Monstrous Centipede

Monstrous Centipede, Tiny Monstrous Centipede, Small
Size/Type: Tiny Vermin Small Vermin
Hit Dice: ¼ d8 (1 hp) ½ d8 (2 hp)
Initiative: +2 +2
Speed: 20 ft. (4 squares), climb 20 ft. 30 ft. (6 squares), climb 30 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-13 +0/-7
Attack: Bite +4 melee (1d3-5 plus poison) Bite +3 melee (1d4-3 plus poison)
Full Attack: Bite +4 melee (1d3-5 plus poison) Bite +3 melee (1d4-3 plus poison)
Space/Reach: 2½ ft./0 ft. 5 ft./5 ft.
Special Attacks: Poison Poison
Special Qualities: Darkvision 60 ft., vermin traits Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +2, Will +0 Fort +2, Ref +2, Will +0
Abilities: Str 1, Dex 15, Con 10, Int Ø, Wis 10, Cha 2 Str 5, Dex 15, Con 10, Int Ø, Wis 10, Cha 2
Skills: Climb +10, Hide +18, Spot +4 Climb +10, Hide +14, Spot +4
Feats: Weapon FinesseB Weapon FinesseB
Environment: Underground Underground
Organization: Colony (8-16) Colony (2-5) or swarm (6-11)
Challenge Rating: 1/8 ¼
Advancement:
Level Adjustment:
Monstrous Centipede, Medium Fiendish Monstrous Centipede, Medium
Size/Type: Medium Vermin Medium Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp) 1d8 (4 hp)
Initiative: +2 +2
Speed: 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +0/-1 +0/-1
Attack: Bite +2 melee (1d6-1 plus poison) Bite +2 melee (1d6-1 plus poison)
Full Attack: Bite +2 melee (1d6-1 plus poison) Bite +2 melee (1d6-1 plus poison)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Poison Poison, smite good
Special Qualities: Darkvision 60 ft., vermin traits Darkvision 60 ft., resistance to cold 5, and fire 5, spell resistance 6, vermin traits
Saves: Fort +2, Ref +2, Will +0 Fort +2, Ref +2, Will +0
Abilities: Str 9, Dex 15, Con 10, Int Ø, Wis 10, Cha 2 Str 9, Dex 15, Con 10, Int 3, Wis 10, Cha 2
Skills: Climb +10, Hide +10, Spot +4 Climb +10, Hide +10, Spot +4
Feats: Weapon FinesseB Weapon FinesseB
Environment: Underground Any evil-aligned plane
Organization: Solitary or colony (2-5) Solitary or colony (2-5)
Challenge Rating: ½ ½
Advancement:
Level Adjustment:
Monstrous Centipede, Large Fiendish Monstrous Centipede, Large
Size/Type: Large Vermin Large Magical Beast (Extraplanar)
Hit Dice: 3d8 (13 hp) 3d8 (13 hp)
Initiative: +2 +2
Speed: 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft.
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+7 +2/+7
Attack: Bite +3 melee (1d8+1 plus poison) Bite +3 melee (1d8+1 plus poison)
Full Attack: Bite +3 melee (1d8+1 plus poison) Bite +3 melee (1d8+1 plus poison)
Space/Reach: 10 ft./5 ft. 10 ft./5 ft.
Special Attacks: Poison Poison, smite good
Special Qualities: Darkvision 60 ft., vermin traits Darkvision 60 ft., resistance to cold 5, and fire 5, spell resistance 8, vermin traits
Saves: Fort +3, Ref +3, Will +1 Fort +3, Ref +3, Will +1
Abilities: Str 13, Dex 15, Con 10, Int Ø, Wis 10, Cha 2 Str 13, Dex 15, Con 10, Int 3, Wis 10, Cha 2
Skills: Climb +10, Hide +6, Spot +4 Climb +10, Hide +6, Spot +4
Feats: Weapon FinesseB Weapon FinesseB
Environment: Underground Any evil-aligned plane
Organization: Solitary or colony (2-5) Solitary or colony (2-5)
Challenge Rating: 1 1
Advancement: 4-5 HD (Large) 4-5 HD (Large)
Level Adjustment:
Monstrous Centipede, Huge Fiendish Monstrous Centipede, Huge
Size/Type: Huge Vermin Huge Magical Beast (Extraplanar)
Hit Dice: 6d8+6 (33 hp) 6d8+6 (33 hp)
Initiative: +2 +2
Speed: 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft.
Armor Class: 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+15 +4/+15
Attack: Bite +5 melee (2d6+4 plus poison) Bite +5 melee (2d6+4 plus poison)
Full Attack: Bite +5 melee (2d6+4 plus poison) Bite +5 melee (2d6+4 plus poison)
Space/Reach: 15 ft./10 ft. 15 ft./10 ft.
Special Attacks: Poison Poison, smite good
Special Qualities: Darkvision 60 ft., vermin traits Damage reduction 5/magic, darkvision 60 ft., resistance to cold 5, and fire 5, spell resistance 11, vermin traits
Saves: Fort +6, Ref +4, Will +2 Fort +6, Ref +4, Will +2
Abilities: Str 17, Dex 15, Con 12, Int Ø, Wis 10, Cha 2 Str 17, Dex 15, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +11, Hide +2, Spot +4 Climb +11, Hide +2, Spot +4
Feats:
Environment: Underground Any evil-aligned plane
Organization: Solitary or colony (2-5) Solitary or colony (2-5)
Challenge Rating: 2 3
Advancement: 7-11 HD (Huge) 7-11 HD (Huge)
Level Adjustment:
Monstrous Centipede, Gargantuan Fiendish Monstrous Centipede, Gargantuan
Size/Type: Gargantuan Vermin Gargantuan Magical Beast (Extraplanar)
Hit Dice: 12d8+12 (66 hp) 12d8+12 (66 hp)
Initiative: +2 +2
Speed: 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft.
Armor Class: 18 (-4 size, +2 Dex, +10 natural), touch 8, flat-footed 16 18 (-4 size, +2 Dex, +10 natural), touch 8, flat-footed 16
Base Attack/Grapple: +9/+27 +9/+27
Attack: Bite +11 melee (2d8+9 plus poison) Bite +11 melee (2d8+9 plus poison)
Full Attack: Bite +11 melee (2d8+9 plus poison) Bite +11 melee (2d8+9 plus poison)
Space/Reach: 20 ft./15 ft. 20 ft./15 ft.
Special Attacks: Poison Poison, smite good
Special Qualities: Darkvision 60 ft., vermin traits Damage reduction 10/magic, darkvision 60 ft., resistance to cold 10, and fire 10, spell resistance 17, vermin traits
Saves: Fort +9, Ref +6, Will +4 Fort +9, Ref +6, Will +4
Abilities: Str 23, Dex 15, Con 12, Int Ø, Wis 10, Cha 2 Str 23, Dex 15, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +14, Hide -2, Spot +4 Climb +14, Hide -2, Spot +4
Feats:
Environment: Underground Any evil-aligned plane
Organization: Solitary Solitary
Challenge Rating: 6 8
Advancement: 13-23 HD (Gargantuan) 13-23 HD (Gargantuan)
Level Adjustment:
Monstrous Centipede, Colossal Fiendish Monstrous Centipede, Colossal
Size/Type: Colossal Vermin Colossal Magical Beast (Extraplanar)
Hit Dice: 24d8+24 (132 hp) 24d8+24 (132 hp)
Initiative: +1 +1
Speed: 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft.
Armor Class: 20 (-8 size, +2 Dex, +16 natural), touch 4, flat-footed 18 20 (-8 size, +2 Dex, +16 natural), touch 4, flat-footed 18
Base Attack/Grapple: +18/+42 +18/+42
Attack: Bite +18 melee (4d6+12 plus poison) Bite +18 melee (4d6+12 plus poison)
Full Attack: Bite +18 melee (4d6+12 plus poison) Bite +18 melee (4d6+12 plus poison)
Space/Reach: 30 ft./20 ft. 30 ft./20 ft.
Special Attacks: Poison Poison, smite good
Special Qualities: Darkvision 60 ft., vermin traits Damage reduction 10/magic, darkvision 60 ft., resistance to cold 10, and fire 10, spell resistance 25, vermin traits
Saves: Fort +15, Ref +9, Will +8 Fort +15, Ref +9, Will +8
Abilities: Str 27, Dex 13, Con 12, Int Ø, Wis 10, Cha 2 Str 27, Dex 13, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +16, Hide -7, Spot +4 Climb +16, Hide -7, Spot +4
Feats:
Environment: Underground Any evil-aligned plane
Organization: Solitary Solitary
Challenge Rating: 9 11
Advancement: 25-48 HD (Colossal) 25-48 HD (Colossal)
Level Adjustment:
Monstrous Centipede Poison
Size Fort DC Damage
Tiny 10 1 Dex
Small 10 1d2 Dex
Medium 10 1d3 Dex
Large 11 1d4 Dex
Huge 14 1d6 Dex
Gargantuan 17 1d8 Dex
Colossal 23 2d6 Dex

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Poison (Ex)

A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills

Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.

Fiendish Monstrous Centipede

Smite Good Damage
Size Damage
Medium 1
Large 3
Huge 6
Gargantuan 12
Colossal 20

These fiendish creatures are commonly summoned by a summon monster I (medium), summon monster II (large), summon monster III (huge), summon monster VI (gargantuan), or summon monster VIII (colossal) spell.

A huge, gargantuan, or colossal fiendish monstrous centipede's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Combat

Smite Good (Su)

Once per day a fiendish monstrous centipede can make a normal melee attack to deal extra damage against a good foe.