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Shadow Greater Shadow
Size/Type: Medium Undead (Incorporeal) Medium Undead (Incorporeal)
Hit Dice: 3d12 (19 hp) 9d12 (58 hp)
Initiative: +2 +2
Speed: Fly 40 ft. (good) (8 squares) Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple: +1/— +4/—
Attack: Incorporeal touch +3 melee (1d6 Str) Incorporeal touch +6 melee (1d8 Str)
Full Attack: Incorporeal touch +3 melee (1d6 Str) Incorporeal touch +6 melee (1d8 Str)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Create spawn, strength damage Create spawn, strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves: Fort +1, Ref +3, Will +4 Fort +3, Ref +5, Will +7
Abilities: Str Ø, Dex 14, Con Ø, Int 6, Wis 12, Cha 13 Str Ø, Dex 15, Con Ø, Int 6, Wis 12, Cha 14
Skills: Hide +8*, Listen +7, Search +4, Spot +7 Hide +14*, Listen +9, Search +6, Spot +9
Feats: Alertness, Dodge Alertness, Dodge, Mobility, Spring Attack
Environment: Any Any
Organization: Solitary, gang (2-5), or swarm (6-11) Solitary
Challenge Rating: 3 8
Treasure: None None
Alignment: Always chaotic evil Always chaotic evil
Advancement: 4-9 HD (Medium)
Level Adjustment:

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su)

The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su)

Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills

Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su)

The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.