Raven

Raven Fiendish Raven
Size/Type: Tiny Animal Tiny Magical Beast (Extraplanar)
Hit Dice: ¼ d8 (1 hp) ¼ d8 (1 hp)
Initiative: +2 +2
Speed: 10 ft. (2 squares), fly 40 ft. (average) 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-13 +0/-13
Attack: Claws +4 melee (1d2-5) Claws +4 melee (1d2-5)
Full Attack: Claws +4 melee (1d2-5) Claws +4 melee (1d2-5)
Space/Reach: 2½ ft./0 ft. 2½ ft./0 ft.
Special Attacks: Smite good
Special Qualities: Low-light vision Low-light vision, darkvision 60ft., resistance to cold 5, and fire 5, spell resistance 6
Saves: Fort +2, Ref +4, Will +2 Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Str 1, Dex 15, Con 10, Int 3, Wis 14, Cha 6
Skills: Listen +5, Spot +7 Listen +5, Spot +7
Feats: Alertness, Weapon FinesseB Alertness, Weapon FinesseB
Environment: Temperate forests Any evil-aligned plane
Organization: Solitary Solitary
Challenge Rating: 1/6 1/6
Alignment: Always neutral Always lawful evil
Advancement:
Level Adjustment:

These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. The statistics presented here can describe most nonpredatory birds of similar size.

Fiendish Raven

These fiendish creatures are commonly summoned by the summon monster I spell.

Combat

Smite Good (Su)

Once per day a fiendish raven can make a normal melee attack to deal 1 point of extra damage against a good foe.