| Size/Type: | Large Animal | 
|---|---|
| Hit Dice: | 3d8+6 (19 hp) | 
| Initiative: | +3 | 
| Speed: | 50 ft. (10 squares) | 
| Armor Class: | 13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10 | 
| Base Attack/Grapple: | +2/+10 | 
| Attack: | Bite +0 melee (1d4+2*) | 
| Full Attack: | Bite +0 melee* (1d4+2*) | 
| Space/Reach: | 10 ft./5 ft. | 
| Special Attacks: | — | 
| Special Qualities: | Low-light vision, scent | 
| Saves: | Fort +5, Ref +6, Will +1 | 
| Abilities: | Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4 | 
| Skills: | Listen +5, Spot +5 | 
| Feats: | Alertness, Endurance | 
| Environment: | Warm deserts | 
| Organization: | Domesticated or herd (6-30) | 
| Challenge Rating: | 1 | 
| Advancement: | — | 
| Level Adjustment: | — | 
Camels are known for their ability to travel long distances without food or water.
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).
A light load for a camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A camel can drag 4,500 pounds.
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.