Porpoise Celestial Porpoise
Size/Type: Medium Animal Medium Magical Beast (Extraplanar)
Hit Dice: 2d8+2 (11 hp) 2d8+2 (11 hp)
Initiative: +3 +3
Speed: Swim 80 ft. (16 squares) Swim 80 ft. (16 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +1/+1 +1/+1
Attack: Slam +4 melee (2d4) Slam +4 melee (2d4)
Full Attack: Slam +4 melee (2d4) Slam +4 melee (2d4)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Blindsight 120 ft., hold breath, low-light vision Blindsight 120 ft., hold breath, low-light vision, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 7
Saves: Fort +4, Ref +6, Will +1 Fort +4, Ref +6, Will +1
Abilities: Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 Str 11, Dex 17, Con 13, Int 3, Wis 12, Cha 6
Skills: Listen +8*, Spot +7*, Swim +8 Listen +8*, Spot +7*, Swim +8
Feats: Weapon Finesse Weapon Finesse
Environment: Temperate aquatic Any good-aligned plane
Organization: Solitary, pair, or school (3-20) Solitary, pair, or school (3-20)
Challenge Rating: ½ ½
Alignment: Always neutral Always neutral good
Advancement: 3-4 HD (Medium); 5-6 HD (Large) 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment:

Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.


Blindsight (Ex)

Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex)

A porpoise can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.


A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Celestial Porpoise

These celestial creatures are commonly summoned by the summon monster I spell.


Smite Evil (Su)

Once per day a celestial porpoise can make a normal melee attack to deal 2 points of extra damage against an evil foe.