| Size/Type: | Large Animal | 
|---|---|
| Hit Dice: | 16d8+48 (120 hp) | 
| Initiative: | +2 | 
| Speed: | 40 ft. (8 squares) | 
| Armor Class: | 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 
| Base Attack/Grapple: | +12/+24 | 
| Attack: | Claw +20 melee (2d4+8) | 
| Full Attack: | 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) | 
| Space/Reach: | 10 ft./5 ft. | 
| Special Attacks: | Improved grab, pounce, rake 2d4+4 | 
| Special Qualities: | Low-light vision, scent | 
| Saves: | Fort +13, Ref +12, Will +11 | 
| Abilities: | Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | 
| Skills: | Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 | 
| Feats: | Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) | 
| Environment: | Warm forests | 
| Organization: | Solitary or pair | 
| Challenge Rating: | 8 | 
| Treasure: | None | 
| Alignment: | Always neutral | 
| Advancement: | 17-32 HD (Large); 33-48 (Huge) | 
| Level Adjustment: | — | 
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.
To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
If a dire tiger charges, it can make a full attack, including two rake attacks.
Attack bonus +18 melee, damage 2d4+4.
Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.