| Giant Fire Beetle | Celestial Giant Fire Beetle | |
|---|---|---|
| Size/Type: | Small Vermin | Small Magical Beast (Extraplanar) |
| Hit Dice: | 1d8 (4 hp) | 1d8 (4 hp) |
| Initiative: | +0 | +0 |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) |
| Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
| Base Attack/Grapple: | +0/-4 | +0/-4 |
| Attack: | Bite +1 melee (2d4) | Bite +1 melee (2d4) |
| Full Attack: | Bite +1 melee (2d4) | Bite +1 melee (2d4) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | — | Smite Evil |
| Special Qualities: | Darkvision 60 ft., vermin traits | Darkvision 60 ft., vermin traits, resistance to acid 5, cold 5, and electricity 5, spell resistance 6 |
| Saves: | Fort +2, Ref +0, Will +0 | Fort +2, Ref +0, Will +0 |
| Abilities: | Str 10, Dex 11, Con 11, Int Ø, Wis 10, Cha 7 | Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7 |
| Skills: | — | — |
| Feats: | — | — |
| Environment: | Warm plains | Any good-aligned plane |
| Organization: | Cluster (2-5) or colony (6-11) | Cluster (2-5) or colony (6-11) |
| Challenge Rating: | 1/3 | 1/3 |
| Alignment: | Always neutral | Always lawful good |
| Advancement: | 2-3 HD (Small) | 2-3 HD (Small) |
| Level Adjustment: | — | — |
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
These celestial creatures are commonly summoned by the summon monster I spell.
Once per day a celestial giant fire beetle can make a normal melee attack to deal 1 point of extra damage against an evil foe.