Gifted of the Traveler

Hit Die

d6.

Requirements

To qualify to become an gifted of the Traveler, a character must fulfill all of the following criteria.

Alignment

Any nonlawful.

Race

Changeling.

Feats

Skill Focus (Use Magic Device)

Skills

Disable Device 9 ranks, Use Magic Device 9 ranks.

Spells

Ability to imbue an infusion of 2nd level or higher.

Special

Sneak attack +2d6. The character must worship the Traveler and have been given a magic item as a gift by a stranger.

Class Skills

The gifted of the Traveler’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at Each Level

6 + Int modifier.

Table: The Gifted of the Traveler
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Infusions per Day
1st +0 +0 +2 +2 Attune Magic Weapon, Magical Aptitude +1 level of existing class
2nd +1 +0 +3 +3 Uncanny dodge, sneak attack +1d6 +1 level of existing class
3rd +2 +1 +3 +3 Metamagic spell trigger, bonus metamagic feat +1 level of existing class
4th +3 +1 +4 +4 Trap sense +1, sneak attack +2d6 +1 level of existing class
5th +3 +1 +4 +4 Metamagic spell completion +1 level of existing class
6th +4 +2 +5 +5 Sneak attack +3d6, bonus metamagic feat +1 level of existing class
7th +5 +2 +5 +5 Wand Mastery +1 level of existing class
8th +6 +2 +6 +6 Trap sense +2, sneak attack +4d6 +1 level of existing class
9th +6 +3 +6 +6 Extra Rings, bonus metamagic feat +1 level of existing class
10th +7 +3 +7 +7 Skill mastery, sneak attack +5d6 +1 level of existing class

Class Features

All of the following are Class Features of the gifted of the Traveler prestige class.

Weapon and Armor Proficiency

Gifted of the Travelers gain no proficiency with any weapon or armor.

Infusions per Day

When a new gifted of the Traveler level is gained, the character gains new infusions per day as if he had also gained a level in artificer. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of imbuing infusions.

Attune Magic Weapon (Su)

A 1st level gifted of the Traveler gains the Attune Magic Weaopon feat as a bonus feat, even if he does not have any of the prerequisites normally required to select it. When a gifted of the Traveler wields a magic weapon, he gains a +1 insight bonus on attack and damage rolls. The gifted of the Traveler must spend 24 hours with a newly acquired weapon before you can gain this benefit when wielding it.

Magical Aptitude (Su)

A 1st level gifted of the Traveler gains the Magical Aptitude feat as a bonus feat. This grants a +2 bonus on all Spellcraft checks and Use Magic Device checks.

Uncanny Dodge (Ex)

Starting at 2nd level, a gifted of the Traveler can react to danger before his senses would normally allow her to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a gifted of the Traveler already has uncanny dodge from a different class he automatically gains improved uncanny dodge instead.

Sneak Attack

This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). If an gifted of the Traveler gets a sneak attack bonus from another source the bonuses on damage stack.

Metamagic Spell Trigger (Su)

At 3rd level, a gifted of the Traveler gains the ability to apply a metamagic feat he knows to a spell trigger item (generally a wand). Using this ability expends additional charges from the item equal to the number of effective spell levels the metamagic feat would add to a spell.

This ability cannot be used with a spell trigger item that does not have charges.

Bonus Metamagic Feats

A gifted of the Traveler gains a bonus metamagic feat at 3rd, 6th, and 9th level.

Trap Sense (Ex)

At 4th level, a gifted of the Traveler gains an intuitive sense that alerts his to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the gifted of the Traveler reaches 8th level.

Trap sense bonuses gained from multiple classes stack.

Metamagic Spell Completion (Su)

At 5th level, a gifted of the Traveler gains the ability to apply a metamagic feat he knows to a spell completion item (generally a scroll). The DC for the Use Magic Device check is equal to 30 + (3 × the modified level of the spell). A gifted of the Traveler can use this ability a number of times per day equal to 3 + his Int modifier.

Wand Mastery (Su)

A 7th level gifted of the Traveler gains the Wand Mastery feat as a bonus feat, even if he does not have any of the prerequisites normally required to select it. When a gifted of the Traveler with this ability uses a wand, the wand's effective caster level and the DC of saving throws against the wand's effect is increased by 2.

Extra Rings (Su)

At 9th level, a gifted of the Traveler gains the Extra Rings feat as a bonus feat, even if he does not have any of the prerequisites normally required to select it. This allows a gifted of the Traveler to wear up to four magic rings, two on each hand, and all function normally.

Skill Mastery (Ex)

At 10th level, a gifted of the Traveler can take 10 when making a Spellcraft or Use Magic Device check, even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.