Giant Wasp

Size/Type: Large Vermin
Hit Dice: 5d8+10 (32 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Sting +6 melee (1d3+6 plus poison)
Full Attack: Sting +6 melee (1d3+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 18, Dex 12, Con 14, Int Ø, Wis 13, Cha 11
Skills: Spot +9, Survival +1*
Environment: Temperate forests
Organization: Solitary, swarm (2-5), or nest (11-20)
Challenge Rating: 3
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment:

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Poison (Ex)

Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.


Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.