantations

Casting An Incantation

Casting An Incantation
Saves and Spell Resistance
Interrupting Incantations
Taking 10

Incantation Components

Incantation Components
Secondary Casters
Backlash

Failed Incantations

Failed Incantations
Attack
Augment
Betrayal
Damage
Death
Delusion
Falsehood
Hostile Spell
Mirrorcast
Reversal

Sample Incantations

Sample Incantations
Call Forth the Dweller
Fires of Dis
Hrothgar’s Journey
Creating New Incantations

Legendary Weapons

Legendary Weapons

Scions

Scions

Rules and Restrictions

Rules and Restrictions
Weapon Specialization
Losing a Legendary Weapon
Destroying a Legendary Weapon
Gaining Additional Legendary Weapons
Ex-Scions

Battle Scion

Battle Scion
Drakeblade

The Faith Scion

The Faith Scion
Hammer of the Dwarffather

The Spell Scion

The Spell Scion
Kaiein, the Blazing Staff

The Swift Scion

The Swift Scion
Nightphantom

Item Familiars

Item Familiars
Feat: Item Familiar

Types Of Item Familiars

Types Of Item Familiars
Intelligent Items

Bonding To An Item Familiar

Bonding To An Item Familiar
Invest Life Energy
Invest Skill Ranks
Invest Spell Slots
Sapience
Senses
Communication
Special Ability
Item Familiar Alignment
Improving An Item Familiar
Inheriting An Item Familiar
Awakening Powers And Abilities

Campaigns

Contacts

Contacts
Obtaining Contacts
Npcs And Contacts

Types Of Contacts

Types Of Contacts
Information Contacts
Influence Contacts
Skill Contacts

Reputation

Reputation

Fame Or Infamy

Fame Or Infamy
Nom De Plumes And Secret Identities
Reputation Checks
Skill Checks
NPC Reputations
Calculating Reputation

Reputation-Based Feats

Reputation-Based Feats
Feat: Low Profile
Feat: Renown
Event-Based Reputation

Honor

Honor

Mechanical Honor

Mechanical Honor
Starting Honor
Earning Honor
Losing Honor
Benefits of Honor

Free-Form Honor

Free-Form Honor

Measuring Free-Form Honor

Measuring Free-Form Honor
Honorless
Untrustworthy
Honorable in Action
Honorable in Thought
Honorable in Soul
Benefits of Honor
Family Honor

Sample Codes Of Honor

Sample Codes Of Honor
Bushido
Code of the Knight Protector
Omerta
Paladin’s Code
Don’t Tread on Me
Thieves’ Code

Taint

Taint
Taint And Alignment

Becoming Tainted

Becoming Tainted
Taint-Absorbing Items
Evil and Taint
Alternative Saving Throws
Tainted Places

Effects Of Taint

Effects Of Taint
Embracing Taint

Cleansing Taint

Cleansing Taint
Spells
Good Deeds
Sacred Spring
Cleansing Places and Objects

Tainted Prestige Classes

Tainted Prestige Classes
Tainted Sorcerer
Tainted Warrior

Test-Based Prerequisites

Test-Based Prerequisites

Prestige Class Tests

Prestige Class Tests
Arcane Archer
Arcane Trickster
Archmage
Assassin
Blackguard
Dragon Disciple
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
Loremaster
Mystic Theurge
Shadowdancer
Thaumaturgist

Feat Tests

Feat Tests
Great Cleave
Greater Two-Weapon Fighting
Greater Weapon Focus and Greater Weapon Specialization
Improved Critical
Improved Precise Shot
Manyshot
Shot on the Run
Snatch Arrows
Whirlwind Attack
Designing Your Own Tests

Sanity

Sanity
What Is Sanity?

Forbidden Knowledge

Forbidden Knowledge
Skill: Knowledge (Forbidden Lore)

Sanity Points

Sanity Points
Starting Sanity

Current Sanity

Current Sanity
Making a Sanity Check
Going Insane
Maximum Sanity

Loss Of Sanity

Loss Of Sanity
Sanity Resistance
Encountering the Unimaginable
Severe Shocks
Casting Spells
Learning Spells
Sanity-Affecting Magic
Reading Forbidden Tomes
Getting Used To Awfulness
Variant Rule: Insane Insight

Types Of Insanity

Types Of Insanity
Temporary Insanity
Indefinite Insanity
Permanent Insanity

Gaining Or Recovering Sanity

Gaining Or Recovering Sanity
The Heal Skill And Mental Treatment
Mental Therapy
Restoring Sanity with Magic
Alchemical Treatments

Drugs and Sanity

Drugs and Sanity

Sample Drugs

Sample Drugs
Arthorvin
Carthagu
Mertoran Leaf
Zixalix
Drug Addiction

Treatment Of Insanity

Treatment Of Insanity
Private Care
Institutionalization
Wandering and Homeless

Mental Disorders

Mental Disorders

Anxiety Disorders

Anxiety Disorders

Generalized Anxiety Disorder

Generalized Anxiety Disorder
Motor Tension
Autonomic Hyperactivity
Expectations of Doom
Vigilance
Panic Disorder
Agoraphobia
Obsessive-Compulsive Disorder
Obsessions
Compulsions
Post-Traumatic Stress Disorder
Phobia or Mania

Dissociative Disorders

Dissociative Disorders
Dissociative Amnesia
Dissociative Fugue
Dissociative Identity Disorder

Eating Disorders

Eating Disorders
Anorexia Nervosa
Bulimia Nervosa

Impulse Control Disorders

Impulse Control Disorders
Intermittent Explosive Disorder

Mood Disorders

Mood Disorders
Depression
Mania
Bipolar Mood Disorder

Personality Disorders

Personality Disorders
Antisocial
Avoidant
Borderline
Compulsive
Dependent
Histrionic
Narcissistic
Passive-Aggressive
Paranoid
Schizoid
Psychosexual Disorders
Psychospecies Disorders

Schizophrenia and Other Psychotic Disorders

Schizophrenia and Other Psychotic Disorders

Schizophrenia

Schizophrenia
Undifferentiated
Disorganized
Catatonic
Paranoid

Other Psychotic Disorders

Other Psychotic Disorders
Amok
Boufee Detirant
Brain Fag
Ghost Sickness
Piblokto
Susto
Taijin Kyofusho
Voodoo Death
Wacinko
Wendigo Syndrome
Shared Paranoid Disorder

Sleep Disorders

Sleep Disorders
Night Terrors
Somnambulism

Somatoform Disorders

Somatoform Disorders
Somatization Disorder
Conversion Disorder
Hypochondriasis
Body Dysmorphic Disorder
Substance Abuse Disorder
Other Disorders
A Psychiatric Glossary