Dragon, Epic

All epic dragons speak Draconic.

Combat

Epic dragons share all the combat characteristics of standard dragons. Even wyrmling epic dragons are Huge, however, and are capable of making tail sweep and crush attacks. Although there is no size category larger than Colossal, the oldest epic dragons deal more damage with their attacks than other Colossal dragons, as shown on the Epic Dragon Face and Reach and Epic Dragon Attacks tables below. In addition, the breath weapon of the oldest epic dragons is a larger cone than most Colossal dragons possess. The size modifier for these dragons remains -8.

Epic Dragon Age Categories
Category Age (Years)
Wyrmling 0-10
Very young 11-30
Young 31-50
Juvenile 51-100
Young adult 101-200
Adult 201-400
Mature adult 401-800
Old 801-1,200
Very old 1,201-1,600
Ancient 1,601-2,000
Wyrm 2,001-2,400
Great wyrm 2,401+
Epic Dragon Attacks
Size 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep
Huge 2d8 2d6 1d8 2d6 2d8 2d4
Gargantuan 4d6 2d8 2d6 2d8 4d6 2d6
Colossal 4d8 4d6 2d8 4d6 4d8 2d8
Colossal+ 8d6 4d8 4d6 4d8 8d6 4d6
Epic Dragon Space and Reach
Size Space/Reach
Huge 15 ft./10 ft.
Gargantuan 20 ft./15 ft.
Colossal 30 ft./20 ft.
Colossal+ 30 ft./20 ft.
Epic Dragon Breath Weapons
Size Cone1 (Length)
  1. A cone is as high and wide as its length.
Huge 50 ft.
Gargantuan 60 ft.
Colossal 70 ft.
Colossal+ 80 ft.

Wyrmling epic dragons possess certain abilities that common dragons do not acquire until later in life, including frightful presence, spellcasting, and spell resistance. An epic dragon with a caster level above 20th gains the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th. Any epic dragon can choose epic feats for which it otherwise meets the prerequisites. Epic dragons also have access to dragon feats, as well as the additional feats described in this book.

Epic Dragon Overland Flying Speeds
Flight Speed
250 feet 300 feet 350 feet
One Hour
Normal 40 miles 50 miles 60 miles
Hustle 80 miles 100 miles 120 miles
One Day
Normal 320 miles 400 miles 480 miles
Empower Spell-Like Ability

An epic dragon can apply the Empower Spell feat to one of its spell-like abilities that it can use at least twice per day. If the dragon has limited use of the spell-like ability, the empowered ability uses up two uses of the ability. If the dragon can use the ability at will, there is no cost for empowering the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Maximize Spell-Like Ability

The dragon can apply the Maximize Spell feat to one of its spell-like abilities that it can use at least three times per day. If the dragon has limited use of the spell-like ability, the maximized ability uses up three uses of the ability. If the dragon can use the ability at will, there is no cost for maximizing the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Epic dragons fly even faster than common dragons, and can cover greater distances.

Except as noted here, epic dragons conform to the general information that applies to all dragons given.

Force Dragon

Type

Dragon (Force)

Climate/Terrain

Any land and underground

Organization

Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating

Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure

Double standard

Alignment

Usually neutral

Advancement Range

Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

Force Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base
Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon
(DC)
Frightful
Presence
DC
Wyrmling H 20d12+100 (230) 31 10 21 18 19 18 +20/+38 +28 +17 +12 +16 5d12 (25) 24
Very young H 25d12+150 (312) 35 10 23 22 23 22 +25/+45 +35 +20 +14 +20 10d12 (28) 28
Young G 30d12+210 (405) 39 10 25 26 27 26 +30/+56 +40 +24 +17 +25 15d12 (32) 33
Juvenile G 35d12+315 (542) 43 10 29 30 31 30 +35/+63 +47 +28 +19 +29 20d12 (36) 37
Young adult G 40d12+440 (700) 47 10 33 34 35 34 +40/+70 +54 +33 +22 +34 25d12 (41) 42
Adult G 45d12+585 (877) 51 10 37 38 39 38 +45/+77 +61 +37 +24 +38 30d12 (45) 46
Mature adult C 50d12+750 (1,075) 55 10 41 42 43 42 +50/+88 +64 +42 +27 +43 35d12 (50) 51
Old C 55d12+935 (1,292) 59 10 45 46 47 46 +55/+95 +71 +46 +29 +47 40d12 (54) 55
Very old C 60d12+1,140 (1,530) 63 10 49 50 51 50 +60/+102 +78 +51 +32 +52 45d12 (59) 60
Ancient C 65d12+1,365 (1,787) 67 10 53 54 55 54 +65/+109 +85 +55 +34 +56 50d12 (63) 64
Wyrm C+ 70d12+1,610 (2,065) 71 10 57 58 59 58 +70/+116 +92 +60 +37 +61 55d12 (68) 69
Great wyrm C+ 75d12+1,875 (2,362) 75 10 61 62 63 62 +75/+123 +99 +64 +39 +65 60d12 (72) 73
Force Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 250 ft. (poor) +0 31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31 Damage reduction 10/magic, deflecting force, immune to force 3rd 24
Very young 60 ft., fly 250 ft. (poor) +0 38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38 6th 27
Young 60 ft., fly 300 ft. (clumsy) +0 43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43 Damage reduction 15/magic 9th 30
Juvenile 60 ft., fly 300 ft. (clumsy) +0 50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50 resilient sphere, blur 12th 33
Young adult 60 ft., fly 300 ft. (clumsy) +0 57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57 Damage reduction 15/epic 15th 36
Adult 60 ft., fly 300 ft. (clumsy) +0 64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64 Wall of force 18th 39
Mature adult 60 ft., fly 300 ft. (clumsy) +0 67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67 Damage reduction 20/epic 21st 42
Old 60 ft., fly 300 ft. (clumsy) +0 74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74 Forcecage, displacement 24th 45
Very old 60 ft., fly 300 ft. (clumsy) +0 81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81 Damage reduction 25/epic 27th 48
Ancient 60 ft., fly 300 ft. (clumsy) +0 88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88 Maze 30th 51
Wyrm 60 ft., fly 350 ft. (clumsy) +0 95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95 33rd 54
Great wyrm 60 ft., fly 350 ft. (clumsy) +0 102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102 telekinetic sphere, invisibility 36th 57

A force dragon’s natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su)

A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex)

A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage’s sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su)

A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Blur (Su)

When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon’s exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).

Displacement (Su)

An old force dragon’s deflecting force bends light even more extremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.

Invisibility (Su)

A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon’s displacement ability.

Spell-Like Abilities

3/day—forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon, Adult

Size/Type: Gargantuan Dragon (Force)
Hit Dice: 45d12+585 (877 hp)
Initiative: +0
Speed: 60 ft., fly 300 ft. (clumsy)
Armor Class: 64 (-4 size, +14 deflection, +44 natural)
Base Attack/Grapple: +45/+77
Attack: Bite +61 melee (4d6+20/19-20)
Full Attack: Bite +61 melee (4d6+20/19-20), 2 claws +56 melee (2d6+10/19-20), 2 wings +56 melee (2d6+10/19-20), tail slap +56 melee (2d8+30/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities, empower spell-like ability, maximize spell-like ability
Special Qualities: Immunities, DR 15/epic, SR 39, blindsense 60ft., keen senses, deflecting force, blur (20% miss chance)
Saves: Fort +37, Ref +24, Will +38
Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats: Alertness, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Spell Knowledge, Wingover
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 31
Treasure: Double standard
Alignment: Usually neutral
Advancement: 46-49 HD (Gargantuan)

A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su)

Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.

Spell-Like Abilities

3/day—resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex)

Immune to sleep and paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level)

0—arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st—disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd— bull’s strength, cat’s grace, darkness, locate object, mirror image; 3rd—clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th—charm monster, greater invisibility, scrying, stoneskin; 5th—contact other plane, dream, hold monster, teleport; 6th—analyze dweomer, greater dispel magic, true seeing; 7th—forcecage, spell turning, summon monster VII; 8th—polymorph any object, protection from spells; 9th— time stop.

Possessions

Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp.

*Variant of robe of eyes; benefit included in Search and Spot skill modifiers.

Prismatic Dragon

Type

Dragon (Light)

Climate/Terrain

Any land and underground

Organization

Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating

Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure

Double standard

Alignment

Usually neutral

Advancement Range

Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base
Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon
DC
Frightful
Presence
DC
Wyrmling H 23d12+138 (287) 29 10 23 20 21 20 +23/+40 +30 +19 +13 +18 27 26
Very young H 28d12+196 (378) 33 10 25 24 25 24 +28/+47 +37 +23 +16 +23 31 31
Young G 33d12+297 (511) 37 10 29 28 29 28 +33/+58 +42 +27 +18 +27 35 35
Juvenile G 38d12+418 (665) 41 10 33 32 33 32 +38/+65 +49 +32 +21 +32 40 40
Young adult G 43d12+559 (838) 45 10 37 36 37 36 +43/+72 +56 +36 +23 +36 44 44
Adult C 48d12+720 (1,032) 49 10 41 40 41 40 +48/+83 +59 +41 +26 +41 49 49
Mature adult C 53d12+901 (1,245) 53 10 45 44 45 44 +53/+90 +66 +45 +28 +45 53 53
Old C 58d12+1,102 (1,479) 57 10 49 48 49 48 +58/+97 +73 +50 +31 +50 58 58
Very old C 63d12+1,323 (1,732) 61 10 53 52 53 52 +63/+104 +80 +54 +33 +54 62 62
Ancient C+ 68d12+1,564 (2,006) 65 10 57 56 57 56 +68/+111 +87 +59 +36 +59 67 67
Wyrm C+ 73d12+1,825 (2,299) 69 10 61 60 61 60 +73/+118 +94 +63 +38 +63 71 71
Great wyrm C+ 78d12+2,106 (2,613) 73 10 65 64 65 64 +78/+125 +101 +68 +41 +68 76 76
Prismatic Dragon Abilities by Age
Age Speed Inititative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 250 ft. (poor) +0 35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35 Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness 5th 24
Very young 60 ft., fly 250 ft. (poor) +0 42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42 8th 30
Young 60 ft., fly 300 ft. (clumsy) +0 47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47 Damage reduction 15/magic 11th 36
Juvenile 60 ft., fly 300 ft. (clumsy) +0 54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54 Rainbow pattern 13th 42
Young adult 60 ft., fly 300 ft. (clumsy) +0 61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61 Damage reduction 15/epic 17th 48
Adult 60 ft., fly 300 ft. (clumsy) +0 64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64 Sunbeam 20th 54
Mature adult 60 ft., fly 300 ft. (clumsy) +0 71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71 Damage reduction 20/epic 23rd 60
Old 60 ft., fly 300 ft. (clumsy) +0 78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78 Sunburst 26th 66
Very old 60 ft., fly 300 ft. (clumsy) +0 85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85 Damage reduction 25/epic 29th 68
Ancient 60 ft., fly 350 ft. (clumsy) +0 92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92 Prismatic wall 32nd 74
Wyrm 60 ft., fly 350 ft. (clumsy) +0 99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99 35th 80
Great wyrm 60 ft., fly 350 ft. (clumsy) +0 106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106 Prismatic sphere 38th 86

A prismatic dragon’s natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su)

A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.

Deflecting Force (Su)

A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Immune to Light and Blindness (Ex)

Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities

At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

Size/Type: Colossal Dragon
Hit Dice: 58d12+1,102 (1,479 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 300 ft. (clumsy)
Armor Class: 78 (-8 size, +19 deflection, +57 natural)
Base Attack/Grapple: +58/+97
Attack: Bite +74 melee (4d8+23/19-20)
Full Attack: Bite +74 melee, 2 claws +69 melee (4d6+11), 2 wings +68 melee (2d8+11), tail slap +69 melee (4d6+34)
Space/Reach: 30 ft./20 ft
Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities, empower spell-like ability, maximize spell-like ability
Special Qualities: Immunities, DR 20/epic, SR 66, blindsight, keen senses, deflecting force
Saves: Fort +50, Ref +31, Will +50
Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80
Feats: Blinding Speed (×2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability (rainbow pattern), Snatch, Spell Knowledge (×4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)
Environment: Any land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)
Challenge Rating: 48
Treasure: Double standard
Alignment: Usually neutral
Advancement: 59-62 HD (Colossal)

A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su)

Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58).

Spell-Like Abilities

At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex)

Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level)

0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, wall of ice, scrying, stoneskin; 5th— ice storm, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish

Possessions

Staff of the cosmos, ring of regeneration, 15,563 gp.