| Category | Age (Years) |
|---|---|
| Wyrmling | 0-5 |
| Very young | 6-15 |
| Young | 16-25 |
| Juvenile | 26-50 |
| Young adult | 51-100 |
| Adult | 101-200 |
| Mature adult | 201-400 |
| Old | 401-600 |
| Very old | 601-800 |
| Ancient | 801-1,000 |
| Wyrm | 1,001-1,200 |
| Great wyrm | 1,201 or more |
The known varieties of true dragons (as opposed to other creatures that have the dragon type) fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white; they are all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver; they are all good, usually noble, and highly respected by the wise.
All true dragons gain more abilities and greater power as they age. (Other creatures that have the dragon type do not.) They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The size of a particular dragon varies according to age and variety.
A dragon’s metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.
Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is no such thing as enough treasure. It’s pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the age of great wyrm, hundreds of gems and coins may be imbedded in its hide.
All dragons speak Draconic.
A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).
The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal.
Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.
Claw attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2).
The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.
The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down) and is treated as a secondary attack.
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
| Size | Space/Reach1 | 1 Bite | 2 Claws | 2 Wings | 1 Tail Slap | 1 Crush | 1 Tail Sweep |
|---|---|---|---|---|---|---|---|
|
|||||||
| Tiny | 2½ ft./0 ft. (5 ft. with bite) | 1d4 | 1d3 | — | — | — | — |
| Small | 5 ft./5 ft. | 1d6 | 1d4 | — | — | — | — |
| Medium | 5 ft./5 ft. | 1d8 | 1d6 | 1d4 | — | — | — |
| Large | 10 ft./5 ft. (10 ft. with bite) | 2d6 | 1d8 | 1d6 | 1d8 | — | — |
| Huge | 15 ft./10 ft. (15 ft. with bite) | 2d8 | 2d6 | 1d8 | 2d6 | 2d8 | — |
| Gargantuan | 20 ft./15 ft. (20 ft. with bite) | 4d6 | 2d8 | 2d6 | 2d8 | 4d6 | 2d6 |
| Colossal | 30 ft./20 ft. (30 ft. with bite) | 4d8 | 4d6 | 2d8 | 4d6 | 4d8 | 2d8 |
Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.
| Dragon Size | Line1 (Length) | Cone2 (Length) |
|---|---|---|
|
||
| Tiny | 30 ft. | 15 ft. |
| Small | 40 ft. | 20 ft. |
| Medium | 60 ft. | 30 ft. |
| Large | 80 ft. | 40 ft. |
| Huge | 100 ft. | 50 ft. |
| Gargantuan | 120 ft. | 60 ft. |
| Colossal | 140 ft. | 70 ft. |
Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon’s choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon’s age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + ½ dragon’s HD + dragon’s Con modifier.
Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon’s size.
A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domain lists as arcane spells.
A dragon’s spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragon’s Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted.
Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.
As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.
Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
All dragons have skill points equal to (6 + Int modifier, minimum 1) × (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)
All dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Dragons favor Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers.
| Dragon’s Fly Speed | ||||
|---|---|---|---|---|
| 100 feet | 150 feet | 200 feet | 250 feet | |
| Hour | ||||
| Normal | 15 miles | 20 miles | 30 miles | 40 miles |
| Hustle | 24 miles | 40 miles | 60 miles | 80 miles |
| Day | ||||
| Normal | 120 miles | 160 miles | 240 miles | 320 miles |
Chromatic and metallic dragons are exceedingly strong flyers and can cover vast distances quickly. A dragon’s overland flying speed is a function of its tactical fly speed, as shown on the table below.
Dragons do not tire as quickly as other creatures when moving overland on the ground. If a dragon attempts a hustle or a forced march, check for nonlethal damage once every 2 hours instead of every hour.
Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality.
Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.
| Type: | Dragon (Water) |
|---|---|
| Environment: | Warm marshes |
| Organization: | Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) |
| Challenge Rating: | Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22 |
| Treasure: | Triple standard |
| Alignment: | Always chaotic evil |
| Advancement: | Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD |
| Level Adjustment: | Wyrmling +3; very young +3; young +3; juvenile +4; others — |
Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon’s scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.
Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.
| Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wyrmling | T | 4d12+4 (30) | 11 | 10 | 13 | 8 | 11 | 8 | +4/-4 | +6 | +5 | +4 | +4 | 2d4 (13) | — |
| Very young | S | 7d12+7 (52) | 13 | 10 | 13 | 8 | 11 | 8 | +7/+4 | +9 | +6 | +5 | +5 | 4d4 (14) | — |
| Young | M | 10d12+20 (85) | 15 | 10 | 15 | 10 | 11 | 10 | +10/+12 | +12 | +9 | +7 | +7 | 6d4 (17) | — |
| Juvenile | M | 13d12+26 (110) | 17 | 10 | 15 | 10 | 11 | 10 | +13/+16 | +16 | +10 | +8 | +8 | 8d4 (18) | — |
| Young adult | L | 16d12+48 (152) | 19 | 10 | 17 | 12 | 13 | 12 | +16/+24 | +19 | +13 | +10 | +11 | 10d4 (21) | 19 |
| Adult | L | 19d12+76 (199) | 23 | 10 | 19 | 12 | 13 | 12 | +19/+29 | +24 | +15 | +11 | +12 | 12d4 (23) | 20 |
| Mature adult | H | 22d12+110 (253) | 27 | 10 | 21 | 14 | 15 | 14 | +22/+38 | +28 | +18 | +13 | +15 | 14d4 (26) | 23 |
| Old | H | 25d12+125 (287) | 29 | 10 | 21 | 14 | 15 | 14 | +25/+42 | +32 | +19 | +14 | +16 | 16d4 (27) | 24 |
| Very old | H | 28d12+168 (350) | 31 | 10 | 23 | 16 | 17 | 16 | +28/+46 | +36 | +22 | +16 | +19 | 18d4 (30) | 27 |
| Ancient | H | 31d12+186 (387) | 33 | 10 | 23 | 16 | 17 | 16 | +31/+50 | +40 | +23 | +17 | +20 | 20d4 (31) | 28 |
| Wyrm | G | 34d12+238 (459) | 35 | 10 | 25 | 18 | 19 | 18 | +34/+58 | +42 | +26 | +19 | +23 | 22d4 (34) | 31 |
| Great wyrm | G | 37d12+296 (536) | 37 | 10 | 27 | 20 | 21 | 20 | +37/+62 | +46 | +28 | +20 | +25 | 24d4 (36) | 33 |
| Age | Speed | Initiative | AC | Special Abilities | Caster Level |
SR |
|---|---|---|---|---|---|---|
| Wyrmling | 60 ft., fly 100 ft. (average), swim 60 ft. | +0 | 15 (+2 size,+3 natural), touch 12, flat-footed 15 | Immunity to acid, water breathing |
— | — |
| Very young | 60 ft., fly 100 ft. (average), swim 60 ft. | +0 | 17 (+1 size,+6 natural), touch 11, flat-footed 17 | — | — | |
| Young | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 19 (+9 natural), touch 10, flat-footed 19 | — | — | |
| Juvenile | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 22 (+12 natural), touch 10, flat-footed 22 | Darkness | — | — |
| Young adult | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 24 (-1 size,+15 natural), touch 9, flat-footed 24 | DR 5/magic | 1st | 17 |
| Adult | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 27 (-1 size,+18 natural), touch 9, flat-footed 27 | Corrupt water | 3rd | 18 |
| Mature adult | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 29 (-2 size,+21 natural), touch 8, flat-footed 29 | DR 10/magic | 5th | 21 |
| Old | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 32 (-2 size,+24 natural), touch 8, flat-footed 32 | Plant growth | 7th | 22 |
| Very old | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 35 (-2 size,+27 natural), touch 8, flat-footed 35 | DR 15/magic | 9th | 23 |
| Ancient | 60 ft., fly 150 ft. (poor), swim 60 ft. | +0 | 38 (-2 size,+30 natural), touch 8, flat-footed 38 | Insect plague | 11th | 25 |
| Wyrm | 60 ft., fly 200 ft. (clumsy), swim 60 ft. | +0 | 39 (-4 size,+33 natural), touch 6, flat-footed 39 | DR 20/magic | 13th | 26 |
| Great wyrm | 60 ft., fly 200 ft. (clumsy), swim 60 ft. | +0 | 42 (-4 size,+36 natural), touch 6, flat-footed 42 | Charm reptiles | 15th | 28 |
Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
A black dragon has one type of breath weapon, a line of acid.
A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence.
A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.
3/day—darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day—plant growth (old or older).
Hide, Move Silently, and Swim are considered class skills for black dragons.
| Type: | Dragon (Earth) |
|---|---|
| Environment: | Temperate deserts |
| Organization: | Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) |
| Challenge Rating: | Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25 |
| Treasure: | Triple standard |
| Alignment: | Always lawful evil |
| Advancement: | Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD |
| Level Adjustment: | Wyrmling +4; very young +4; young +5; others — |
A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.
Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.
Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.
| Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wyrmling | S | 6d12+6 (45) | 13 | 10 | 13 | 10 | 11 | 10 | +6/+3 | +8 | +6 | +5 | +5 | 2d8 (14) | — |
| Very young | M | 9d12+18 (76) | 15 | 10 | 15 | 10 | 11 | 10 | +9/+11 | +11 | +8 | +6 | +6 | 4d8 (16) | — |
| Young | M | 12d12+24 (102) | 17 | 10 | 15 | 12 | 13 | 12 | +12/+15 | +15 | +10 | +8 | +9 | 6d8 (18) | — |
| Juvenile | L | 15d12+45 (142) | 19 | 10 | 17 | 14 | 15 | 14 | +15/+23 | +18 | +12 | +9 | +11 | 8d8 (20) | — |
| Young adult | L | 18d12+72 (189) | 23 | 10 | 19 | 14 | 15 | 14 | +18/+28 | +23 | +15 | +11 | +13 | 10d8 (23) | 21 |
| Adult | H | 21d12+105 (241) | 27 | 10 | 21 | 16 | 17 | 16 | +21/+37 | +27 | +17 | +12 | +15 | 12d8 (25) | 23 |
| Mature adult | H | 24d12+120 (276) | 29 | 10 | 21 | 16 | 17 | 16 | +24/+41 | +31 | +19 | +14 | +17 | 14d8 (27) | 25 |
| Old | H | 27d12+162 (337) | 31 | 10 | 23 | 18 | 19 | 18 | +27/+45 | +35 | +21 | +15 | +19 | 16d8 (29) | 27 |
| Very old | H | 30d12+180 (375) | 33 | 10 | 23 | 18 | 19 | 18 | +30/+49 | +39 | +23 | +17 | +21 | 18d8 (31) | 29 |
| Ancient | G | 33d12+231 (445) | 35 | 10 | 25 | 20 | 21 | 20 | +33/+57 | +41 | +25 | +18 | +23 | 20d8 (33) | 31 |
| Wyrm | G | 36d12+288 (522) | 37 | 10 | 27 | 20 | 21 | 20 | +36/+61 | +45 | +28 | +20 | +25 | 22d8 (36) | 33 |
| Great wyrm | G | 39d12+312 (565) | 39 | 10 | 27 | 22 | 23 | 22 | +39/+65 | +49 | +29 | +21 | +27 | 24d8 (37) | 35 |
| Age | Speed | Initiative | AC | Special Abilities | Caster Level1 |
SR |
|---|---|---|---|---|---|---|
|
||||||
| Wyrmling | 40 ft., burrow 20 ft., fly 100 ft. (average) | +0 | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | Immunity to electricity, create/destroy water |
— | — |
| Very young | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 18 (+8 natural), touch 10, flat-footed 18 | — | — | |
| Young | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 21 (+11 natural), touch 10, flat-footed 21 | — | — | |
| Juvenile | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 23 (-1 size, +14 natural), touch 9, flat-footed 23 | Sound imitation | 1st | — |
| Young adult | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 26 (-1 size, +17 natural), touch 9, flat-footed 26 | DR 5/magic | 3rd | 19 |
| Adult | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 28 (-2 size, +20 natural), touch 8, flat-footed 28 | Ventriloquism | 5th | 21 |
| Mature adult | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 31 (-2 size, +23 natural), touch 8, flat-footed 31 | DR 10/magic | 7th | 22 |
| Old | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 34 (-2 size, +26 natural), touch 8, flat-footed 34 | Hallucinatory terrain | 9th | 24 |
| Very old | 40 ft., burrow 20 ft., fly 150 ft. (poor) | +0 | 37 (-2 size, +29 natural), touch 8, flat-footed 37 | DR 15/magic | 11th | 25 |
| Ancient | 40 ft., burrow 20 ft., fly 200 ft. (clumsy) | +0 | 38 (-4 size, +32 natural), touch 6, flat-footed 38 | Veil | 13th | 27 |
| Wyrm | 40 ft., burrow 20 ft., fly 200 ft. (clumsy) | +0 | 41 (-4 size, +35 natural), touch 6, flat-footed 41 | DR 20/magic | 15th | 29 |
| Great wyrm | 40 ft., burrow 20 ft., fly 200 ft. (clumsy) | +0 | 44 (-4 size, +38 natural), touch 6, flat-footed 44 | Mirage arcana | 17th | 31 |
Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.
A blue dragon has one type of breath weapon, a line of lightning.
A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.
A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.
3/day—ventriloquism (adult or older); 1/day—hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).
Bluff, Hide, and Spellcraft are considered class skills for blue dragons.
| Type: | Dragon (Air) |
|---|---|
| Environment: | Temperate forests |
| Organization: | Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) |
| Challenge Rating: | Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24 |
| Treasure: | Triple standard |
| Alignment: | Always lawful evil |
| Advancement: | Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD |
| Level Adjustment: | Wyrmling +5; very young +5; young +5; juvenile +6; others — |
A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.
| Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wyrmling | S | 5d12+5 (37) | 13 | 10 | 13 | 10 | 11 | 10 | +5/+2 | +7 | +5 | +4 | +4 | 2d6 (13) | — |
| Very young | M | 8d12+16 (68) | 15 | 10 | 15 | 10 | 11 | 10 | +8/+10 | +10 | +8 | +6 | +6 | 4d6 (16) | — |
| Young | M | 11d12+22 (93) | 17 | 10 | 15 | 12 | 13 | 12 | +11/+14 | +14 | +9 | +7 | +8 | 6d6 (17) | — |
| Juvenile | L | 14d12+42 (133) | 19 | 10 | 17 | 14 | 15 | 14 | +14/+22 | +17 | +12 | +9 | +11 | 8d6 (20) | — |
| Young adult | L | 17d12+68 (178) | 23 | 10 | 19 | 14 | 15 | 14 | +17/+27 | +22 | +14 | +10 | +12 | 10d6 (22) | 20 |
| Adult | H | 20d12+100 (230) | 27 | 10 | 21 | 16 | 17 | 16 | +20/+36 | +26 | +17 | +12 | +15 | 12d6 (25) | 23 |
| Mature adult | H | 23d12+115 (264) | 29 | 10 | 21 | 16 | 17 | 16 | +23/+40 | +30 | +18 | +13 | +16 | 14d6 (26) | 24 |
| Old | H | 26d12+156 (325) | 31 | 10 | 23 | 18 | 19 | 18 | +26/+44 | +34 | +21 | +15 | +19 | 16d6 (29) | 27 |
| Very old | H | 29d12+174 (362) | 33 | 10 | 23 | 18 | 19 | 18 | +29/+48 | +38 | +22 | +16 | +20 | 18d6 (30) | 28 |
| Ancient | G | 32d12+224 (432) | 35 | 10 | 25 | 20 | 21 | 20 | +32/+56 | +40 | +25 | +18 | +23 | 20d6 (33) | 31 |
| Wyrm | G | 35d12+280 (507) | 37 | 10 | 27 | 20 | 21 | 20 | +35/+60 | +44 | +27 | +19 | +24 | 22d6 (35) | 32 |
| Great wyrm | G | 38d12+304 (551) | 39 | 10 | 27 | 22 | 23 | 22 | +38/+64 | +48 | +29 | +21 | +27 | 24d6 (37) | 35 |
| Age | Speed | Initiative | AC | Special Abilities | Caster Level |
SR |
|---|---|---|---|---|---|---|
| Wyrmling | 40 ft., fly 100 ft. (average), swim 40 ft | +0 | 15 (+1 size, +4 natural), touch 11, flat-footed 15 | Immunity to acid, water breathing |
— | — |
| Very young | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 17 (+7 natural), touch 10, flat-footed 17 | — | — | |
| Young | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 20 (+10 natural), touch 10, flat-footed 20 | — | — | |
| Juvenile | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 22 (-1 size, +13 natural), touch 9, flat-footed 22 | 1st | — | |
| Young adult | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 25 (-1 size, +16 natural), touch 9, flat-footed 25 | DR 5/magic | 3rd | 19 |
| Adult | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 27 (-2 size, +19 natural), touch 8, flat-footed 27 | Suggestion | 5th | 21 |
| Mature adult | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 30 (-2 size, +22 natural), touch 8, flat-footed 30 | DR 10/magic | 7th | 22 |
| Old | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 33 (-2 size, +25 natural), touch 8, flat-footed 33 | Plant growth | 9th | 24 |
| Very old | 40 ft., fly 150 ft. (poor), swim 40 ft | +0 | 36 (-2 size, +28 natural), touch 8, flat-footed 36 | DR 15/magic | 11th | 25 |
| Ancient | 40 ft., fly 200 ft. (clumsy), swim 40 ft | +0 | 37 (-4 size, +31 natural), touch 6, flat-footed 37 | Dominate person | 13th | 27 |
| Wyrm | 40 ft., fly 200 ft. (clumsy), swim 40 ft | +0 | 40 (-4 size, +34 natural), touch 6, flat-footed 40 | DR 20/magic | 15th | 28 |
| Great wyrm | 40 ft., fly 200 ft. (clumsy), swim 40 ft | +0 | 43 (-4 size, +37 natural), touch 6, flat-footed 43 | Command plants | 17th | 30 |
Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly—it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.
A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.
A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
3/day—suggestion (adult or older), dominate person (ancient or older); 1/day— plant growth (old or older), command plants (great wyrm).
Bluff, Hide, and Move Silently are considered class skills for green dragons.
| Type: | Dragon (Fire) |
|---|---|
| Environment: | Warm mountains |
| Organization: | Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) |
| Challenge Rating: | Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26 |
| Treasure: | Triple standard |
| Alignment: | Always chaotic evil |
| Advancement: | Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD |
| Level Adjustment: | Wyrmling +4; very young +5; young +6; others — |
The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.
| Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wyrmling | M | 7d12+14 (59) | 17 | 10 | 15 | 10 | 11 | 10 | +7/+10 | +10 | +7 | +5 | +5 | 2d10 (15) | — |
| Very young | L | 10d12+30 (95) | 21 | 10 | 17 | 12 | 13 | 12 | +10/+19 | +14 | +10 | +7 | +8 | 4d10 (18) | — |
| Young | L | 13d12+39 (123) | 25 | 10 | 17 | 12 | 13 | 12 | +13/+24 | +19 | +11 | +8 | +9 | 6d10 (19) | — |
| Juvenile | L | 16d12+64 (168) | 29 | 10 | 19 | 14 | 15 | 14 | +16/+29 | +24 | +14 | +10 | +12 | 8d10 (22) | — |
| Young adult | H | 19d12+95 (218) | 31 | 10 | 21 | 14 | 15 | 14 | +19/+37 | +27 | +16 | +11 | +13 | 10d10 (24) | 21 |
| Adult | H | 22d12+110 (253) | 33 | 10 | 21 | 16 | 19 | 16 | +22/+41 | +31 | +18 | +13 | +17 | 12d10 (26) | 24 |
| Mature adult | H | 25d12+150 (312) | 33 | 10 | 23 | 18 | 19 | 18 | +25/+44 | +34 | +20 | +14 | +18 | 14d10 (28) | 26 |
| Old | G | 28d12+196 (378) | 35 | 10 | 25 | 20 | 21 | 20 | +28/+52 | +36 | +23 | +16 | +21 | 16d10 (31) | 29 |
| Very old | G | 31d12+248 (449) | 37 | 10 | 27 | 22 | 23 | 22 | +31/+56 | +40 | +25 | +17 | +23 | 18d10 (33) | 31 |
| Ancient | G | 34d12+306 (527) | 39 | 10 | 29 | 24 | 25 | 24 | +34/+60 | +44 | +28 | +19 | +26 | 20d10 (36) | 34 |
| Wyrm | G | 37d12+370 (610) | 41 | 10 | 31 | 24 | 25 | 24 | +37/+64 | +48 | +30 | +20 | +27 | 22d10 (38) | 35 |
| Great wyrm | C | 40d12+400 (660) | 45 | 10 | 31 | 26 | 27 | 26 | +40/+73 | +49 | +32 | +22 | +30 | 24d10 (40) | 38 |
| Age | Speed | Initiative | AC | Special Abilities | Caster Level1 |
SR |
|---|---|---|---|---|---|---|
|
||||||
| Wyrmling | 40 ft., fly 150 ft. (poor) | +0 | 16 (+6 natural), touch 10, flat-footed 16 | Immunity to fire, vulnerability to cold |
— | — |
| Very young | 40 ft., fly 150 ft. (poor) | +0 | 18 (-1 size, +9 natural), touch 9, flat-footed 18 | — | — | |
| Young | 40 ft., fly 150 ft. (poor) | +0 | 21 (-1 size, +12 natural), touch 9, flat-footed 21 | 1st | — | |
| Juvenile | 40 ft., fly 150 ft. (poor) | +0 | 24 (-1 size, +15 natural), touch 9, flat-footed 24 | Locate object | 3rd | — |
| Young adult | 40 ft., fly 150 ft. (poor) | +0 | 26 (-2 size, +18 natural), touch 8, flat-footed 26 | DR 5/magic | 5th | 19 |
| Adult | 40 ft., fly 150 ft. (poor) | +0 | 29 (-2 size, +21 natural), touch 8, flat-footed 29 | 7th | 21 | |
| Mature adult | 40 ft., fly 150 ft. (poor) | +0 | 32 (-2 size, +24 natural), touch 8, flat-footed 32 | DR 10/magic | 9th | 23 |
| Old | 40 ft., fly 200 ft. (clumsy) | +0 | 33 (-4 size, +27 natural), touch 6, flat-footed 33 | Suggestion | 11th | 24 |
| Very old | 40 ft., fly 200 ft. (clumsy) | +0 | 36 (-4 size, +30 natural), touch 6, flat-footed 36 | DR 15/magic | 13th | 26 |
| Ancient | 40 ft., fly 200 ft. (clumsy) | +0 | 39 (-4 size, +33 natural), touch 6, flat-footed 39 | Find the path | 15th | 28 |
| Wyrm | 40 ft., fly 200 ft. (clumsy) | +0 | 42 (-4 size, +36 natural), touch 6, flat-footed 42 | DR 20/magic | 17th | 30 |
| Great wyrm | 40 ft., fly 200 ft. (clumsy) | +0 | 41 (-8 size, +39 natural), touch 2, flat-footed 41 | Discern location | 19th | 32 |
Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
A red dragon has one type of breath weapon, a cone of fire.
A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.
3/day—suggestion (old or older); 1/day—find the path (ancient or older), discern location (great wyrm).
Appraise, Bluff, and Jump are considered class skills for red dragons.
| Type: | Dragon (Cold) |
|---|---|
| Environment: | Cold mountains |
| Organization: | Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) |
| Challenge Rating: | Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21 |
| Treasure: | Triple standard |
| Alignment: | Always chaotic evil |
| Advancement: | Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD |
| Level Adjustment: | Wyrmling +2; very young +3; young +3; juvenile +5; others — |
The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.
| Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple |
Attack | Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wyrmling | T | 3d12+3 (22) | 11 | 10 | 13 | 6 | 11 | 6 | +3/-5 | +5 | +4 | +3 | +3 | 1d6 (12) | — |
| Very young | S | 6d12+6 (45) | 13 | 10 | 13 | 6 | 11 | 6 | +6/+3 | +8 | +6 | +5 | +5 | 2d6 (14) | — |
| Young | M | 9d12+18 (76) | 15 | 10 | 15 | 6 | 11 | 6 | +9/+11 | +11 | +8 | +6 | +6 | 3d6 (16) | — |
| Juvenile | M | 12d12+24 (102) | 17 | 10 | 15 | 8 | 11 | 8 | +12/+15 | +15 | +10 | +8 | +8 | 4d6 (18) | — |
| Young adult | L | 15d12+45 (142) | 19 | 10 | 17 | 8 | 11 | 10 | +15/+23 | +18 | +12 | +9 | +9 | 5d6 (20) | 17 |
| Adult | L | 18d12+72 (189) | 23 | 10 | 19 | 10 | 11 | 12 | +18/+28 | +23 | +15 | +11 | +11 | 6d6 (23) | 20 |
| Mature adult | H | 21d12+105 (241) | 27 | 10 | 21 | 12 | 13 | 12 | +21/+37 | +27 | +17 | +12 | +13 | 7d6 (25) | 21 |
| Old | H | 24d12+120 (276) | 29 | 10 | 21 | 12 | 13 | 12 | +24/+41 | +31 | +19 | +14 | +15 | 8d6 (27) | 23 |
| Very old | H | 27d12+162 (337) | 31 | 10 | 23 | 14 | 15 | 14 | +27/+45 | +35 | +21 | +15 | +17 | 9d6 (29) | 25 |
| Ancient | H | 30d12+180 (375) | 33 | 10 | 23 | 14 | 15 | 14 | +30/+49 | +39 | +23 | +17 | +19 | 10d6 (31) | 27 |
| Wyrm | G | 33d12+231 (445) | 35 | 10 | 25 | 14 | 15 | 16 | +33/+57 | +41 | +25 | +18 | +20 | 11d6 (33) | 29 |
| Great wyrm | G | 36d12+288 (522) | 37 | 10 | 27 | 18 | 19 | 18 | +36/+61 | +45 | +28 | +20 | +24 | 12d6 (36) | 32 |
| Age | Speed | Initiative | AC | Special Abilities | Caster Level |
SR |
|---|---|---|---|---|---|---|
| Wyrmling | 60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft. |
+0 | 14 (+2 size, +2 natural), touch 12, flat-footed 14 | Icewalking, immunity to cold, vulnerability to fire |
— | — |
| Very young | 60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft. |
+0 | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | — |