| Size/Type: | Large Vermin |
|---|---|
| Hit Dice: | 4d8+8 (26 hp) |
| Initiative: | -1 |
| Speed: | 20 ft. (4 squares), fly 40 ft. (poor) |
| Armor Class: | 14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Claws +6 melee (1d8+4) |
| Full Attack: | Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) |
| Space/Reach: | 10 ft (4 squares)./5 ft. |
| Special Attacks: | Improved grab |
| Special Qualities: | Darkvision 60 ft., vermin traits |
| Saves: | Fort +6, Ref +0, Will +3 |
| Abilities: | Str 19, Dex 8, Con 15, Int Ø, Wis 14, Cha 11 |
| Skills: | Hide -1*, Spot +6 |
| Feats: | — |
| Environment: | Temperate forests |
| Organization: | Solitary |
| Challenge Rating: | 3 |
| Advancement: | 5-8 HD (Large); 9-12 HD (Huge) |
| Level Adjustment: | — |
This patient carnivore remains completely still as it waits for prey to come near.
To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.